Automate or not?
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
Automate or not?
What automation settings are you using? In my first game, I started with the default setting but I have the impression to be left with very little decisions/actions. Should I change to "all manual". How do you gys play?
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: Automate or not?
i usually play with everything on manual except tax rates and ship design. i then build lots of escorts and frigates, and put them on auto so they'll go about patrolling my private ships and mining stations. when my empire gets bigger and harder to manage, i start setting other things to auto to not get overwhelmed, like colonizing, ship building, and attacking (on suggest).
RE: Automate or not?
Put some of the options to suggest and you'll have a much more immersive game. Trust me!
RE: Automate or not?
I never automated anything except design ships...
RE: Automate or not?
ORIGINAL: Bozz
I never automated anything except design ships...
And design ships is the one thing I'd never consider automating. This is the beauty of DW, we can all play to our own style.
For a new player, I'd suggest turning most stuff on suggest until you get used to how it plays.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Automate or not?
I play the same as Bozz, ship design on manual eradicates any disadvantage you have due to your race selection, so you can get all the advantages of Teekan, but not have their disadvantages, but I prefer to have the disadvantages too for immersion and also difficulty reasons [:D]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: Automate or not?
I manually design and build ships and make and direct fleets, I make one main strike fleet which I direct, and several small ones which I send to AI-suggested tasks. I leave a bunch of free ships automated for patrol duties. I decide where to build spaceports and research stations. Pretty much everything else is automated, intelligence and diplomacy are set for AI suggestions.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: Automate or not?
Thanks for your answers. In fact, I think that the "suggest" option (which I didn't notice earlier) is the most interesting. I will try with "suggest" everywhere. Regarding designs, it seems to me that it's one of the most remarkable aspect of the game so I prefer to keep it manual.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: Automate or not?
Got absolutely everything on manual and rule with an iron fist!
RE: Automate or not?
I don't set anything on auto except ship design, like Buzz and WoodMan. I just make my own combat ship and I only build those ships until I got better construction ship yard. I also design my own reserch station with lots of labs. Since I began doing this the game has become a bit easy to me so maybe I will use ships designs on Auto to add more difficulty though reducing the game experience.
by3z!
by3z!
RE: Automate or not?
One of the things you may find is some governments (possibly races?) play different with automation on... I'd never let a Military Dictatorship or Way of the Darkness run with spies on fully-auto (you want to blow up what?!), but I may consider it for Republic and Way of the Ancients.
If you are having problems while playing with one government type, try another. The automation will work differently with the changeup.
//Torrenal
If you are having problems while playing with one government type, try another. The automation will work differently with the changeup.
//Torrenal
RE: Automate or not?
I set the diplomatic stuff to "manual", and put most of the other options on "suggest". It works pretty well for me.
"Evil is easy, and has infinite forms." -- Pascal
RE: Automate or not?
I dont see how anyone can keep ship design exclusively on manual, how do you put up with constantly having to update all the little civilian trade ship and freighter designs? 
I usually keep it on automate to save me the hassle, and i make unique designs when i need em.

I usually keep it on automate to save me the hassle, and i make unique designs when i need em.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: Automate or not?
ORIGINAL: Baleur
I dont see how anyone can keep ship design exclusively on manual, how do you put up with constantly having to update all the little civilian trade ship and freighter designs?
I usually keep it on automate to save me the hassle, and i make unique designs when i need em.
That's a good point ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: Automate or not?
Select ships -> upgrade.ORIGINAL: Baleur
I dont see how anyone can keep ship design exclusively on manual, how do you put up with constantly having to update all the little civilian trade ship and freighter designs?
RE: Automate or not?
ORIGINAL: Baleur
I dont see how anyone can keep ship design exclusively on manual, how do you put up with constantly having to update all the little civilian trade ship and freighter designs?
I usually keep it on automate to save me the hassle, and i make unique designs when i need em.
One design for each to start...
Select all...
Upgrade...
Its basically a 2 click solution after the first designs. [:D]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Automate or not?
Falls apart a bit as you unlock entirely new techs... ECM, targeting systems, damage control, hyperdeny...
Still, those are easy to watch for and you just apply them where you want them.
Watch out for upgrade-all with race techs tho... some of them work well with the upgrade option, others have caevats (Shaktur Firestorm + space-port = poor mix)
//Torrenal
Still, those are easy to watch for and you just apply them where you want them.
Watch out for upgrade-all with race techs tho... some of them work well with the upgrade option, others have caevats (Shaktur Firestorm + space-port = poor mix)
//Torrenal
RE: Automate or not?
I also use auto ship design. I hope the AI makes good choices. Otherwise this would need to be addressed in a future update. I don't want to be bothered with micromanagement.
RE: Automate or not?
The auto-ship design is influenced by the race that you are (or that your AI opponents are too):
High Intelligence
· include extra components in their ship designs
High Aggression
· include more weapons in their ship designs
High Caution
· include more shields and engines on their ship designs
Of course the opposite of the above is true for any races that are low intelligence, passive or reckless
Also there are four general ship-types that the races build, this is not viewable in the race-editor but can be seen in the races.txt I believe (at least it can in the 3rd party race editor tool anyway)
Balanced, Power (military), Efficiency (fuel etc) and Agility
High Intelligence
· include extra components in their ship designs
High Aggression
· include more weapons in their ship designs
High Caution
· include more shields and engines on their ship designs
Of course the opposite of the above is true for any races that are low intelligence, passive or reckless
Also there are four general ship-types that the races build, this is not viewable in the race-editor but can be seen in the races.txt I believe (at least it can in the 3rd party race editor tool anyway)
Balanced, Power (military), Efficiency (fuel etc) and Agility
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: Automate or not?
ORIGINAL: Equendil
Select ships -> upgrade.ORIGINAL: Baleur
I dont see how anyone can keep ship design exclusively on manual, how do you put up with constantly having to update all the little civilian trade ship and freighter designs?
Yeah but, the problem is, it only replaces exising modules as long as it can fit the new ones, right?
So you'd have like 2 cargo storages for the rest of your game, although upgraded.
If you actually let it design them, it may remove 1 redundant module and add a new better but higher size module.
So you might have 3-4 cargo storages later on, with 1 removed crappy engine to make room.
I....... think?
