Duelling Hills - A bunch of SPH2H scenarios for PBEM

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Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Duelling Hills - A bunch of SPH2H scenarios for PBEM

Post by Squirmer »

This is a set of 8 similar (and non-historical) scenarios designed for head to head play using SPH2H. They are set in the Alps and use part of the Lochau/Bregenz map by Fradar, to whom I say thank you for making such a great map for me to play around with :)

You might like to think of these scenarios as "off-the-shelf" set-piece generated battles. They are roughly balanced and are definitely difficult to get a decisive result on. The idea is to reward skill in playing rather than buying ...

Anyway what do we have?

Late war:

Germany vs USSR, May 1945 high visibility version

Germany vs USSR, May 1945 low visibility version

US vs Germany, May 1945 high visibility version

US vs Germany, May 1945 low visibility version

Post war hypothetical:

US vs USSR, July 1945 high visibility version

US vs USSR, July 1945 low visibility version

Britain vs USSR, July 1945 high visibility version

Britain vs USSR, July 1945 low visibility version

You can also download the whole lot in one zip file.

High visibility is 60, low visibility is 15 (and it's night time). The games are designed for C&C On but obviously will work without it :) All other Realism Settings should be On. The map is 100x80 hexes and there are 40 turns.

Here is a sample OOB from one game:

Germany

1 Heavy Tank Platoon (Tiger)
1 Heavy Tank Section (Koenigstiger)
1 Medium Tank Co (Panther, PzKpfw IVh)
1 Tank Destroyer Platoon (JPz IV/70, Hetzer)
1 Assault Gun Section (StuH-42)
1 88mm AT Gun Section
1 75mm AT Gun Section
3 SS Infantry Companies (StG 44)
1 Standard Infantry Company
1 Mechanised Pioneer Platoon
1 Off-board Artillery Battery (105mm)
1 Medium Mortar Platoon (81mm)

USSR

1 Heavy Tank Co (IS-3, IS-2M)
1 Medium Tank Co (T-44, T-34/85)
1 Heavy Tank Destoyer Platoon (SU-100, SU-85M)
1 Assault Gun Section (SU-122)
1 100mm AT Gun Section
1 57mm AT Gun Section
3 Guards Infantry Companies (Tokarev M40 SVT)
1 Standard Rifle Company
1 Engineer Platoon
1 Off-board Artillery Battery (122mm)
1 Medium Mortar Section (82mm)

Any comments (or turn files if you want to try a game) to squirmer@clara.co.uk

Thanks :)
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Redleg
Posts: 1317
Joined: Tue May 23, 2000 8:00 am

Post by Redleg »

Very good.

That is a *great* map and your scenarios sound very good.
Fradar will be pleased that someone made use of his map.

Keep the H2H mode going.
Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Post by Squirmer »

It is an awesome map :) Next project is a monster battle using the whole 100x240 area ...
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Redleg
Posts: 1317
Joined: Tue May 23, 2000 8:00 am

Post by Redleg »

Arghhh!

I am working on a 100x240 map of Russian Winter.
A big job but sort of fun.

I'm not sure what I'll do with it.
Fradar
Posts: 109
Joined: Fri Mar 29, 2002 12:15 am
Location: Frolois, France

Lochau map

Post by Fradar »

Thanks Squirmer for using my map and oyur enthusiastic comments. It did represent a lot of work and I must admit I am not totally unhappy with this one.
I have just downloaded your scens and will give them a try.
Looking forward to your next scen on the full map.
Salut from France.
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Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Post by Warrior »

ARRRGH! So many great scenarios, so little time! :D :D
Retreat is NOT an option.

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Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Post by Squirmer »

Just to note that these scenarios will not work properly against the AI. I've not even tried it, PBEM is the game for me :) You might try hotseat, which I used for testing. It can be fun even though you know what the "other" person is doing.

The monster 100x240 game will be called "Soviet Hordes". I have a basic idea but need to do a lot more work. It will not feature the Germans ...
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Redleg
Posts: 1317
Joined: Tue May 23, 2000 8:00 am

Post by Redleg »

Squirmer:
Nice work.

It is *very* difficult (at least for me) to get something that will work both against the AI and for PBEM as well without tweaking preferences.

But I keep trying.

I appreciate your efforts to promote both pbem and H2H.
Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Post by Squirmer »

Thanks Redleg :)

These scenarios were born out of frustration really. For PBEM you can either play generated battles with all their lame tactics (I'm as guilty as anyone else), or historical scenarios most of which are designed for playing against the AI and which prove unbalanced in head-to-head mode.
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bchapman
Posts: 288
Joined: Thu Mar 30, 2000 10:00 am
Location: Oklahoma

Post by bchapman »

Anybody that likes long range armor shootouts will love this one. Best of the Germans against the best of the Soviets. And you can see forever! It was lots of fun. :D
Thanks Squirmer,
Rebelbug
"A government big enough to give you everything you want is a government big enough to take from you everything you have."<br />- Gerald Ford
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