DW GUI Suggestion

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

DW GUI Suggestion

Post by lancer »

G'day,

One of the things that gets me frustrated with an otherwise excellent game is the amount of clicking I need to do in order to find out what is happening with resources in my empire.

To get the information I need I have to open up a large number of GUI elements. It's all there but it's spread far and wide. Given that the game revolves around resources I've been putting some thought into a more efficient method of displaying the information.

So I've come up with a revamp of the Expansion planner. Not as the end all and be all but as a starting point for a discussion.

Personally I think there is a need for a better information flow but others may not.

I'd also put a vote in for a slider that determines the amount of resources found in the galaxy. I rarely find myself with a shortage of strategic elements, such is their prevelance.

I've copied this to the wishlist.


Image


Cheers,
Lancer

User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: DW GUI Suggestion

Post by the1sean »

I like the suggestions!
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: DW GUI Suggestion

Post by Shark7 »

Good ideas.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
luke.h
Posts: 7
Joined: Mon Sep 06, 2010 9:15 pm

RE: DW GUI Suggestion

Post by luke.h »

ORIGINAL: lancer

G'day,

One of the things that gets me frustrated with an otherwise excellent game is the amount of clicking I need to do in order to find out what is happening with resources in my empire.

To get the information I need I have to open up a large number of GUI elements. It's all there but it's spread far and wide. Given that the game revolves around resources I've been putting some thought into a more efficient method of displaying the information.

So I've come up with a revamp of the Expansion planner. Not as the end all and be all but as a starting point for a discussion.

Personally I think there is a need for a better information flow but others may not.

I'd also put a vote in for a slider that determines the amount of resources found in the galaxy. I rarely find myself with a shortage of strategic elements, such is their prevelance.

I've copied this to the wishlist.


Cheers,
Lancer


Hi lancer,

Thanks for your suggestion with detailed illustration.
Will pass it on to the Dev team.

Cheers
Luke @ CodeForce

http://www.codeforce.co.nz/
Post Reply

Return to “Distant Worlds 1 Series”