Ice

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Paco
Posts: 28
Joined: Sun Nov 19, 2000 10:00 am
Location: SF

Ice

Post by Paco »

Hi
Is it possible to have ice instead of water in a winter landscape? If not, will it be implemented?


Thanks
Peregrine Falcon
Posts: 142
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Post by Peregrine Falcon »

Very nice idea, but no - I dont think we are ever going to see real frozen lakes in SPWAW.

It would bring many nice surprises though, try to get your heavy Tigers across that frozen river....Crash!
One Tiger sunk Image

Better fix VCR-bugs and other minor things in SPWAW 4.5 - And maybe, MAYBE we see frozen lakes in future WWII game made by Matrix - with better engine of course Image

Originally posted by Paco:
Hi
Is it possible to have ice instead of water in a winter landscape? If not, will it be implemented?


Thanks
--Peregrine Falcon--
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

While not totally able to represent ice, I use the cement icon to represent frozen rivers and lakes. It works quite well. Check out some of the battles in Heroes of the Motherland.

WB

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Schrubbery
Posts: 36
Joined: Fri Jul 14, 2000 8:00 am
Location: Finland

Post by Schrubbery »

Problem with using cement is, that it does not hinder movement. In reality, if ice cover is sturdy enough to support tanks, then it probably also has a couple feet of snow on it too, unless someone has ploughed it first. So ideally there would be two kinds of ice: one would be early winter or spring ice, which would support infantry but not vehicles, and would be easy to traverse, and the other would be sturdy ice, which would support all but the heaviest vehicles, and would be difficult to cross for non-ski infantry.
panda124c
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Joined: Tue May 23, 2000 8:00 am
Location: Houston, TX, USA

Post by panda124c »

Originally posted by Schrubbery:
Problem with using cement is, that it does not hinder movement. In reality, if ice cover is sturdy enough to support tanks, then it probably also has a couple feet of snow on it too, unless someone has ploughed it first. So ideally there would be two kinds of ice: one would be early winter or spring ice, which would support infantry but not vehicles, and would be easy to traverse, and the other would be sturdy ice, which would support all but the heaviest vehicles, and would be difficult to cross for non-ski infantry.
I seem to remember something about bridges, are there not two types of bridges, one's that will support light vehicles and Infantry and not heavy vehicles (please correct me it I'm wrong) and one that will support all traffic? Would not it be possible to create ice by using characteristics of light and heavy bridges with an ice icon?
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Ice would be possible if there were time to do it. There isn't. Cement, as I say, is makeshift, eye candy, nothing more.

Real ice would hinder movement and be a real threat as far as cracking, collapsing and converting to water (blub, blub)!

I wish....

Wild Bill

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Pave
Posts: 35
Joined: Tue Jul 11, 2000 8:00 am
Location: Espoo, Finland

Post by Pave »

Hi

I've been asking for ice and different weight limits for different bridge types for quite some time. I've posted two messages about this before (in threads about bugs and improvements), but I doubt that we will ever see these. I'm not even sure that Matrix games is going put any new features, just maybe fixing some bugs Image
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Me too, Pave! Argh Image

Wild Bill

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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