Roman elections?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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FroBodine
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Location: Brentwood, California (not the OJ one)

Roman elections?

Post by FroBodine »

I don't understand what the Roman elections mean in the game? The manual is pretty vague in how they affect the game. Can someone please explain in detail what the elections do and how they affect the game?

Thanks!
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mercenarius
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RE: Roman elections?

Post by mercenarius »

Well, the importance is mostly that better leaders are harder for you to defeat. For example, let's suppose that the Romans have a large army in the field and Marcellus is commanding it. His base command rating is 7. That may be hard to take on if Hannibal doesn't have a big army or doesn't have a Punic Tricks card.

But if the annual elections put a leader with a 5 rating in command of that army, you can probably take it on. Also, some leaders are more aggressive or less aggressive than others. If a really aggressive Roman leader is elected you might get him to accept battle (at the Normal and Hard levels) whereas Fabius might avoid battle.

If Fabius or his nephew Otacilius are serving as Consul the Roman Senate is usually more wary of Hannibal, if Hannibal has won two or more victories against a Roman leader.
James Warshawsky
Forced March Games, LLC
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FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: Roman elections?

Post by FroBodine »

So, how do you know what leader in the field gets replaced by a newly elected leader? Do you just have to look at each leader stack to find out who is new each turn?

I'm definitely having fun with this game. Getting my ass handed to me each game so far, and still on introductory setting. I guess it just hasn't clicked for me yet what the strategy is.

Do you have plans for more scenarios for this game, or any new features with upcoming patches?

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mercenarius
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RE: Roman elections?

Post by mercenarius »

Yes, you will have to check the armies and cities to see where the new leaders have taken up their commands.

If you toggle the banners so that you have banners showing only for leaders it makes this task easier. Then you can toggle all banners back on if you prefer to see control banners or strength banners for everything.

I don't know if we'll put out additional scenarios for Hannibal or not. I am not sure how well they would work.

We aren't going to add any new features in the immediate future but at some point I would like to consider some feature upgrades, yes. Right now I want to see how the players like the game as it is before I starting thinking about that. This kind of feature upgrade would be through a patch.
James Warshawsky
Forced March Games, LLC
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