ORIGINAL: explorer2
GrumpyMel-
That is very interesting, I wasn't aware of that ability.
Could you perhaps show me how to do it, maybe a screenshot or two?
Thanks.
Ok so here is a screenshot illustrating this from my European Theatre of Operations scenerio. The is from the Item Types Screen. You can see that I use more then 1 type of Manpower. Each Manpower Type has it's own regieme slot. For the Airborne Infantry Item Type that I have selected here it uses 1 Elite Manpower and 2 Regular Manpower for each SFT built.
We specify this in two places. The first, at the top of the screen indicates that you can't build the SFT unless the Elite Manpower Regieme Slot has at least a value of 1 and the Regular Manpower Slot has a value of at least 2. If you didn't place a value here, you could keep building SFT's even when the value of these slots were negative.
The second place on this screen we specify what value the game will subtract from each of those slots when we build one SFT of that type. Basicaly this does the book keeping for us. Simple as that....
Then all you need to do is have a bit of event code to increase the regieme slots for manpower by whatever value you want them to gain each turn. I'm sure you do that in WAW already.
Alternatively you could create location types that BUILD manpower each term (just specify it as an Resource Item Type). That way you could have manpower gain dependant upon the amount of territory you control. I do that with other resources (Organics, Minerals, Isotopes) in my Space Opera scenerio. In theory you could do that with manpower too...since it's just another resource type, but I didn't feel like going that route for European Ops...so I just used a fixed number in some event code instead.
