Couple of questions, importance of Leningrad etc

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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koontz
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Couple of questions, importance of Leningrad etc

Post by koontz »

Really looking forward to this title [:D]

If the whermacht secures Leningrad, how will that affect the supply
situation? I would think that holding Leningrad would been an big
boost for espcially supplies and fuel. And also no Commie subs in the baltic [:'(]

And ie the battle of Krim -42 8th may 100k germans soliders attacked on an narrow front area (~20km wide)
against 200k entrechend Soviets. 19th may had ~170k Soviets troops been captured.
Hopefully this will be well modeled in this game.

Also when I looking at all the screenshots, there seems to be alot of units to keep track on.
I guess there will be an command chain where u can just give orders to the Korps/Div HQ and
also have the abiltiy to micro.



Keep up the work! And pls hurry [;)]
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RE: Couple of questions, importance of Leningrad etc

Post by ComradeP »

If the whermacht secures Leningrad, how will that affect the supply
situation? I would think that holding Leningrad would been an big
boost for espcially supplies and fuel. And also no Commie subs in the baltic

The capture of Leningrad would, in terms of supply and fuel, be totally irrelevant for most of the front. The Germans wouldn't ship fuel and supplies to Leningrad, only to have them take trains south again after arrival. What capturing Leningrad does is that it simplifies AGN's front a lot, especially as it nullifies the Finnish no attack line so the Finnish army can support AGN operations beyond Finland.
And ie the battle of Krim -42 8th may 100k germans soliders attacked on an narrow front area (~20km wide)
against 200k entrechend Soviets. 19th may had ~170k Soviets troops been captured.
Hopefully this will be well modeled in this game.

Stacking limits would make that perfectly possible. ~6 German divisions vs numerous Soviet divisions, possibly 6 in the hexes with more in reserve mode, would make it perfectly possible for that number of men to be in about 2 hexes.
Also when I looking at all the screenshots, there seems to be alot of units to keep track on.
I guess there will be an command chain where u can just give orders to the Korps/Div HQ and
also have the abiltiy to micro.

You have to "micro" divisions, which isn't really what I'd call micro on this scale. Micro would be moving regiments and battalions around. This isn't going to be BftB, so you'll have to do troop movement and combat yourself, with the possible exception of air operations, which the AI can handle (you'd still have to move the physical air units yourself) if you decide you want the AI to manage your air forces. Logistics are also mostly automated, you don't have to route truck convoys or order trains to go to a certain location as far as your logistics are concerned. The Soviets do have to manually move factories and both sides have some rail road conversion units (they're "construction units" in the litteral sense, but they don't actually construct new rail lines, they just convert what's on the map to your gauge if needed) that they can control.
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koontz
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RE: Couple of questions, importance of Leningrad etc

Post by koontz »

U havent read/heard about the "train hell in warsaw" ?

Supplies from Berlin -> near Moscow or supplies from Leningrad -> near Moscow

Id take Leningrad all days in the week.
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RE: Couple of questions, importance of Leningrad etc

Post by jaw »

ORIGINAL: koontz

Really looking forward to this title [:D]

If the whermacht secures Leningrad, how will that affect the supply
situation? I would think that holding Leningrad would been an big
boost for espcially supplies and fuel. And also no Commie subs in the baltic [:'(]

And ie the battle of Krim -42 8th may 100k germans soliders attacked on an narrow front area (~20km wide)
against 200k entrechend Soviets. 19th may had ~170k Soviets troops been captured.
Hopefully this will be well modeled in this game.

Also when I looking at all the screenshots, there seems to be alot of units to keep track on.
I guess there will be an command chain where u can just give orders to the Korps/Div HQ and
also have the abiltiy to micro.

One of the abstractions of the game is that there is no time lag from the moment supplies are produced in their factories to the time they arrive at the end of the rail line (your railhead). That is to say, you trace supply only as far as the railhead. The distance from the railhead to your supply source (for Axis, western edge of map) can be infinitely long. It has no effect on the quantity of supplies you will receive. Axis control of the port of Leningrad would only have significance for supply purposes if you could not trace a closer supply line to a railhead.

With respect to the Crimean Campaign (and combat in general) combat strength is based on a variety of factors including manpower, equipment, experience, readiness, morale, leadership, air support, reserves, etc. so it is not unusual for a numerically inferior but qualitatively superior force to prevail in battle.

WitE requires manual movement of all on-map (not attached support units) forces.
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RE: Couple of questions, importance of Leningrad etc

Post by Cavalry Corp »

what happens to the Finns freedom to move if Leningrad is re taken - do they get nervous ?

Seems to me the priority in 41 is to capture Leningrad . 42 Moscow or other.

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RE: Couple of questions, importance of Leningrad etc

Post by karonagames »

If Leningrad is re-taken , then the Soviet has to be pretty strong, so my guess is all the Axis nations are pretty nervous! No special rules kick in for Finland until Vyborg is captured, when surrender becomes a possibility.
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RE: Couple of questions, importance of Leningrad etc

Post by koontz »

ORIGINAL: jaw

ORIGINAL: koontz

Really looking forward to this title [:D]

If the whermacht secures Leningrad, how will that affect the supply
situation? I would think that holding Leningrad would been an big
boost for espcially supplies and fuel. And also no Commie subs in the baltic [:'(]

And ie the battle of Krim -42 8th may 100k germans soliders attacked on an narrow front area (~20km wide)
against 200k entrechend Soviets. 19th may had ~170k Soviets troops been captured.
Hopefully this will be well modeled in this game.

Also when I looking at all the screenshots, there seems to be alot of units to keep track on.
I guess there will be an command chain where u can just give orders to the Korps/Div HQ and
also have the abiltiy to micro.

One of the abstractions of the game is that there is no time lag from the moment supplies are produced in their factories to the time they arrive at the end of the rail line (your railhead). That is to say, you trace supply only as far as the railhead. The distance from the railhead to your supply source (for Axis, western edge of map) can be infinitely long. It has no effect on the quantity of supplies you will receive. Axis control of the port of Leningrad would only have significance for supply purposes if you could not trace a closer supply line to a railhead.

With respect to the Crimean Campaign (and combat in general) combat strength is based on a variety of factors including manpower, equipment, experience, readiness, morale, leadership, air support, reserves, etc. so it is not unusual for a numerically inferior but qualitatively superior force to prevail in battle.

WitE requires manual movement of all on-map (not attached support units) forces.

Thanks for your answers!

Well there are plenty of other examples where the Whermacht defeated the Red army, just look at the Soviet losses at Kursk compared to Gerries losses.
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RE: Couple of questions, importance of Leningrad etc

Post by Cavalry Corp »

Vyborg , what is that exactly ?
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RE: Couple of questions, importance of Leningrad etc

Post by Cavalry Corp »

How will Naval ops change if Lenningrad was taken

For the Germans with no allied base in the baltic I think I would have deployed large parts of my navy there.

I am not familiar with naval ops in this game so cannot say anything.

For certain the axis supply situation should improve if they take lenningrad?
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RE: Couple of questions, importance of Leningrad etc

Post by karonagames »

Vyborg = Viipuri ( hope that's the right spelling)
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RE: Couple of questions, importance of Leningrad etc

Post by Joel Billings »

Actually, there is a supply modifier that accounts for how far into the Soviet Union the rail head is relative to the date. This is to account for the difficulties the Axis had in getting the rail net up and running in the Soviet Union (aside from simply repairing/regauging the tracks). There is also a major supply modifier that impacts the Axis ability to get supplies forward over the rail in the first winter (to account for the rail issues the Axis had with their trains and the cold weather).

Also, if Leningrad is recaptured, the Finns will lose their ability to attack when south of the Svir River. The Finns take a morale penalty the further they move away from Finland (even when Leningrad is recaptured), so they have their limitations (in addition to a limit on how far they can move from Finland), but it's always nice to take Leningrad and free up the Finns somewhat and shorten the line that needs to be held by the Germans.
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RE: Couple of questions, importance of Leningrad etc

Post by ComradeP »

U havent read/heard about the "train hell in warsaw" ?

Considering that the Germans held the Baltic ports, if they wanted to avoid the traffic jam in Poland caused by sending everything overland they could always send something to those ports and move it further by train. The problem is that the layout of the rail network in the Soviet Union would mean that those supplies would end up on the same rail lines as the ones being used by trains passing through Warsaw.

Joel: is that railhead/date modifier positive or negative? Is it positive (along the lines of: the longer the Axis occupy a certain part of the rail network, the fewer difficulties moving trains along that line will cause) or negative (along the lines of: due to the increased logistical burden by advancing deeper into the Soviet Union, the efficiency of the rail network will be reduced over time).
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RE: Couple of questions, importance of Leningrad etc

Post by jaw »

ORIGINAL: Joel Billings

Actually, there is a supply modifier that accounts for how far into the Soviet Union the rail head is relative to the date. This is to account for the difficulties the Axis had in getting the rail net up and running in the Soviet Union (aside from simply repairing/regauging the tracks). There is also a major supply modifier that impacts the Axis ability to get supplies forward over the rail in the first winter (to account for the rail issues the Axis had with their trains and the cold weather).

Sorry guys, I forgot about this modifier. I'd re-produce the rules passage for you but it's still in revision.
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RE: Couple of questions, importance of Leningrad etc

Post by koontz »

Regarding the rail, is it possible to use airplanes to attack railway stations etc?

And also will there be an physical manual?
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RE: Couple of questions, importance of Leningrad etc

Post by jaw »

ORIGINAL: koontz

Regarding the rail, is it possible to use airplanes to attack railway stations etc?

And also will there be an physical manual?

You can use strategic bombing to bomb railyards but I can't say how effective it would be (probably not much) because I've never tried it. There are just so many more important things to do with air power that I never bother with strategic bombing.

I do not know but I seriously doubt there will be a physical manual. The manual will probably come as a PDF or word file that you could print it out.
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RE: Couple of questions, importance of Leningrad etc

Post by Joel Billings »

Actually we're still hoping to have a physical manual for the game manual (not the editor and perhaps a few other notes sections that may only be pdf).

As for the rail modifier, the further into the Soviet Union, the worse it gets, however this negative effect is reduced over time, so it will eventually go away. In late 1942 it is still hurting the Germans in Stalingrad (if they get there), but not so much in other areas that aren't as far east.
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RE: Couple of questions, importance of Leningrad etc

Post by 17russia »

Feed 2 million people.....
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RE: Couple of questions, importance of Leningrad etc

Post by 17russia »

A city near the Finn Russian boarder
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RE: Couple of questions, importance of Leningrad etc

Post by Titi »

ORIGINAL: 17russia

Feed 2 million people.....

True, it semas not taking Leningrad was a political decision at the highest nazi level to avoid having to feed and control all those people.
= Let the civilians die of starvation first before entering the city.

So taking Leningrad will rather be a penalty than a boost for german flow of supply
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RE: Couple of questions, importance of Leningrad etc

Post by paullus99 »

I believe there were some plans on the table to just liquidate the entire population of Leningrad anyway - saving them the need to feed all those mouths.
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