1941 Campaign all 255turns! Bob vs Trey

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karonagames
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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

14th Motorised is in bad shape.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T16. Tula is captured but I avoid over-extending my panzers.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T16. A couple of Pockets in the Kharkov area.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T16. The Rumanians push towards Sevastopol.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T17. last turn of Clear weather (much to Trey's relief!). The new combat routines for Heavy woods kick in, and make the Soviets MUCH tougher - look at the combat value multiplier on this baby:


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

2nd try, same unit.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T17 Moscow. I'm sure this game is going to earn the nick name "for a few MPs more". If only I had a few more MPs to get across the river, Moscow would be mine.


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RE: 1941 Campaign all 255turns! Bob vs Trey

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T17. Trey re-occupies Tula temporarily.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T17. SS Motorised pushes towards Voronezh.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T17. One more turn of clear and Stalino would have been mine (Big hint to the big eye in the sky!!)


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

OOB for the end of the 1941 Summer Campaign.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T17 losses. I think AFV losses are about 75% of initial strength.

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RE: 1941 Campaign all 255turns! Bob vs Trey

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T17 Air losses.


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RE: 1941 Campaign all 255turns! Bob vs Trey

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T17 Unit Losses.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

T17 production. About 100 less MkIII and MkIV than losses and about 150 less stugs than losses. I must minimise AFV losses during the Blizzard.


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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by Joel Billings »

You should check your units ammo and see if it was particularly low in those attacks. In my RtL game I noticed my armor was getting very low on ammo and as they got low, they had a much harder time. I think they resorted to throwing rocks a few times and that explained some dismal attacks. This is something I never noticed before, I think partially due to supply bugs and partially due to the fact that a few months ago Gary made ammo more important. I found I couldn't just airdrop fuel to the Panzers and expect that they could keep attacking whenever I wanted them to as long as they had MPs. Forts are somewhat tougher, bad terrain is definitely tougher on armored vehicles, but I think ammo is also important now.
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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by Bapek »

ORIGINAL: Joel Billings

You should check your units ammo and see if it was particularly low in those attacks. In my RtL game I noticed my armor was getting very low on ammo and as they got low, they had a much harder time. I think they resorted to throwing rocks a few times and that explained some dismal attacks. This is something I never noticed before, I think partially due to supply bugs and partially due to the fact that a few months ago Gary made ammo more important. I found I couldn't just airdrop fuel to the Panzers and expect that they could keep attacking whenever I wanted them to as long as they had MPs. Forts are somewhat tougher, bad terrain is definitely tougher on armored vehicles, but I think ammo is also important now.

Joel,
Based on above, was thinking of adding following to section on ammunition:
Combat units with a low ammunition percentage will suffer a significant decline in combat effectiveness during battle, especially when attacking.

Let me know if addition is appropriate and if so, any changes I would need to make.

Thanks,
Al

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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by Sabre21 »

Looks like you have done pretty well as the attacker. The few turns of snow will give you a chance to take Moscow, which you should be able to. Even in mud though you can conduct some attacks, just not very far, so maybe a few infantry assaults onto the city may take it even sooner.
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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by Joel Billings »

ORIGINAL: Bapek

[
Joel,
Based on above, was thinking of adding following to section on ammunition:
Combat units with a low ammunition percentage will suffer a significant decline in combat effectiveness during battle, especially when attacking.

Let me know if addition is appropriate and if so, any changes I would need to make.

Thanks,
Al



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All understanding comes after the fact.
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karonagames
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RE: 1941 Campaign all 255turns! Bob vs Trey

Post by karonagames »

Start of turn 18 - first turn of mud. This illustrates why I love this game so much. The fact that there are consequences to everything you do or don't do. The first 2 turns of chasing Trey around pockets meant I could not get my rails constructed, so 16 turns later Army Group South gets totally isolated.

Cool!


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