PO Discussion

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ralphtricky
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RE: PO Discussion / Elmer and railmovement

Post by ralphtricky »

ORIGINAL: ralphtrick

ORIGINAL: Telumar

It's well known that some soviet units went into fighting right out of the trains during Barbarossa / Typhoon. But Elmer seems to have made quite a habit out of this. I am playing D21 (the version from 3.4 Beta) and he repeatedly has railed units directly into hexes adjacent to a german unit. Sometimes there is a soviet unit in a such a rail hex which could provide some cover, but sometimes Elmer doesn't even seem to care about this.

I can provide a .sal if required.
I'll put it down to look at in 3.5. Right now, he goes to the last friendly owned objective, I think.
The simplest method is probably to detrain xx number of hexes away from the enemy or the previous logic to congregate at an objective.

What's a reasonable number for xx? 3 hexes? 1/2 available MPs? Something else?

Thanks,
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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