Bombur mod playtest

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Bombur
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Bombur mod playtest

Post by Bombur »

6 player game
3 Human players
-Jeffrey H (Light Marines)
-Bombur (Trinity country)
-srndac (Anamistic country)
3 AI players


-Screenshots soon
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Jeffrey H.
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RE: Bombur mod playtest

Post by Jeffrey H. »

Did you intentionally want shroud off ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
srndac
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RE: Bombur mod playtest

Post by srndac »

Jeffrey:

Actually, it was I that 'randomized' the map - and I don't usually play with shroud on - and Bombur hasn't told me about the shroud.

Besides, I have taken a look at the map when figuring out who the human players should be - so as to give everyone a fair start - something me and my friends usually do together, but here .. impossible - so it would give me an unfair advantage.

Sorry for the inconvenience.
srndac
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Jeffrey H.
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RE: Bombur mod playtest

Post by Jeffrey H. »

Oh ok. I understand your point. I usually just let 'er rip and hope for the best on the initial start. But since Zaratoughda's mod for production balancing has been developed, I don't have as big problem with bad starting positions in random games.

Regardless, it's still going to be fun.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: Bombur mod playtest

Post by Bombur »

From tye realism POV, shroud make sense for pre industrial age scenarios, but I don´t think it is a good idea for XX century ones, that´s why I didn´t see any trouble with starting setup.
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Bombur
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RE: Bombur mod playtest

Post by Bombur »

Turn 6. I started in a good position, but I also have an AI+ player in my continent. My dreams to build a powerful navy will be delayed....

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Bombur
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RE: Bombur mod playtest

Post by Bombur »

The expansion phase is almost over. The Trinity country managed to be 2nd place in production. Unfortunately, the Southern continent is divided with 2nd society, which is 1st place and have 50% more pp. We managed to occupy a big city in a small peninsula which is located well in the enemy country. I hope to force the enemy to fight in two fronts. Meanwhile, I will build a fortified defensive line (images to be posted soon) in the border with the Second society...

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Bombur
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RE: Bombur mod playtest

Post by Bombur »

Enemy troops are approaching our main defensive lines, but we are prepared....

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Bombur
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RE: Bombur mod playtest

Post by Bombur »

Turn 15, the two armies make contact, my artillery inflicts light losses to the enemy forces.
In other news, we realized that the Aanamistic killers already have superior air forces. They developed level II planes.


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Bombur
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RE: Bombur mod playtest

Post by Bombur »

Turn 25: We are slowly pushing the Secon Society Armies back to their territory. The AI doesn´t like to build artillery, so it´s almost impossible for an AI player to make successfull offensives with WWI technology. However, one I passed from defense to attack, my own losses skyrocketed....

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Bombur
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RE: Bombur mod playtest

Post by Bombur »

Turn 33. Advanced one hex and eliminated the enemy pocket....

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Bombur
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RE: Bombur mod playtest

Post by Bombur »

See the results of an WWI style bloodbath...the enemy fell in love with armoured cars....

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Bombur
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RE: Bombur mod playtest

Post by Bombur »

I captured the first city from the Second Society (the damaged city in the small peninsula). The next city (Cattleroad) will be much tougher, as the enemy has more than 200 units defending it. I must surround the city, reduce it ti rubble with artillery and only then I could try an assault.

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RE: Bombur mod playtest

Post by Bombur »

Turn 42: Cattleroad falls

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RE: Bombur mod playtest

Post by Bombur »

Turn 43, the enemy starts a counterattack. My troops are tired and overextended...

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