Human Improvement Mod

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Post Reply
Kakuzu
Posts: 17
Joined: Sun Oct 24, 2010 12:01 am

Human Improvement Mod

Post by Kakuzu »

Human Improvement Mod
This modification changes the default avatar for humanity.

There are two additional avatars included, and the human race’s aggression and friendliness was tweaked.

You can use this without the aggression-friendliness change, but I don't think these avatars look like they’re from a “Quite Friendly” race.

The readme has a complete changelog and instructions in the Extras folder on how to swap avatars.

The Images
Combat Armor Avatar
Light Armor Avatar
Heavy Armor Avatar

These images are property of Ukitakumuki from DeviantArt. I cropped them myself, however. They might be a little choppy, but they actually look nice in-game.

The download is in the attachment. Extract it into your Customization folder.
Attachments
Supremacy.zip
(829.1 KiB) Downloaded 43 times
User avatar
Simulation01
Posts: 540
Joined: Wed May 12, 2010 8:10 pm

RE: Human Improvement Mod

Post by Simulation01 »

Kinda has a G.I. Joe look/feel to them.  I really think of Cobra Commander's troops when I look at those pics....especially the 'light armor' pic...that one has those tubular sides on the neck that reminds me of a Cobra.
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
Kakuzu
Posts: 17
Joined: Sun Oct 24, 2010 12:01 am

RE: Human Improvement Mod

Post by Kakuzu »

Yeah, I enjoy these avatars if I'm feeling particularly violent. It adds flavor.
Post Reply

Return to “Design and Modding”