Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

Yes, we're all aware that the infantry need work.

As has been said from the beginning, the infantry combat model is to be redone in PC4.

Since most of the changes to PC to date have been done to the armor combat system that's that part of the game that's gotten the lion's share of support. Including the modding. But with the kind of mod support the community has given games in the past I expect to see some infantry mods that will be just as eye catching as the tanks mods are at the moment.

Good Hunting.

MR
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RE: Screenshot of the day...

Post by gijas17 »

No, I was actually commenting on the log house. The infantry looks great MR. Keep up the good work.
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RE: Screenshot of the day...

Post by wodin »

Think I will wait for PC4...as I love my infantry combat more than AFV combat...still I'm sure it's going to be a hit all around
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RE: Screenshot of the day...

Post by Erik Rutins »

Infantry combat in Ostfront is fine IMHO and a step up from Winterstorm/Kharkov thanks to showing infantry casualties, modeling fatigue, better cover and LOS treatment for infantry, etc. Playing the same scenario in Kharkov vs. Ostfront, the Ostfront infantry are more survivable, believable and effective. The new ammo limitations on vehicles also help, as do the added variety of infantry special weapons, including panzerfausts/panzerschrecks and flamethrowers. You can play an entire campaign with just an infantry force if that's what you prefer.
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RE: Screenshot of the day...

Post by RockinHarry »

I generally like the infantry 3D models as seen here and one can quickly go overboard, by adding too much LOD, at the cost of having lowered game performance. Things that could be improved IMHO, would be the generic single soldier postures. I.E LMG and SMG gunners not having a "shooting from the hip" posture or rifle gunners not aiming at something, when there´s nothing to shoot at the moment. Also the HMG 42 gunner should be actually sitting or lying prone to operate the gun. I just can judge by seeing the SSs though and things might look different in a running game.

Is there any videos online and showing infantry active and inactive in various situations? [8D]
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RE: Screenshot of the day...

Post by Mad Russian »

ORIGINAL: wodin

Think I will wait for PC4...as I love my infantry combat more than AFV combat...still I'm sure it's going to be a hit all around

I didn't say the infantry didn't work. There is just more left to do with them. They play fine now but will look like what you've been used to in other games. The non-destructible terrain makes infantry combat feel a bit odd when you don't see the building blow up. But the modifiers are all in the game. The artillery has been completely redone. There have been major changes to the infantry already as well. They fight just fine.

They just didn't get all the refining the rest of the game got. In a way I guess you could say the infantry combat model was in the best shape so we fixed the most glaring issues first.

I wouldn't pass this game up if you are an infantry gamer. Unless you can't live with buildings not blowing up. If that's the deal breaker it should be along in PC4.

There has been animation work done to some of the infantry but there is still more to do. In a nutshell that's the entire story with PCO. There's been a lot done but there is still more to do. Look how far we've come already and all for a free update.

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RE: Screenshot of the day...

Post by Mad Russian »

I've started an AAR for an infantry battle. I have been working on a map for an infantry campaign. The battle for the village of Glinki north of Roslavl.

You can see just how infantry works in PCO by following along.

tm.asp?m=2589556

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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: wodin

Think I will wait for PC4...as I love my infantry combat more than AFV combat...still I'm sure it's going to be a hit all around

You might want to reserve that decision until after you have tried the demo. My battle preference is Infantry with some small amount of tank support and i've been pretty happy with the improvements made in PCO to the infantry model. I'm still looking forward to even more of course. But then I'm greedy.

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RE: Screenshot of the day...

Post by Mad Russian »

Here's a shot of what happens if you try running all over the map with your infantry. They get tired.

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RE: Screenshot of the day...

Post by RockinHarry »

ORIGINAL: Mad Russian

Here's a shot of what happens if you try running all over the map with your infantry. They get tired.

Good Hunting.

MR

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Have a close up view, with these guys sweating and tongue hanging out? Immersion is everything [:D]
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RE: Screenshot of the day...

Post by Stridor »

No tounges hanging out, but once they go to red fatigue and you zoom in you can actually hear that the guys are out of breath!
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RE: Screenshot of the day...

Post by RockinHarry »

ORIGINAL: Stridor

No tounges hanging out, but once they go to red fatigue and you zoom in you can actually hear that the guys are out of breath!

Excellent! [:D]
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RE: Screenshot of the day...

Post by rickier65 »

Sometimes it's difficult to see where your squads can find cover. You can use the LOS tool to check, but you can also toggle the underlying AI terrain on and off as well with a simple key press.

It helps when you are trying to plan an infantry advance.

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rick



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RE: Screenshot of the day...

Post by wodin »

I will try the demo....if it grabs me I will buy...
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RE: Screenshot of the day...

Post by Mad Russian »

With all the discussion about making maps, I'll go over the process.

You open Map Maker, select a scale, import a height map, import a terrain map, modify the terrain map in an editor program like Photo Shop or MS Paint, add the structures you want and then save it.

Once the map has been saved it will ask if you want to view it in the Scene Editor. Saying yes takes the map to another editor. One where you can view the map as it will appear in the game and where you can make fine tuning adjustments to anything you have placed on the map.

This is a very powerful tool. As just one small example, it allows you to place smoke coming out of a chimney. In MM I just put the smoke on the map. In the Scene Editor I place it at the top of the building coming out of the chimney.

Here is what the map for HSG Urrah looks like in the Scene Editor. It is very evident the texture layers as well as where each tree and building are and their orientation on the map.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

Here is a shot of another attempt at a forest map. This one is not all forest but has patches of heavy woods. This shows the difference in textures better than some of my other screen shots.

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RE: Screenshot of the day...

Post by Mad Russian »

There is a map included inside the game. This shows several things, such as victory locations, victory location ownership, the kind of terrain in the area, where your units are, where known enemy units are.

Even though the map is small it's color coded to help with terrain recognition. Orange is brush, pink is bog, dark green is heavy woods, lighter green is lighter woods, olive drab is plowed fields, etc....... German forces are in light blue, Soviet forces are in red.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by RockinHarry »

ORIGINAL: Mobius

Here's one of my favorites.



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would be one my favourites as well. Quite a moody pic! [8D] Btw, do the rear turret machine guns work in the game? [&:]
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: RockinHarry
do the rear turret machine guns work in the game? [&:]
No.
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RE: Screenshot of the day...

Post by Mobius »

This probably raises more questions.

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