Avoiding war/ally messages...

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Kwik E Mart
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Avoiding war/ally messages...

Post by Kwik E Mart »

...at the beginning of each phase - is there any way to do it? I spend several key strokes cycling thru all the messages before each phase...
Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.

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Yearworld
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RE: Avoiding war/ally messages...

Post by Yearworld »

I would also like to know this! Drives me crazy and hurts when trying to figure out what has happened lately.

Yearworld
Dancing Bear
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RE: Avoiding war/ally messages...

Post by Dancing Bear »

I used to have this problem as well. It was some time ago, but I think I got rid of it when I erased the contents of the game log. I can't quite recall how to do this, but you click on the smaller log box and I think you can do it from there.

Does anyone know if useful things like this are in the game manual? Has the manual been updated recently?
pzgndr
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RE: Avoiding war/ally messages...

Post by pzgndr »

DB, the manual has been updated with every verison since v1.05?  I'll double check what's in the v1.08 update.  I'm pretty sure the Copy to Clipboard info is already documented.  Any suggestions for additional useful things that can be added are always welcome.

I would still like to see the active player's log items highlighted in some way.  Doesn't have to be fancy.  It would be nice to have different color-coded schemes for active allies and enemies too, but just something to highlight the current player messages would be a big help.

UPDATE. OK here's what's currently in the v1.08 manual:
3.1.5 Status Panel and Box
Located above the Phase buttons, the Status Panel gives information concerning the current state of the
game. The Status Box (brown background), which can be expanded by double clicking it, gives result
information from procedures and functions already performed. By right clicking on the Status Box, you
can perform several actions: Copy to clipboard (for saving or editing the text of the Status Box), Replay
headlines, Clear selected headlines, or Clear all headlines.

NOTE: A lot of things can happen during a turn and if you are not directly involved, it is easy to miss all of
the details scrolling past in the message window. By double clicking and expanding the Status Box, the
much larger message window that appears above it allows you to easily scan recent events and go back
to review previous events. To close the window, click on the “X”.
Bill Macon
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Dancing Bear
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RE: Avoiding war/ally messages...

Post by Dancing Bear »

Thanks pzgndr, once again you have done a good job with the manual. I think the answer to Kwik E Mart's and Yearword's questions, is by clearing the headlines as described in the manual, you also get rid of the annoying pop-ups at the start of each turn. Or at least this is what I dimmly remember, so I might have it wrong. If this does work, maybe the manual can be updated to tell players that clearly the headlines also prevents the repetition of the pop up boxes (althought to be honnest, they should go away on their own. The program should clear these pop up messages once they have been dispayed).
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Yearworld
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RE: Avoiding war/ally messages...

Post by Yearworld »

Thanks for the answer pnzgndr. It is nice to have those boxes gone. :)
Dancing Bear
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RE: Avoiding war/ally messages...

Post by Dancing Bear »

ORIGINAL: Yearworld

Thanks for the answer pnzgndr. It is nice to have those boxes gone. :)

I guess of claering the headlines also clears the pop up boxes at the start of the reinforcement phase, then perhaps the next version of manual could include an extra sentance to explain this. Is this ok pzgndr?
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