Replacements Cost

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PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

Replacements Cost

Post by PaxMondo »

Trying to find the cost in supply for LCU device replacements. I can find in the manual that you need excess supply (2x) and that having bases with excess supply nearby improves the number of devices replaced. There is an inference to a cost, but can't find anything specific. Does anyone have any information? For example to replace one IJA squad, how much supply is consumed? Based upon load cost? Or just flat rate per device?

Thanks
Pax
Smeulders
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Joined: Sun Aug 09, 2009 6:13 pm

RE: Replacements Cost

Post by Smeulders »

Load cost, no way to check it in game, though the editor and tracker will help you out. Not sure about a IJA squad, but 12-15 seems about right for a typical infantry squad.
The AE-Wiki, help fill it out
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PaxMondo
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RE: Replacements Cost

Post by PaxMondo »

Ahh, so if INF load cost is 12, then it will cost 12 supply to replace 1 squad?  And if it is a CD gun with a load cost of 250, then 250 supply to replace 1 gun.
 
And this is in addition to the costs in producing the devices, correct?  A CD gun with load cost of 250 would ahve taken 1500 armament points to produce up front, correct?
 
Thanks! 
Pax
Smeulders
Posts: 1879
Joined: Sun Aug 09, 2009 6:13 pm

RE: Replacements Cost

Post by Smeulders »

You are correct on the supply cost. I don't know how high the armament costs to produce the device are though, I'm pleading AFB on that one.
The AE-Wiki, help fill it out
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PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Replacements Cost

Post by PaxMondo »

Thanks.  Just trying to get a handle on total production costs.
Pax
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