pioneers

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

pioneers

Post by oldman45 »

How are people using the US pioneers with the babes mod?

Let me rephrase the question, do you use them in the assualt as combat engineers or are they used for construction?
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: pioneers

Post by JWE »

ORIGINAL: oldman45
How are people using the US pioneers with the babes mod?

Let me rephrase the question, do you use them in the assualt as combat engineers or are they used for construction?
The pioneers represent the Pioneer Bns that were part of the MarDivs. Pioneer squads are Squads - not Engineers - so cannot build. They are Shore Party tagged so can assist in unloading. They have some Anti-Soft so can add to Assault Value. They are stevedores that can also function as "light" rifle squads. So take one along with its corresponding MarDiv and let it help unload the follow-on supply ships. Same thing with the Amph-Trac Bns - that were also part of the MarDivs - they don't participate in combat, but can sure help unload the follow-on supply ships.
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: pioneers

Post by oldman45 »

Thank you sir!
Post Reply

Return to “Scenario Design and Modding”