War in the Pacific – Admiral’s Edition Gets a Major Update!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

lecrop
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by lecrop »

ORIGINAL: JohnDillworth

Thanks for taking care of us! I promise not to post the "whats in the next patch" thread until after the summer![:'(][:'(][:'(][:'(][:'(]

What's in the next patch? [:D]
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n01487477
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by n01487477 »

ORIGINAL: Schanilec

This is great! This is the first update/patch I have been able to download. I'm curious, does this cover all previous patches? As I have not been able to get into the members area. Password issue? I'm just not sure. If I still need the other patches could someone possibly e-mail those over to me. I'd be much oblidged.

Thanks.

Marc

Thanks again

Marc,
first you need to register for the members area, it is a separate login to the forum ...
Secondly try not to have your email visible on forum ... too many web bots.
Finally ... thanks Henderson Field and Matrix ...

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steveh11Matrix
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by steveh11Matrix »

"Thank you" to everyone who worked on this.
"Nature always obeys Her own laws" - Leonardo da Vinci
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cantona2
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by cantona2 »

TY for the hard work.

PS where do i find the new show patrol zones function?
1966 was a great year for English Football...Eric was born

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Apollo11
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Apollo11 »

Hi all,

Thanks guys - great stuff (as always)!!! [:)][&o][&o][&o]


Leo "Apollo11"
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michaelm75au
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by michaelm75au »

ORIGINAL: cantona2

TY for the hard work.

PS where do i find the new show patrol zones function?

Press hotkey '6' should show all the player's TF patrols.
Michael
Schanilec
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Schanilec »

n01487477,
 
Yeah, I hated doing that.
 
I didn't know registering in members was seperate. Thanks
 
It has been awhile. I'd been laided off for eight months. I had to re-up into the forum under a new name.
I guess the new address could mix with my earlier sign-in.
So I have posts under another name from the old office somewhere out there.
 
I could wait to get home and load the updates. Except I left my flash drive at the office.
 
Thanks again
This is one Czech that doesn't bounce.
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witp1951
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by witp1951 »

The PR release has version1.01.06g. My game now displays 1.04.1106g dated July 6 2010. Am I at patch 4?
Baka wa shinanakya naoranai

Dog
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Kull
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Kull »

ORIGINAL: jwilkerson

Only the EXE was changed - so no.

That begs the question - all the patches have been exe-only. That is awesome from the perspective of keeping games alive and eliminating the need for restarts, and the team is VERY much to be commended for doing that. But I have to think you guys must be assembling a pretty massive list of things that WOULD require a restart. Is there a plan for when those would be released as a patch? Perhaps something optional so folks planning a new game could implement them, whereas the rest could ignore it until such time as their current games end?
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Zacktar
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Zacktar »

Thanks very much to everyone involved! [&o][&o][&o]
Never hold discussions with the monkey when the organ grinder is in the room.
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jwilkerson
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by jwilkerson »

ORIGINAL: Kull
That begs the question - all the patches have been exe-only. That is awesome from the perspective of keeping games alive and eliminating the need for restarts, and the team is VERY much to be commended for doing that. But I have to think you guys must be assembling a pretty massive list of things that WOULD require a restart. Is there a plan for when those would be released as a patch? Perhaps something optional so folks planning a new game could implement them, whereas the rest could ignore it until such time as their current games end?

Not really - if you were around in the original WITP days - you can recall all the "angst" from the forumites regarding patches that "required restarts". Since taking over the WITP code in March 2006 - and continuing on through today - our policy has been to avoid "restart required" patches - and so far - we've held to that policy.

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
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comte
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by comte »

Thanks for the update guys [&o]
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RUDOLF
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by RUDOLF »

I recommend you read this, when you consider to patch you game:
tm.asp?m=2603369&mpage=1&key=&#2603369
Tuhhodge
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Tuhhodge »

Quick question: I just installed the update. Has this over-written my daBabes light installation?

[&:]
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JWE
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by JWE »

ORIGINAL: Tuhhodge
Quick question: I just installed the update. Has this over-written my daBabes light installation?

[&:]
Nope. You are good to go.
Tuhhodge
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Tuhhodge »

GMeyer
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by GMeyer »

I'm not sure where to post this question, so I'll try here.  I'm sure someone will correct me if its the wrong place.  I just started a GC with the new patch, having played smaller scenarios before, and while I may be missing something, I don't see any provision in this otherwise excellent game for allied code breaking.  Is there something buried there that I am overlooking?  
George S. Meyer
Smeulders
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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

Post by Smeulders »

ORIGINAL: GMeyer

I'm not sure where to post this question, so I'll try here.  I'm sure someone will correct me if its the wrong place.  I just started a GC with the new patch, having played smaller scenarios before, and while I may be missing something, I don't see any provision in this otherwise excellent game for allied code breaking.  Is there something buried there that I am overlooking?  

Allied SigInt is better than Japanese SigInt, though the difference is constant over the war.
The AE-Wiki, help fill it out
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