I WIN! [:D]
I svear that supply arrived just in time, 3 minutes after resupply those stugs were firing like crazy onto allied units trying to retake Hofen south objective; in few minutes game-time they were down to 130 rounds. On the oposite JagdTigers ran out of HE ammo 3 minutes after stugs got resuplied, for some reason they didnt get any aditional HE rounds even they were low. They both had "target-rich enviroment" at the end

At one point I dragged one of those Inf gun coy next to stugs to provide some 75mm HE fire since stugs still had some AP rounds... this worked too.
Point of it this "AAR"? Well this game just became more interesting that it was when I only clicked onto DivisonHQ and sent it whole to attack one of the objectives and watch it all unroll into a certain defeat [:'(] [:-] [X(]
It seems alot more micro managing is neded, I still like this more than have DivHQ commander doing all the work [:D]
Even tough its cool you can command higher ranking HQ's to do a certain task I dont recomend it unless they have really good commanding abilities. What seems to be working better for me, in this scenario at least, is to attack with Bn's and group support (Inf gun coys and mortars) with RegHQ and keep them close to the action. How close is actualy the question, for some reason (maybe im wrong?) it seems that Inf gun coys do work better closer to the front specialy if u expect them to use their AT rounds (range max is 1km i think?).
Im still a noob (but learning fast I hope) so I used 1/653 PzJag Coy & 2/326 Stug Coy to plug holes that opened during combat and to keep allies from reinforcing from a distance. I find it a very interesting game when a unit of 3 JagdTigers and 6 Stugs can make a difference, those Recon units only came once this time to bother me with their Stuarts
I also didint use attack option on 1/653 PzJag Coy & 2/326 Stug Coy at all, Move to with checked Attacks works literaly 10x better.
Unchecking Rest after bombardment was a revolution for me [&o] Artilery was a killer this time.
Imho this is a big fail for interface designers, I never saw that option after issuing bombard commad because its not on the Bombard command tab where everything else is, this small check box is under Options tab [&:]
Anyway thx for help! Im gonna play a new one now...
