Post 3.4 feedback in this forum

This forum is for feedback on any Public Beta updates. Feedback and issues related to official releases should go in the Support forum. All Beta version feedback and issues should go here.

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Joselillo
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RE: Post 3.4 feedback in this forum

Post by Joselillo »

Hello,

I have been doing tests (on the stage :kharkov 1943 v2 (computer play as USSR)) to find the error, and I think the problem is this:

if i select spanish language the game crashes, but if i select english one, it doesn't. Maybe a problem with the translation?


Thanks,
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: joselillopdl

Hello,

I have been doing tests (on the stage :kharkov 1943 v2 (computer play as USSR)) to find the error, and I think the problem is this:

if i select spanish language the game crashes, but if i select english one, it doesn't. Maybe a problem with the translation?


Thanks,
Thanks! Let me see if I can reproduce it and figure out which string is causing the problem.
Ralph Trickey
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: Oberst_Klink

[font="Tahoma"][/font] However, the RR crews one should handle manually. Either mine were infiltrated by the Reds or agitators, or the routine didn't work. Though I am not sure which formation settings in the PO mode would be the appropriate one (independent perhaps?!).
Can you post a save in a separate thread in the support forum after the release patch is out? As long as he's not retreating, I believe he tries for follow the objective path outwards from the supply point. Independent has the advantage that it will try to follow the track that's furthest along (I think.)
Ralph Trickey
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: ralphtrick
ORIGINAL: joselillopdl
Hello,

I have been doing tests (on the stage :kharkov 1943 v2 (computer play as USSR)) to find the error, and I think the problem is this:

if i select spanish language the game crashes, but if i select english one, it doesn't. Maybe a problem with the translation?


Thanks,
Thanks! Let me see if I can reproduce it and figure out which string is causing the problem.
I'm not having any luck in reproducing it. The error message seems to be coming from a string being copied, so I think you're right about it being the Spanish translation, and I'm probably using the wrong routine and causing the error isntead of truncating the string.

If you can reproduce it or help me to reproduce it, I'll try to fix it, otherwise, we'll probably have to work on it after the official patch is out.

Thanks,
Ralph
Ralph Trickey
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Haplo_Patryn
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RE: Post 3.4 feedback in this forum

Post by Haplo_Patryn »

I have the same problem of joselillopdl, the game crashes with a Windows Error (OPART 3.exe error). I'm playing with spanish language selected, too. No problem if I played with english language.

Great patch, btw.
Image
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Joselillo
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RE: Post 3.4 feedback in this forum

Post by Joselillo »

Hello ,

The following example can be used to find the cause of the error:

Start a game by selecting this scenario and play with the Russian side:
Image

When you begin the turn and after all informational Windows. Draw with the mouse the unit I have indicated with an arrow so that the error occurs:
Image

Thanks,
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: joselillopdl

Hello ,

The following example can be used to find the cause of the error:
Got it, thanks. It's fixed for the public patch.

The problem is that strings in this area are limited to 19 characters. I'm now truncating them so it wont cause an error, but it will truncate them.

<s_1240 t="ARTILLERY_HORSE_ICON_STRING" v="Artillería tirada por caballos"/>
Ralph Trickey
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BigDuke66
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RE: Post 3.4 feedback in this forum

Post by BigDuke66 »

Is there a way to turn the opacity of the hex info popup to 100%?
This half-thru visibility makes it sometimes hard to read.
stefanoc
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RE: Post 3.4 feedback in this forum

Post by stefanoc »

Hey Ralph!&nbsp;I found a bug!&nbsp;&nbsp;the -local reserve- order&nbsp;in the new beta does not work anymore, I did several tests and never worked!&nbsp;instead the tactical reserve order works!
Thanks for your work!!
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: BigDuke66

Is there a way to turn the opacity of the hex info popup to 100%?
This half-thru visibility makes it sometimes hard to read.
It's tooltipalpha in the opart 3 font.ini file, I think.
Ralph Trickey
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Joselillo
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RE: Post 3.4 feedback in this forum

Post by Joselillo »

Hello,

thank you very much. Good work!




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BigDuke66
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RE: Post 3.4 feedback in this forum

Post by BigDuke66 »

@ralphtrick
Yes that works a bit but I can't get it solid, do you now what range the values have that I can set there?
Seems that 10000 are treated like 1, 1000-2000 seems equal but getting higher also seems to raise transparency like lower values do.
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CarlG2
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RE: Post 3.4 feedback in this forum

Post by CarlG2 »

ORIGINAL: mbar

Running in Windows 7 64bit. Top menu bar does not load up until you mouse over each menu item. Option changes are not saved.

I like the new map and movement path graphics and like being able to mouse grab the map to move it. Wish it were a smoother more visual move. Like the mouse over pop up descriptions of items and map terrain. The improvements look real nice.

I had the same issue the first time I launched TOAW III after installing the 3.4 beta (no issues when running 3.2 prior). I am running Windows Vista Ultimate 32-bit. ATI 5750 video card with latest drivers.

I have noticed now that sometimes when starting the game, top menu bar is visible (this is the menu bar before a scenario is loaded), sometimes it is not. Mousing over the white space caused the words to appear / be drawn properly.

Option changes didn't save properly the time that I started game and top menu bar was hidden. When I restarted the game and the menu bar was visible, option changes saved properly (option I was changing was related to playing opening movies.)

Thanks,
Carl G.
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: BigDuke66

@ralphtrick
Yes that works a bit but I can't get it solid, do you now what range the values have that I can set there?
Seems that 10000 are treated like 1, 1000-2000 seems equal but getting higher also seems to raise transparency like lower values do.
Sorry, I should have mentioned that. Too many years as a programmer <sigh> the values are from 0 (transparent) to 255 (solid)
ToolTipColor is the color, but it's a bit messed up at the moment.
Ralph Trickey
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---
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ralphtricky
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RE: Post 3.4 feedback in this forum

Post by ralphtricky »

ORIGINAL: CarlG2
ORIGINAL: mbar

Running in Windows 7 64bit. Top menu bar does not load up until you mouse over each menu item. Option changes are not saved.

I like the new map and movement path graphics and like being able to mouse grab the map to move it. Wish it were a smoother more visual move. Like the mouse over pop up descriptions of items and map terrain. The improvements look real nice.

I had the same issue the first time I launched TOAW III after installing the 3.4 beta (no issues when running 3.2 prior). I am running Windows Vista Ultimate 32-bit. ATI 5750 video card with latest drivers.

I have noticed now that sometimes when starting the game, top menu bar is visible (this is the menu bar before a scenario is loaded), sometimes it is not. Mousing over the white space caused the words to appear / be drawn properly.

Option changes didn't save properly the time that I started game and top menu bar was hidden. When I restarted the game and the menu bar was visible, option changes saved properly (option I was changing was related to playing opening movies.)

Thanks,
Carl G.
That should be fixed with the public patch. I was doing everything right, but the menu wasn't showing, so I added another layer of win32 goo. I thought it was related to my machine and debugging.
I think that option saves may not happen until you exit the program. It's on the list of things to fix, but pretty far down.
Ralph Trickey
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Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Oberst_Klink
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RE: Post 3.4 feedback in this forum

Post by Oberst_Klink »

[font="Tahoma"][/font]Sure will. Can't wait for the release patch! :)
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RE: Post 3.4 feedback in this forum

Post by Oberst_Klink »

[font="Tahoma"][/font]Just out of curiosity I checked it out, using a small scenario and... it indeed doesn't seem to work anymore. Didn't oocur to me, because I rarely use/notice it. It can't be the interdiction level influencing it, the USAAF ruled the skies in my scenario and my mobile units with sufficient MP didn't move an inch to help their mates.
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Martin_Goliath
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RE: Post 3.4 feedback in this forum

Post by Martin_Goliath »

Ralph (and others),
Many thanks for all the work put into this patch!
Two minor things that I have noted so far:
  • When using the 'air units' menu to change orders for air units, the letter is not updated on the counter.
  • The message appearing when finishing a PBEM turn still has the misleading " ... select one of the options below..." when there never has been any options at that point in TOAW III
Regards,
Martin
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alexzhz
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RE: Post 3.4 feedback in this forum

Post by alexzhz »

My friends and I have done some tests to see whether the anti cheat system really works in the new patch. We appreciate the new improvement in cheat prevention such as Random Seed, however, we know it's not omnipotence because if we slightly change the attack plan it will bring a totally different result, that means someone can still try his combat result to look for a better one, so we think cheat warning is the most important thing for cheat prevention.

We have tested cheat message over and over again. On one hand, many times we received the message "Your Opponet may have reloaded blah blah times" when our opponet testers didn't cheat at all, on the other hand, after we reloaded the game to sent, there's no anti-cheat messages on opponets' screen. One thing I have to mention is that we shut down the game and reload it in 2 ways, one is to close TOAW proccess directly and the other one is to end turns without hit YES button. Both of them lead to uncertain results, cheat message with right reloaded times, cheat message with wrong reloaded times, and no cheat message at all.
&nbsp;
Also I post it here http://www.matrixgames.com/forums/tm.asp?m=2554114
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