Tactical Reserve doesn't work in 3.4?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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alexzhz
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Tactical Reserve doesn't work in 3.4?

Post by alexzhz »

I find that Tactical Reserve always takes no effect in 3.4, even the unit with Tactical Reserve order has enough mobility.

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Being attacked by Red PO, my RES unit retreats to the current hex, however, one of my unit which is set to Tactical Reserve doesn't move to the hex which is occupied by Red PO, although it has enough mobility.

I know sometimes it really works, but I don't know why it doesn't work in some certain situations.
pionier
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RE: Tactical Reserve doesn't work in 3.4?

Post by pionier »

tactical reserve moves always in the way of the enemy so that he won't make a breakthrough. What you are looking at is local reserve.

(maybe I'm wrong)
JAMiAM
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RE: Tactical Reserve doesn't work in 3.4?

Post by JAMiAM »

For Reserve movement to work, your defending stack needs to hold the hex for at least one tactical round. If not then, the attacker will occupy it before the reserve unit has a chance to move in.
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Curtis Lemay
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RE: Tactical Reserve doesn't work in 3.4?

Post by Curtis Lemay »

I believe that reserve movement requires a quality check before the reserve unit is permitted to respond. So, don't expect it to happen automatically.
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Silvanski
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RE: Tactical Reserve doesn't work in 3.4?

Post by Silvanski »

ORIGINAL: Curtis Lemay

I believe that reserve movement requires a quality check before the reserve unit is permitted to respond. So, don't expect it to happen automatically.
Also the unit placed in Tactical Reserve needs to have enough movement points left to enter the combat hex
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