Does the number of shooters affect the casualties caused?

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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Krautman
Posts: 7
Joined: Sun Jan 03, 2010 10:55 pm
Location: Wonderland

Does the number of shooters affect the casualties caused?

Post by Krautman »

Hi all,

I enjoy the game so far and am very fond of the editor. Also, the mods available in this forum are really useful, as is the link to the great Kronoskaf site. Can't wait for part II of this game. Anyhow, I recently played a self-built battle (1.12 patch not yet installed) and had an Austrian regiment (19 soldiers left) wipe out 41 men in a single salvo. I had always been under the impression that the number of casualties is not linked to the number of shooters, but that result astonished me, it's certainly counterintuitive. So am I right in assuming the strength of the regiment is irrelevant for the casualties its salvoes cause?

Greetings
Krautman
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Does the number of shooters affect the casualties caused?

Post by PrinzHenrich »

This fight was really furious ;)
Note that the editor make you avaible to decide not only to strenght of a unit but also a number of casualties per hit. Standard is 12-16 but you can change it to 1-10 so single salve take max. 10 person (of course if others modifiers are on normal stand)
Changes....
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: Does the number of shooters affect the casualties caused?

Post by jackx »

The entire formula for shooting strenght of a unit should be in the manual, but the number of men in the unit is one of the factors.
Based on that shooting strength formula, the unit then scores a number of hits, both the likelyhood of which, and the amount of casualties each produces, you can adjust.

If you change the scale, particularly when reducing the time/turn you'll have to tweak those settings accordingly.
Overall, the system is rather abstract, and doesn't scale down too well - certainly not to the level of where one combat phase represents just one combat action like a single volley.
no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
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