1.0.6.0 game design problem

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egelborn
Posts: 3
Joined: Tue Sep 28, 2010 3:52 pm

1.0.6.0 game design problem

Post by egelborn »

making big ships is ALWAYS better than making a lot of small ships: because for example a ship 4x more efficient (weapon, shield) (3072 price, 42 sprint speed, 32 firepower,480 shield), than another smaller (1108 price, 32 sprint speed, 8 firepower, 120 shield ) cost less (3072 price) than 4x the price of the smaller . this problem give a martingal to win: Build ALWAYS the biggest ship you can and dont build smaller (then escort,frigate, and latter destroyer, cruiser have non sens, only capitalship is the ship to build ...)
Groovynatureguy
Posts: 12
Joined: Tue Sep 21, 2010 7:24 pm

RE: 1.0.6.0 game design problem

Post by Groovynatureguy »

ORIGINAL: egelborn

making big ships is ALWAYS better than making a lot of small ships: because for example a ship 4x more efficient (weapon, shield) (3072 price, 42 sprint speed, 32 firepower,480 shield), than another smaller (1108 price, 32 sprint speed, 8 firepower, 120 shield ) cost less (3072 price) than 4x the price of the smaller . this problem give a martingal to win: Build ALWAYS the biggest ship you can and dont build smaller (then escort,frigate, and latter destroyer, cruiser have non sens, only capitalship is the ship to build ...)

One big ship can't be in as many places as several small ones
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