ORIGINAL: TheElf
yup, your opponent is gamin the system.ORIGINAL: mbatch729
Ok, been away from the forums for a while, but understand from my opponent that there is debate going on about high altitude sweeps. Below is a typical result from our game. And even though the results say 12 lost, it was actually 20. His high altitude sweeps are KILLING my fighters. The below group average experience was 77. I've had similar results against groups that have 85-90 experience. Plenty of air support/supplies/etc at the bases. I'm to the point of grounding all my fighters. No point in putting up CAP...
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid spotted at 38 NM, estimated altitude 39,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 21
Allied aircraft
Hurricane IIb Trop x 16
Japanese aircraft losses
A6M2 Zero: 12 destroyed
Aircraft Attacking:
6 x Hurricane IIb Trop sweeping at 36000 feet *
CAP engaged:
Kanoya Ku S-1 with A6M2 Zero (21 airborne, 0 on standby, 0 scrambling)
21 plane(s) intercepting now.
Group patrol altitude is 32810
Raid is overhead
Firstly, I want to express my thanks by all who worked on AE and specifically to you, Elf, for the much improved air model which has done a lot to make results less all-or-nothing nature of aircombat in WITP.
However I need to ask - if this sweeps at 36K ft is gaming the system then what altitude is not: 35K? 30K? 20K? Players have no way of knowing. If you leave it to people to pick then they are inevitably try to get the advantage and will leapfrog up the altitude bands until things are maxed out. Are we best to place a global max altitude across all aircraft or one based on maneuvre bands?
IMHO the only real solution would be to adjust the system to deal approriately with high altitude sweeps and reflect why all combat didn't revert to the highest altitude. I am not sufficiently knowledgeable to suggest what the the changes ought to be other than noting that the dive should not be the be-all and end-all of combat as it seems to be in my games.