AT Gold Suggestions
Moderator: Vic
- Zaratoughda
- Posts: 714
- Joined: Sat Nov 15, 2008 4:00 pm
- Location: NE Pa, USA
AT Gold Suggestions
Just starting a new thread here with the announcement of the upcoming AT Gold.
First, the thing that sticks out on first pass on AT as it is now is there needs to be multilple levels of resolution. I believe DB:FWTP has multiple levels of resolution (haven't had the time to pick that one up yet) so can we get that in ATG?
Next, some can ask for other terrain types and that is fine but, IMO there is natural terrain and then there is man-made terrain, and the game is pretty good on natural terain but could be better on man-made terrain. Ug, would like better looking city graphics but the main thing is there should be dense urban, urban, suburban and rural/farmland. As things stand now randomly generated games end up looking like natural terrain with some cities here and there. Would also be nice to be able to have towns in hexes which otherwise have some other kind of terrain.
The next item, we've mentioned this before and someone independantly mentioned this in another thread.... TOE. In random games what units end up with gets to be almost comlpetely random and that is pretty unhistorical. So, would be nice to let designers define TOE and have players populate units to that. Could use PP to go above TOE if desired.
The other thing... improved AI. Right now in AHRS_500AD I give the AI 2x production and countries each with multiple cities while I just start with my home city and, typically I still kick their butt. Even if they have twice the force I have when it comes to using it, they are 'dum dums'.
Oh, you mentioned natural resources and I was thinking of adding food resource, coal, oil and iron and these things would be neat in a randomly generated game. Amount of oil and iron would affect things like how much armored force you created as opposed to how much infantry. Manpower could be another resource.
Zaratoughda
First, the thing that sticks out on first pass on AT as it is now is there needs to be multilple levels of resolution. I believe DB:FWTP has multiple levels of resolution (haven't had the time to pick that one up yet) so can we get that in ATG?
Next, some can ask for other terrain types and that is fine but, IMO there is natural terrain and then there is man-made terrain, and the game is pretty good on natural terain but could be better on man-made terrain. Ug, would like better looking city graphics but the main thing is there should be dense urban, urban, suburban and rural/farmland. As things stand now randomly generated games end up looking like natural terrain with some cities here and there. Would also be nice to be able to have towns in hexes which otherwise have some other kind of terrain.
The next item, we've mentioned this before and someone independantly mentioned this in another thread.... TOE. In random games what units end up with gets to be almost comlpetely random and that is pretty unhistorical. So, would be nice to let designers define TOE and have players populate units to that. Could use PP to go above TOE if desired.
The other thing... improved AI. Right now in AHRS_500AD I give the AI 2x production and countries each with multiple cities while I just start with my home city and, typically I still kick their butt. Even if they have twice the force I have when it comes to using it, they are 'dum dums'.
Oh, you mentioned natural resources and I was thinking of adding food resource, coal, oil and iron and these things would be neat in a randomly generated game. Amount of oil and iron would affect things like how much armored force you created as opposed to how much infantry. Manpower could be another resource.
Zaratoughda
RE: AT Gold Suggestions
Hi Zaratoughda!
The editor will allow you to do stuff like that. But the new random games will come with only two resources: oil (movement) and raw (production).
Best regards,
Vic
yes 3 zoom modes will be supported.First, the thing that sticks out on first pass on AT as it is now is there
needs to be multilple levels of resolution. I believe DB:FWTP has multiple levels of resolution (haven't had the time to pick that one up yet) so can we get that in ATG?
Yes suburban and farmland are included for exactly your suggested reasons.Next, some can ask for other terrain types and that is fine but, IMO there is natural terrain and then there is man-made terrain, and the game is pretty good on natural terain but could be better on man-made terrain. Ug, would like better looking city graphics but the main thing is there should be dense urban, urban, suburban and rural/farmland. As things stand now randomly generated games end up looking like natural terrain with some cities here and there. Would also be nice to be able to have towns in hexes which otherwise have some other kind of terrain.
Sorry this is not included.The next item, we've mentioned this before and someone independantly mentioned this in another thread.... TOE. In random games what units end up with gets to be almost comlpetely random and that is pretty unhistorical. So, would be nice to let designers define TOE and have players populate units to that. Could use PP to go above TOE if desired.
I only made speed changes to the AI.The other thing... improved AI. Right now in AHRS_500AD I give the AI 2x production and countries each with multiple cities while I just start with my home city and, typically I still kick their butt. Even if they have twice the force I have when it comes to using it, they are 'dum dums'.
Oh, you mentioned natural resources and I was thinking of adding food resource, coal, oil and iron and these things would be neat in a randomly generated game. Amount of oil and iron would affect things like how much armored force you created as opposed to how much infantry. Manpower could be another resource.
Zaratoughda
The editor will allow you to do stuff like that. But the new random games will come with only two resources: oil (movement) and raw (production).
Best regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: AT Gold Suggestions
ORIGINAL: Vicyes 3 zoom modes will be supported.First, the thing that sticks out on first pass on AT as it is now is there
needs to be multilple levels of resolution. I believe DB:FWTP has multiple levels of resolution (haven't had the time to pick that one up yet) so can we get that in ATG?
Which other DB:FWTP features will include?
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: AT Gold Suggestions
ORIGINAL: Vic
I only made speed changes to the AI.
Best regards,
Vic
Crap, it looks like the AI still won't be able to use aircraft carriers or airborne.
RE: AT Gold Suggestions
Vic -
In another thread I had a wishlist for unit creation and reinforcement...basically I was asking if there could be a way to automate unit creation, maybe setting a template for an infantry division and reinforcing with one click...something to take away the tedious clicking on hundreds of units to get them back up to strength.
In AT Gold, are there any tweaks to production and unit creation/reinforcements, etc.? Thanks again!
In another thread I had a wishlist for unit creation and reinforcement...basically I was asking if there could be a way to automate unit creation, maybe setting a template for an infantry division and reinforcing with one click...something to take away the tedious clicking on hundreds of units to get them back up to strength.
In AT Gold, are there any tweaks to production and unit creation/reinforcements, etc.? Thanks again!
RE: AT Gold Suggestions
ORIGINAL: TPM
Vic -
In another thread I had a wishlist for unit creation and reinforcement...basically I was asking if there could be a way to automate unit creation, maybe setting a template for an infantry division and reinforcing with one click...something to take away the tedious clicking on hundreds of units to get them back up to strength.
In AT Gold, are there any tweaks to production and unit creation/reinforcements, etc.? Thanks again!
You could design a scenario with the editor that uses actioncards to accomplish this. But you could do that in AT too. So no... not standard functionality no.
There is an enormous list of things i want to see added to the engine one day. And i chose Alliances, Batte Rules and Resources as key topics for the upgrade.
best,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: AT Gold Suggestions
The amphibious attacks...is that possible to fix the all or nothing disembark results in which all troops are lost if they fail to take the location???
RE: AT Gold Suggestions
Will there be any changes to the editor?
Would love to see any of the below..
- A multi-line copy and paste for event code.
- Support for And/Or with checks
- a Not Equals operator
Would love to see any of the below..
- A multi-line copy and paste for event code.
- Support for And/Or with checks
- a Not Equals operator
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: AT Gold Suggestions
I gotta say, the AI speed was never an issue for me. It's nice to know it will take less time but I'd much rather have the types of improvements I've suggested in other threads on the subject.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
- Zaratoughda
- Posts: 714
- Joined: Sat Nov 15, 2008 4:00 pm
- Location: NE Pa, USA
RE: AT Gold Suggestions
As far as TOE is concerned, what I would like to ask... is this something you are against for ATG or is it just a matter of priorities?
As time has gone along, I have gotten more and more of an appreciation for TOE. From Roman times to the present there have been the designs of what units whould include, and without this units just ended up being mobs or hordes (which you would get with the more barbaric nations). Unfortunately, in random games in AT this is what you end up with.
So, getting TOE would put ATG a head above other wargames of this genre. Empire didn't have anything like this (but, that was way simple) and I do not know of any other games with random game generators that have something like this (actually, not sure I know of any other games with random game generators along the lines of AT... maybe Empire Deluxe if that is still out there).
As far as the AI is concerned, didn't you say that you rewrote it at some point, or was that rewrite just for DC:FWTP?
Thanks,
Zaratoughda
As time has gone along, I have gotten more and more of an appreciation for TOE. From Roman times to the present there have been the designs of what units whould include, and without this units just ended up being mobs or hordes (which you would get with the more barbaric nations). Unfortunately, in random games in AT this is what you end up with.
So, getting TOE would put ATG a head above other wargames of this genre. Empire didn't have anything like this (but, that was way simple) and I do not know of any other games with random game generators that have something like this (actually, not sure I know of any other games with random game generators along the lines of AT... maybe Empire Deluxe if that is still out there).
As far as the AI is concerned, didn't you say that you rewrote it at some point, or was that rewrite just for DC:FWTP?
Thanks,
Zaratoughda
RE: AT Gold Suggestions
ORIGINAL: Jeffrey H.
I gotta say, the AI speed was never an issue for me. It's nice to know it will take less time but I'd much rather have the types of improvements I've suggested in other threads on the subject.
I second this...never had a problem with AI speed....
-
SMK-at-work
- Posts: 3396
- Joined: Mon Aug 28, 2000 8:00 am
- Location: New Zealand
RE: AT Gold Suggestions
There is an enormous list of things i want to see added to the engine one day. And i chose Alliances, Batte Rules and Resources as key topics for the upgrade.
Fair enough as far as resources permit!!
However the ability to make "proper" units would have been right up there with alliances IMO - and above the other 2....but obviously this is a democracy - one man, one vote, and Vic is that man with that vote!!
Meum est propisitum in taberna mori
RE: AT Gold Suggestions
Will there be a better support for campaigns?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
RE: AT Gold Suggestions
I have a UI suggestion: a button (and/or hotekey) to show/hide the unit detail at the bottom of the screen so more of the map can be visible when desired.
Also, unit counters with the vital attributes (action points, morale, etc.) similar to the counters in Decisive Campaigns. I really like those
Basically, carry over the UI elements (stacking points in the top display, etc. - maybe more numbers displayed in the thin top display when a unit is selected) from Decisive Campaigns.
thanks
Also, unit counters with the vital attributes (action points, morale, etc.) similar to the counters in Decisive Campaigns. I really like those
Basically, carry over the UI elements (stacking points in the top display, etc. - maybe more numbers displayed in the thin top display when a unit is selected) from Decisive Campaigns.
thanks
- CSO_Talorgan
- Posts: 817
- Joined: Sat Mar 10, 2007 5:53 pm
RE: AT Gold Suggestions
Does Decisive Campaigns distinguish day from night?
RE: AT Gold Suggestions
Considering turn length why should it? plus, maybe this should be asked in DC not AT forum.ORIGINAL: CSO_Talorgan
Does Decisive Campaigns distinguish day from night?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
RE: AT Gold Suggestions
G'day Vic,
Will the excellent graphical overhaul - map and UI - developed for Decisive Campaigns be ported over to AT Gold?
Cheers,
Lancer
Will the excellent graphical overhaul - map and UI - developed for Decisive Campaigns be ported over to AT Gold?
Cheers,
Lancer
- CSO_Talorgan
- Posts: 817
- Joined: Sat Mar 10, 2007 5:53 pm
RE: AT Gold Suggestions
ORIGINAL: Borsook
maybe this should be asked in DC not AT forum.
Fair enough
ORIGINAL: Borsook
Considering turn length why should it?
At the moment the inability to distinguish day from night limits this wargame construction kit. It sets a lower limit on scale.
RE: AT Gold Suggestions
I would think day/night could be modeled with the same mechanics used for seasons if you wanted. However, I'm not sure if you could do both Day/Night and seasons - it may not be capable of tracking two distinct periods at the same time like that.
- CSO_Talorgan
- Posts: 817
- Joined: Sat Mar 10, 2007 5:53 pm
RE: AT Gold Suggestions
I know. That's the trouble.





