Guerrilla Units Always Invisible?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ralphtricky
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RE: Guerrilla Units Always Invisible?

Post by ralphtricky »

ORIGINAL: CarlG2
Completely agree...that's what was bugging me more than anything else as I was playing the scenario and why I started searching to see if this was really how it was intended to work. That kind of micromanagement is just...well...not very enjoyable (for me, at least). Others' mileage may vary. [:D]
I suspect that there are a couple of posters out there that love that level of micromanagement. I like the idea of 'meaningful decisions' If it's something that you always should do, then let's automate it so you can do the things that are meaningful.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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CarlG2
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RE: Guerrilla Units Always Invisible?

Post by CarlG2 »

A fantastic design methodology! [&o] I look forward to seeing where you and the team decide to take this in the future.





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