Force pool Points???

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STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

Force pool Points???

Post by STIENER »

is there any way to tell how many force pool points a BG is going to get???

the problem is the germans dont seem to get enough points to buy tanks without gutting there active BG.

i know that if you play on recruit your BG will get more points... but how many?? and if the BG startd with say a panther in its active roster, if you lose that tank its real hard to replace it with the 20 or 30 points on average a german BG seems to get a turn.
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Force pool Points???

Post by STIENER »

so no one in the know is going to reply?????
Af1352pasha
Posts: 323
Joined: Fri Sep 17, 2010 12:32 pm

RE: Force pool Points???

Post by Af1352pasha »

I have an idea but at this moment i could not define an exact formula.

All reinforcement point calculated base on Fpool.txt entry . For specified battle group you have one battle-group points pool and one formation point pool which you can find in game on battle group.

( difficulty level in Fpool.txt ) - first row
0.198 0.264 0.335 0.396 0.462 ( last ones belongs to recruit )

then you have :

0 0 501 PIR / 101st
0 6 1 23 4 54 5 54 2 18
these define team type and quantity for 501PIR/101st ( 6 of team type 0 ), ( 23 of team type 1) and so on.

then you have:

1 1 0.98 0.96 0.94 0.92 0.9 0.88 0.86 0.84
1 1 1 1 1 1 1 1 1 1

the first row as i think belongs to battle-group point-pool % of reinforcement multiplier value for each ten days of campaign. game engine calculated total amount of each battle group point-pool value then calculated each day adding point by these numbers.

but 0.98 ( for example ) is an inverse factor and it tell 2% of battle-group point-pool value will be added on next turn to your group. and 1 tell that there is no any significant reinforcement points approximately 0% .

the second row belongs to formation point-pool reinforcement for each day with same calculation idea as i mentioned above.

That is my already finding about this criteria but i don't know that is true or not.but with release of excel editor we will found our question and surly that will be needed for future modding because old editor for TLD or WAR did not answer some new aspect of this game.
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