Search arc statistical test

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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LeeChard
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RE: Search by surface ships' floatplanes

Post by LeeChard »

Considering the economy of scale that kicks in any time you manufacture a product, I believe the price of this game is quite reasonable considering there are not millions of kids bugging their parents to buy them a copy. We are a small group of grognards and I for one am thankful that there are enough of us willing to pay a premium to make this possible.
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ChezDaJez
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RE: Search by surface ships' floatplanes

Post by ChezDaJez »

ORIGINAL: ade670

Guys

I'm a little frustrated with the lack of definitive answers from matrix on this .

Let's just keep things simple - forget altitude forget these rather spurious settings - search arcs dont work as intended or as described in the game manual - that = broken - please fix

Whilst I enjoy this game I'm increasingly of the opinion it is far from polished
On the information in the manual I have acted to set search arcs in my games - I want my valuable hours back !!!!

Thanks for the hard work so far highlighting this - the devs should send u a cheque


I had the honor of being one of the researchers for Japanese aircraft parameters and playtesters and I can tell you that the devs are probably one of the most dedicated groups in all of gaming. They took on this project with no expectation of pay or reward other than the joy of working on a game they love. The game has its flaws to be sure and there were a lot of things they wanted to do but couldn't due to the limitations of the game engine.

The devs read this forum every day and I can assure you that every time a player finds a problem, real or imagined, it is looked at. It is verified and then a solution is determined if possible. Sometimes the solution requires a major rewrite. In that case, it probably won't happen any time soon. Sometimes it is a simple thing and gets fixed in the next patch. As far as search arcs go, player testing such as that performed by rader is invaluable to the devs in highlighting potential issues. I'm sure that the devs are already looking at it and trying to verify the issue through their own testing. Just remember, these guys have day jobs and they work on this game because they love it, not because they have to.

Either way, the devs have been extremely responsive to the needs of this community. Without them, we would still be playing WitP with all its warts. Finding and highlighting potential issues is not the problem but to keep harping on these guys is counterproductive. At least one dev has walked away due to the unwarranted and abusive criticism that some on this forum can generate.

And in case you didn't know it, Matrix is the publisher, not the developer. The developer is Henderson Field Games. If you can point to any other game of any kind where the devs are this involved, I sure would like to know. Or better yet, point to a wargame of this magnitude that is as well supported, as rich in detail and as compelling to play.

I've played this game and its predecessor, WitP since 2004. I play this game virtually every day through PBEM. That's 6 years for a lousy $150... a bit over $2 a month... one of the best investments I have ever made. How many games have you played in the last 6 years that now sit on the shelf?

Chez
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Bullwinkle58
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RE: Search by surface ships' floatplanes

Post by Bullwinkle58 »

ORIGINAL: Gräfin Zeppelin

Wait, you bought the game because they added the Z button for arcs ? [X(]

And the cup-holder.
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Bullwinkle58
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RE: Search by surface ships' floatplanes

Post by Bullwinkle58 »

ORIGINAL: ade670

My point was - I purchased the game on the basis of the wilco attitude of the designers to put out fixes and upgrades - the one upgrade that really sold it to me was the search arc function - Great ability which really engaged my micro management fun

Slightly annoyed that this has most likely been broken since the game was released - how many people now look back at there games and think about the hours wasted setting all this up - I do

You didn't answer the question. Are you a thief or not?
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USSAmerica
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RE: Search by surface ships' floatplanes

Post by USSAmerica »

ORIGINAL: ade670

not entirely,

I was playing on a 'trial' version available via the internet and I liked it so much that when the upgrades started flowing -around about the time the (Z)view search arcs feature came into play, I decided to make a purchase.

Good ole 'trial versions'

Ade ; )

oh, and in the meantime, to all my opponents in current games - I am setting all my search arcs 180 degrees out due to all search planes in WITP-AE being fitted with x1000 rear view mirrors !!


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ade670
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RE: Search by surface ships' floatplanes

Post by ade670 »

The answer is - I'm a perfectly legit paid up gamer !!!!
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Bullwinkle58
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RE: Search arc statistical test

Post by Bullwinkle58 »

Since we're spit-balling here, waiting for some word from the devs (or not), I wonder if the results relate to what happens in the code after the first detection is accomplished under each type of search? Does a search arc mission stay on that "slice" for more time than it would if it hadn't detected anything, raising DL maybe, and thus doesn't accomplish all of the ordered arcs and misses the randomized chance to get the last one or two targets in the test array?? While a non-arc search just pings the detection and keeps on looking until it's out of time/ops points/whatever?

Do we know exactly what the courses and ranges the planes are actually covering in the code in both a detection and non-detection slice? Or are we assuming that, weather and ops loss permitting, the arced mission flies all of the ordered arcs? If this has been covered in the thread I apologize. But it seems as if, in the other times complex game mechanics have been questioned by players using set-up testing like this (naval gunfire penetration, pre-CAP flak, IJN ASW, high-altitude sweeps, etc.), even when there was a bug or two the actual under-the-hood calculations have always been far more complex than many players assumed from the test regime.

Which maybe raises a question for the historical-truth players in here--what "should" the code do with a naval search mission when a TF is detected? Stick on it or keep searching? A search mission that finds the KB should just push over to the next slice to look for sampans? In RL that plane would stick as long as it could, refine the base course and speed reports, and try to firm up ship IDs. Do we as players want an arc search to complete the ordered arc range come hell or high water, or not? I don't know which it does now, but I know which I'd like it to do.
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Bullwinkle58
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RE: Search by surface ships' floatplanes

Post by Bullwinkle58 »

ORIGINAL: ade670

The answer is - I'm a perfectly legit paid up gamer !!!!

That wasn't the quesiton. One more try, then it's to the bit bucket for you.
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ade670
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RE: Search by surface ships' floatplanes

Post by ade670 »

the answer is there if you care to read it - or do you need an invoice number.

Ade
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Bullwinkle58
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RE: Search by surface ships' floatplanes

Post by Bullwinkle58 »

ORIGINAL: ade670

the answer is there if you care to read it - or do you need an invoice number.

Ade

Buh bye!
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Grfin Zeppelin
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RE: Search by surface ships' floatplanes

Post by Grfin Zeppelin »

He put those " around trial so its pretty clear he ripped it. If its ok to pirate a game and then buying if one likes it is another discussion of course.

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ade670
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RE: Search by surface ships' floatplanes

Post by ade670 »

lets not get off topic here fellas - I love this game and am really annoyed to see a function I have used so extensively turn out to be useless - End of chat

but seeing as you are keen to know.

In the absence of a demo I download a ripped edition as a trial and loved it so much that I purchased it - more or less in the same week

Really not sure what the drama is although a demo would have saved me at least 20secs of my life (20secs = the time it took to locate aformentioned item)

Damn me to hell......

Ade

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Bullwinkle58
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RE: Search by surface ships' floatplanes

Post by Bullwinkle58 »

ORIGINAL: Gräfin Zeppelin

He put those " around trial so its pretty clear he ripped it. If its ok to pirate a game and then buying if one likes it is another discussion of course.

Maybe yes, maybe no. But anyone who tries it on a publisher owned & operated forum is too dumb to waste time on.
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chesmart
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RE: Search by surface ships' floatplanes

Post by chesmart »

He must be the guy who asked in the war forum about Pirated WITP AE. Personally I think he is a troll So green button for you dude. BYE

P.S. Matrix Please increase the security of your games as there are pirated copies of AE on the worlds most resilient torrent site.
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ade670
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RE: Search by surface ships' floatplanes

Post by ade670 »

and green button for you che200 -
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witpqs
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RE: Search by surface ships' floatplanes

Post by witpqs »

ORIGINAL: che200

P.S. Matrix Please increase the security of your games as there are pirated copies of AE on the worlds most resilient torrent site.

No - don't go punishing those of us you pay from the get-go. There will always be a bit of what he did out there.
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ade670
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RE: Search by surface ships' floatplanes

Post by ade670 »

a
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TulliusDetritus
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RE: Search by surface ships' floatplanes

Post by TulliusDetritus »

Welly welly well...

So after all there is no bug in the search arcs thing? From what some posters said, finding objects outside the assigned arcs is then intended? I didn't know that. I would have wanted the planes to patrol ONLY the arcs assigned (in fact, I thought that was the idea), but...

Thanks for this test. I too will be avoiding the search arcs [8D]
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Grfin Zeppelin
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RE: Search by surface ships' floatplanes

Post by Grfin Zeppelin »

ORIGINAL: ade670

a
Ouch thats realy asshole behaviour.I was giving you the benefit of doubt but yes, to dumb to waste time on.[8|]

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John Lansford
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RE: Search by surface ships' floatplanes

Post by John Lansford »

ade670,

Your behavior (and refusal to admit you stole the game) is going to alienate you from the community here.  Maybe you don't care, but after you find your questions aren't being answered, you may think otherwise. 

As for the search arcs, I turned all mine off last night and suddenly located and attacked at least half a dozen new sub locations.  Surface TF sightings are rare because AI ship losses have been heavy and it is holding most of them out of my search range, but I've seen a few of them I wasn't aware of too.
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