Weblog posting on AI

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

Moderator: Vic

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Vic
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Weblog posting on AI

Post by Vic »

Hi guys,

Posted a weblog yesterday on the difference between AT and DC AI.

http://www.vrdesigns.nl/

I hope to write weblogs more often in the future.

Best regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
TPM
Posts: 349
Joined: Thu Feb 08, 2007 3:05 pm

RE: Weblog posting on AI

Post by TPM »

ORIGINAL: Vic

Hi guys,

Posted a weblog yesterday on the difference between AT and DC AI.

http://www.vrdesigns.nl/

I hope to write weblogs more often in the future.

Best regards,
Vic

Thanks Vic, this was a great read, very informative.
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Hexagon
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RE: Weblog posting on AI

Post by Hexagon »

Thanks for the info, interesting, try implement human brain in an AI is hard more when even know how we work is a mystery [:D]
Peterk1
Posts: 83
Joined: Sun May 04, 2003 3:13 am

RE: Weblog posting on AI

Post by Peterk1 »

Hi Vic,

Nice read.

A little off on the chess part though. Cheap computer chess programs can now clobber 99.9% of the playing population without much trouble and the best has even beaten the World champion in a long match. In chess AI, the feeling is pretty much "mission accomplished" using the current techniques. The challenge now is to do a chess AI that plans more and calculates less. I can get a quote from Garry Kasparov for all of that, in case you doubt it.

Your scoring algorithm that you described is a very chess-like approach. Are you also checking probable human responses before commiting to the move or is it just a one move check?
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