Altitude settings

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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SwampYankee68
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Altitude settings

Post by SwampYankee68 »

I'm hoping that it will no longer be necessary to set the altitude of planes in this big a game. I think it is unnecessary in UV, but in this game it would be too much. Along this line, has there been anything firm from the 2by3 team on what is being changed to accomodate the much bigger scale?
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showboat1
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Post by showboat1 »

So am I. It is frustrating as heck to have to constantly fiddle with that. It should a commander discretion sort of thing.
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SwampYankee68
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Post by SwampYankee68 »

Whether or not you can assign certain functions to a staff officer will be the main factor in my purchase decision.
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Raverdave
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Post by Raverdave »

I dissagree.......there are times when I want maximum load on target, and the only way that the LRB and MRB for that matter, can do that is setting them to 6000ft........and then there are times that I just want to using my bombers at 10,000, or even 26,000 feet. I well understand what you guys are saying, but the ability to set the altitude should not be completely removed.
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Feinder
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Post by Feinder »

Yeah, while it can be annoying at times, I don't think it should be removed. I like having the choice to hit surface ships with LBs at either 1000' or 100'. If the TF has few capitol ships (ie not tonnes of flak), I send them in low for the added accuracy and potential damage of skip bombing.

I think if there was some panel that allowed you to set the default settings for each type of AC, that would be useful. The people who don't want to be bothered can plug in the default settings and never have to worry again; whereas the micro-managers can fiddle to their hearts content.

Not sure how difficult it would be to integrated something like that into the code at this point tho. Seems like it would be a bit of work.

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U2
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Post by U2 »

Hi

The altitude setting is VERY important. It allows you to do different kinds of missions, try to avoid CAP by having a high altitude, avoid AA and so on.

Its not that often that I change settings and altitudes on my air groups and when I do its so easy with the "set all on this hex" and the other functions. I think if Matrix/2by3 had not implementet such time saving functions I would been less keen on altitude settings but now I'm very happy with how it works

Sure it takes some time sometimes but its worth it. Different ways to win over your opponent is always nice.

Dan
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Altitude

Post by mogami »

Greetings, This is a very important player in put. I would not like or agree with a default setting that could not be changed. (I don't mind a general default setting)

Altitude setting reflects doctrine, and tactics. I fly new un experianced groups much higher then experianced ones. (I don't care about damage they do just that they fly a flew missions and do not get chewed up. I put new groups on high altitude night missions. I go high when facing aircraft like the "Iron dog" (P-39) to give my aircrew an advantage. I don't want "staff" officers deciding this sort of thing.
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angus
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Re: Altitude

Post by angus »

Originally posted by Mogami
Greetings, This is a very important player in put. I would not like or agree with a default setting that could not be changed. (I don't mind a general default setting)

Altitude setting reflects doctrine, and tactics. I fly new un experianced groups much higher then experianced ones. (I don't care about damage they do just that they fly a flew missions and do not get chewed up. I put new groups on high altitude night missions. I go high when facing aircraft like the "Iron dog" (P-39) to give my aircrew an advantage. I don't want "staff" officers deciding this sort of thing.
<rant>
Well maybe, but it's icky gamey micromanagement stuff that shouldn't be in a UV-level game let alone in WitP. I'm with the "get rid of it" folks. And while we're at it let's get rid of human controlled submarines as well. And most of the different types of air missions. It's not up to Combined Fleet HQ or CinCPac to decide that sort of stuff (or even CinCSoWesPac ...).
</rant>

I feel better now.

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SwampYankee68
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Post by SwampYankee68 »

I would not expect anything to be REMOVED, fellas, I'd just like to see the OPTION of a more realistic setting in which you say "Bomb this location" and staff takes care of it. I could very easilly imagine some of you guys sayiing "No, don't take out the ability for the player to assign enemy task forces as specific targets" if the designers had placed that into the game. They didn't as that is innapropriate for the command level simulated. My beef is therefore: how can altitude setting be appropriate? But I would not deny it to you who want it, I would just like the OPTION of assigning certain things to staff. I won't belabor the point, I hope I've coherently related my position.
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Jeremy Pritchard
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Post by Jeremy Pritchard »

Originally posted by Swamp_Yankee
Whether or not you can assign certain functions to a staff officer will be the main factor in my purchase decision.
It are these little quotes that really get me sometimes. Nothing personal, but, you are basically saying "do this or I won't buy it", as you are trying to say to pressure the company to include something you want.

PacWar didn't have it, and it is still one of the best strategic wargames out there. For me not to buy WitP it would have to have a lot of bugs that it is unplayable, not because it lacks certain features. This is probably why a lot of games (not Matrix, but other games) end up being sub-par (GI Combat for one), as the community keeps on pressuring for more features (stating this to be paramount, and they listen, while taking less notice to bugs).

WitP will have everything and more of the only comparable game, Pacific War. Should WitP have been just a graphic upgrade, and slightly improved version of Pacific War, I would still buy it. Irregardless, in fact, in spite of, all of the extra features, I know that the game as a whole will be so good that the lack of a few features will not destroy it.
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Mike Wood
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Post by Mike Wood »

Hello...

Should you prefer not to mess around with altitudes, just leave them at the default settings. These are optimized for best general results.

Have Fun...

Michael Wood
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SwampYankee68
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Post by SwampYankee68 »

Originally posted by Jeremy Pritchard


It are these little quotes that really get me sometimes. Nothing personal, but, you are basically saying "do this or I won't buy it", as you are trying to say to pressure the company to include something you want.
And your point is?

For the record, I bought UV and recommended it to a number of wargamer friends. I have limited game time, and like the idea of grand operational level wargaming in the SP, but don't know if I'd have time to play WITP if I didn't have the ablility to assign tasks to staff.

If that is how I happen to feel, does it injure you if I say it? I haven't spammed it, I haven't said I would tell others not to buy it, I'm speaking my mind. I'm sure that 2by3 and Matrix are not daunted by my opinion, nor should they be. Why are your panties all bunched up?
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shark
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Re: Altitude

Post by shark »

Originally posted by Mogami
Greetings, This is a very important player in put. I would not like or agree with a default setting that could not be changed. (I don't mind a general default setting)

Altitude setting reflects doctrine, and tactics. I fly new un experianced groups much higher then experianced ones. (I don't care about damage they do just that they fly a flew missions and do not get chewed up. I put new groups on high altitude night missions. I go high when facing aircraft like the "Iron dog" (P-39) to give my aircrew an advantage. I don't want "staff" officers deciding this sort of thing.
After playing UV and posting several questions on Altitude settings for ASW and Bombing it became apparent that the info is just not available in enough detail .
I would rather give orders to my group commanders defining the inportance / urgancy of destroying a target category and general tactical guidlines to employ, rather than setting aircraft altitude which is a decision taken at Squad. levil not at CINCPAC. Let the AI make immediate decisions on altitude depending on local weather crew fatigue,morale,and experience. If you enable them to use low levil attacks or skip bombing they will, if the correct conditions exist, and the urgency you specify demands.
It seems to me this is what you are trying to do but the only way UV lets you do it is by fiddling with altitude. I hope WITP will fix this.
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SwampYankee68
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Well said, Shark

Post by SwampYankee68 »

Well said, Shark. I could not agree with you more.
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