European Theatres of Operations Game 2

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RE: European Theatres of Operations Game 2

Post by RufusTFirefly »

Guess it is time to put some things right after the propaganda of the enemy. Dont let them fool you. They will soon have wasted all their resources and have to run when the French strike back!

But to be serious, some comments in addition to what 82ndTrooper has written.

First of all: his attack on France is simply brilliant. Sending parachuters in the back of the French army has cost the loss of some production centers.

I was expecting the German army coming from the north, making their way through the Low Countries. Therefore I have placed a lot of units there that I would need in the eastern part of France now. Meanwhile the first armoured units arrived at the front, like those tank units that have encircled the parachuters at Lyon (and now, a turn later than the one that the screenshots above, have eliminated them).

At Maginot line the units in start turn contained 30 rifles, some machineguns, an AT gun and an infantry gun, First I did was to split the units in two groups. One group contained rifles, machineguns and the AT gun. It should hold position at any cost. The second group contained rifles and the infantry gun, as it is more useful in attack than in defence. Some of these units were placed in second line, together with armoured units. Their task was to move quickly to any point were the enemy achieves a breakthrough and drive the enemy back. It did not work as there was no breakthrough but a complete breakdown of the French frontline. The fortifications had cost high losses for the attackers but did not stop them. The river at Nancy is the next defence line now, but it will be outflanked in the south. A third defence line is already build, but as soon as the enemy has brought enough forces in position it will fall.

The main reason why France ont survive long is (beside a very well done attack), that the war footing is still low and the deployment especially of heavy units is not sufficiant. All French HQs start with only half of the necessary staff. Beside supply a lot of staff has to be build as well as PP for increasing war footing. There is not much left for heavy units and those that can be build are weaker than their German counterparts. Only the Panhard is a very effective weapon. Btw, I am producing only those units that were historically present. That means the French fighter squads consist mainly of Potez63. No Hurricans or Spitfires are build in France. As well the British build the Morris scout car although it is not as powerful as the French Panhard. The Potez63 does a quite good job but it is much weaker than the German fighters. The losses of ther German Lutfwaffe aremainly caused by flak than by successful fighter defence.

82ndTrooper has shown some screenshots to demonstrate how drastically the supply is reduced in some areas. But that is not the main problem for me. There are around twelve French HQs and I have connected all supply centers in the south, west and north with nearby HQs. They are not dependent of supply and reinforcements from Paris as well as the HQs at Maginot line have not been. But the loss of production centers due to parachuter attacks decrease the total amount of production and that is what causes problems. Of course I had garrisoned some infantry in most of the cities, despite a different impression that Krupp_88mm has got. But the garrisons were too weak in some places and the enemy taking the bridges disable me to use some mobile units that I had placed in the mid of France. They were meant to move quickly to the places were the enmy might attack with parachuters. So it was not unexpected that this would happen. But I had not expected the number of parachuters that attacked and was simply unable to fight that much of attackers. Putting that much strength in the airborne attack was the best strategy!

At least I want to point out that it is a great scenario and it is really thrilling - so much that I forget again and again to do some screenshots. Sorry for that. But here is one showing the situation from the French view. You can see some tank units north and north-east of Paris, coming down from the border to Belgium where they were placed to defend in case the Germans would move through the Low Countries. The HQs at Nancy (center of map) and Mulhouse (lower right edge) get supply and reinforcements from the local centers. Production centers west of Paris are garrisoned and some fighter squads placed there.



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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

hey Rufus !!
glad to see you posting on here Bro !

First let me say that I am glad there are no spitfires or hurricanes in France because the Luftwaffe would really be hurting if there where. You have hurt it bad enough with a handful of potez63, p-36 and ms-406's.

this is an example from my recent turn.
Please understand that I don't just launch an air-strike the first thing I do is send in a group of fighters on a recon mission to see what kind of air defense is present. on this air attack I sent in 2 recon missions to draw out the defending planes within 2 clicks of the target and still when i attack you have a fighter squadron able to intercept. You have kept your air interceptors very well placed around the battle field and inflicted as many losses on the Luftwaffe as you have taken. In my opinion your air defense has been extremely well played.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

this is the position of my forces at the start of the turn starting from western france

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and the south west

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and the eastern side of France

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

this is after the capture of Dijon, you can see how capturing towns opens up the supply lines to move my armies through

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and here maybe you can get an idea how we have cut off southeastern france
gray is Germany

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

I have saved up enough PP to buy some research and I really struggled on what to buy. should I upgrade my air-force , my armor, my artillery or maybe my infantry

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

yes I chose Infantry since it makes up the bulk of my military.

so then I go to the supply screen and find AGC hq which has all my attacking armies under it and select auto upgrade to upgrade all those units first.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and when done I get this picture and YAY I now have Infantry II in all my units. (including the paratroopers)

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and finally here is a look at the ending positions of my armies. notice we are starting to roll up the french defenders from the south but at a significant cost.

also once again I forgot to take a pic of the turn totals but they where about even.
and 1 Regiment of the 1st Fallshirmjaeger was totally destroyed.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

turn 5 of the attack (i think)

first some pics of the positions of my forces at the start

Notice that one town has been bombed and has a strong armor unit approaching so the best thing for my para regiment is to fall back and hold the bridge.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and south france
The Waffen SS has finally been released by Hitler and was air lifted into Lyon last turn and is now on the move south towards Marseilles.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

finally a pic of the main invasion

main things to look at here is the 8th motorized is moving pass Dijon on its mission to relieve the Fallshirmjaeger units to the west.
And the 14th Panzer is moving to Dijon to form up for its assault on Paris.

also notice the 1st army lined up along the Maginot line on R&R
(R&R = military for Rest and Recuperation)

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

a look at Tolouse where we dropped another two regiments of paratroopers to try and take the city.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

here is a screen shot of one of my recon missions to draw out defenders to make it a little easier for my dive bombers and level bombers to hit their targets. The air war in this scenario is a little different with all the different types of planes and combination's you can use and I have found it works better for me to send a group of just fighters in on recon missions first before i send in my air strikes and bombing raids. I seem to take less over all losses.
notice that I lose as many as I kill but I use up their readiness so they cant intercept my bombing attacks and that the first RAF squadrons are starting to show up. That means I can look forward to an even harder fight for air superiority than it has been.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

a look at my final positions.

first notice the 14th Panzer starting to finally form up around Dijon and that some lead elements are pushing forward to probe the defenses at Paris.

next the 10th Panzer with help from the 7th Army has finally cleared out all the defenders at the river line and the Infantry II really helped me take a lot less casualties then I expected.

last notice the 8th motorized is moving west as fast as it can to help those paratroopers
Take it from a old paratrooper, those troops will be very happy to see the 8th roll up.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and as promised a look at some totals

in the upper kills and losses boxes take a look at the plane totals.
while I am ahead it is only by a small margin and remember that he has been using only the planes that where historically in the french air-force not the best planes he had available.

I don't care what anybody says, I know from experience playing the west in the first test game that the job he has done with that out-dated air-force is outstanding.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

and a look with the turn totals scrolled down.

so look at the turn totals in the picture above and below and notice that my losses are less then half of his.
This is because of the upgrade to my Infantry, prior to this turn my losses where about equal to or a little more than his each turn.
also note that this was with arty strikes only on Metz and air-strikes only on the stack of armor units that where in a plains hex. I did nothing to prep the attacks on the fortresses I just attacked them with Infantry units only.

I feel that the Infantry tech II was a good purchase at this point of the game.

also notice that you lose a lot of heavy infantry unlike other scenarios. And they are 5 times the cost of regular infantry so its a constant ongoing expense to keep your units reinforced.

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RE: European Theatres of Operations Game 2

Post by 82ndtrooper »

I thought i would take a pic of the report you get at the opening of each turn and show all the info included.

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