Autumn Fog Playtesters Thread

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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larryfulkerson
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Hey Steve:

It may be happening again.  I appear to have blown a hole in the Allied lines and they didn't seem to have enough troops to cover all the holes or something.  I may be able to wrap around the Allied defenders and dispatch a few of them shortly.  This is as of turn 10:

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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Also, there were Allied attacks on some of my northern units still in Garrison mode and only 1 of them "woke up" ( circled in red below):

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RE: Playtest of Autumn Fog

Post by sPzAbt653 »

I appear to have blown a hole in the Allied lines and they didn't seem to have enough troops to cover all the holes or something.

There is a U.S. division in reserve in the area. Interesting to see what happens if you push the GD Korp thru there. Let's see what develops.
there were Allied attacks on some of my northern units still in Garrison mode and only 1 of them "woke up"

They shouldn't wake up at all, I wonder why one regiment did. I wouldn't be concerned with the American attacks in the area, I think they are only spoiling attacks designed to distract you. [:D]
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the next collection of AARs...this one for turns 6 through 10:

I'm destroying enough Allied units that gaps are appearing in their lines.  Some places don't look like they have any Allied defenders at all yet.

http://www.fileden.com/files/2009/12/14 ... 6 -10.zip

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RE: Playtest of Autumn Fog

Post by larryfulkerson »

The Northern Group got released from garrison status somehow and I haven't disbanded the northern group release unit yet. I have a SAL file if you need it for something. This is turn 11 so far.

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RE: Playtest of Autumn Fog

Post by sPzAbt653 »

You maybe got too close to Aachen, probably Germans within 5 hexes of 54,22.
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Yep, that's what it was. I didn't know that's the trigger or I would have planned my thrust differently, but oh well. I'll make do with this situation. It's not all that bad actually.

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RE: Playtest of Autumn Fog

Post by larryfulkerson »

So um.....I think I may have found a little problemo. In turn 11 41,54 was MY hex and here in turn 12 I find an Allied unit that has spawned there. Do you need a SAL file to diagnose this ?



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RE: Playtest of Autumn Fog

Post by sPzAbt653 »

I didn't know that's the trigger or I would have planned my thrust differently...

Do you check the Release Doc while playing ? Um ... I just checked and it doesn't specifically say that Aachen triggers 15.Armee. I'll have to review that doc to see if it was an error of omission, or something.
In turn 11 41,54 was MY hex ...

Would it make sense that the offending para regiment was hidden and moved into that hex ? The recon levels are real low, especially during blizzard turns, so maybe he snuck in there. If not, send me the .sal from that turn and the one previous and I'll noodle it out.

Thanks!
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the area in question in turn 11 ........it looks like he DID sneak into there.

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RE: Playtest of Autumn Fog

Post by larryfulkerson »

ORIGINAL: sPzAbt653
Do you check the Release Doc while playing?
I may have looked at it one time long ago but I haven't perused it's contents in some time now. They seldom change after all. Actually I can't remember what I read from it. Maybe I should give it a good going over again to refresh the RAM memory that got dumped in my head.
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Disaster!

With the early release of the Northern Group I find myself suddenly outnumbered, outgunned, and soon to be outflanked. And I'm pretty sure that any rescue forces will arrive too late to have made any difference.

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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the mini-movie for turns 1 throu 10:

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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the next collection of AARs, this one for turns 11 through 15, and you can find it here:

http://www.fileden.com/files/2009/12/14 ... 1 - 15.zip

We've finally gotten some airplanes to play with.  Elmer is bombing my airbases with everything he has.  He's getting high losses but then so am I.
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the mini-movie for turns 11 through 18:
I released the northern and southern groups ( but I don't remember what exact turn ) and now there's a flood-gate that opened and let the Allied units free to pour into the battlefield. It looks ify in several places.


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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the next collection of AARs.  This one is turns 16 through 20:

http://www.fileden.com/files/2009/12/14 ... 6 - 20.zip

There's so many Allied units now that I am getting out flanked in several places.  This looks like it might be the high water mark for my advance.
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RE: Playtest of Autumn Fog

Post by larryfulkerson »

Here's the SAL files for turns 16 thru 20:

http://www.fileden.com/files/2009/12/14 ... 16-20.zip
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turn 25 and it's all over for the germans

Post by larryfulkerson »

I sent some units to blow the bridges to the west of the front lines but the Allied units got there before I could blow the bridges and as a result the Allieds were successful in outflanking the Germans and it's all downhill from here. I'm thinking of starting over as the Germans and trying to do the same plan except send some panzers to the north to handle the British armour and not get so close to Aachen before I'm ready next time.

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RE: turn 25 and it's all over for the germans

Post by sapper32 »

Hi Larry how does this latest attempt compare to the historical outcome of the campain,obviously im aware that the Allies countred and turned the tide and it was a disaster for the Germans but wondering if you have acheived more than was historical??

Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
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RE: turn 25 and it's all over for the germans

Post by larryfulkerson »

ORIGINAL: sapper32
Hi Larry how does this latest attempt compare to the historical outcome of the campain,obviously im aware that the Allies countred and turned the tide and it was a disaster for the Germans but wondering if you have acheived more than was historical??
Ian
Um........you know I'm not sure. I don't know much about how far the Germans got during the real thing. I guess I COULD look it up, it's online for crying out loud.

I turned loose the computer playing both sides and there were some differences between how ELMER did and how I did. He got further than I did ( he crossed the Muse River after all ) but I think I got further in the south. I'm thinking of playing as the Germans again but using the strategy of....like flowing with the path of least resistance.......and see how far I get.

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