Armor problem for Kingtiger and tiger

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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

Two very quick FF v KT

294m Kill 1 shot straight on

490 Kill 1 shot straight on

290m 3 shots to kill

541m 1 shot Kill
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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

And KT v FF

597m

3 shots to kill FF
2 Shots to Kill FF


586m

1 Shot to kill FF
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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

just had my first crash with this Beta... spitfire did astrafing run near top of map...Client side crashed.
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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

Things that make you go hmmmm...

At the start of each test I had all armour on ambush... so as not to fire.

In many cases they fired as soon as Begin was hit and then went to ambush... strange and annoying.
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STIENER
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RE: Armor problem for Kingtiger and tiger

Post by STIENER »

thanks for play testing Andrew.....it appears to me that there are issues.... not only with the FF vs Tiger but the crash etc.....maybe it was a good idea to do this [:)]
so the FF vs Tiger tests appear to support my case.........the 290m shots i agree are correct, if its using APDC rds? the other 2 shots at 541m and 490m are not accurate as per above stats. that distresses me...also the 1 shot 1 kill.
the tiger vs FF tests..they appear to support my case too....they distress me too. the KT should be able to kill the FF at any range with 1 shot 1 kill at any angle.
as it is the FF will just about always win the deul and use inaccurate dats to do it.

your thoughts andrew and steve and any one else please.
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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

I would rather not comment as generally my views have been ignored for the last two years... IMHO that is why you are the beta testers now.


:)
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STIENER
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RE: Armor problem for Kingtiger and tiger

Post by STIENER »

ok....ill just say it then........are you guys going to fix this issue?? i believe there is a problem here. the data needs to be tweaked. are you going to add this to the next patch???
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SteveMcClaire
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RE: Armor problem for Kingtiger and tiger

Post by SteveMcClaire »

Yes and yes.

I've said I would look into it a couple of times now. [:)]


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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

Just did a couple of Stuart v Panther tests with WaR 4.50.07b data


240m

29 shots and the panther was alive - was immobilised on 10th shot two crew injured at end (stuart ran out of ammo)


133m

27 shots - Panther crew abandoned the vehicle. - It was immobilised on 13 shot

I think they abandoned because their ears were bleeding.
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STIENER
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RE: Armor problem for Kingtiger and tiger

Post by STIENER »

thanks andrew......not sure theres any FF's and king tigers in WAR tho. perhaps a king tiger?? altho i never saw any playing WAR or any tiger 1's and definatley any FF's.
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Andrew Williams
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RE: Armor problem for Kingtiger and tiger

Post by Andrew Williams »

Peiper has KT's
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STIENER
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RE: Armor problem for Kingtiger and tiger

Post by STIENER »

i had a wolverine take out 2 panthers at 1000m [ he was at one end of the map the cats at the other ] with 1 shot 1 kill....one after the other......theres something seriously wrong with the data or accuracy or some damn thing.

surely some of you players out there are seeing this???
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