Carthaginian Senate (Hard level)

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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SteveD64
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Carthaginian Senate (Hard level)

Post by SteveD64 »

Just started a new game on the most difficult setting to try it out. Both times the Senate wants to reinforce Spain. I agree both times. Both times it has said "Raid Sardinia" and "Reinforce (or Attack) Syracuse". Does it change it's mind simply because I agree with them? Seems weird that it would do this. Do I have to recommend an opposite course just so that I can get what I want? That doesn't feel right to me.

Thoughts?
SteveD64
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Joined: Thu Oct 26, 2006 8:03 pm
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RE: Carthaginian Senate (Hard level)

Post by SteveD64 »

I mean I get the whole political angle. That happens. But to burn a card just to convince them of something they already want seems a bit... harsh?
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NefariousKoel
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RE: Carthaginian Senate (Hard level)

Post by NefariousKoel »

The way I understood it was that there's a % chance for each with some weight added for various happenings and another weighted amount added for what you choose.

The way the senate is leaning is only the highest % rated of the lot, it's not an assured thing with them, as all options are supported to some extent.
SteveD64
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Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Carthaginian Senate (Hard level)

Post by SteveD64 »

Ok, so what I want + what the Senate wants is say (pulling numbers out of nowhere) a 75% chance. The die roll comes up in the other 25% and it's off to Sicily?. So it's just a matter of a bad die roll and not just to be contrary?
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NefariousKoel
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RE: Carthaginian Senate (Hard level)

Post by NefariousKoel »

Yes, there is still random chance involved.

What is favored by the senate is only the highest one.. say it's 29%. The next highest may be 28% and so on. If farms have been raided at home, I know it moves the likelihood further for the senate voting to reinforce home plate. I'm not sure of the other modifiers that can affect it from gameplay, though.

Just keep in mind that even after your have chosen, there's still some likelihood for each one to be chosen. You're just trying to raise the odds that your choice wins. Kinda like gambling, I guess. [:D]
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