Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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RockinHarry
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RE: Screenshot of the day...

Post by RockinHarry »

ORIGINAL: Mad Russian

You may meet the butcher bird in PCO....you never know.

Good Hunting.

MR

[8D]
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junk2drive
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RE: Screenshot of the day...

Post by junk2drive »

In that respect we are just like other games, sometimes the bird gets the worm, sometimes it gets you [X(]
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Screenshot of the day...

Post by Mad Russian »

Time to get caught back up here a bit. As Rick said we've been busy. Thst's still no reason not to due our daily routine.

Here is a screen shot of the campaign selections page. The campaigns are listed in order of the number of battles in them. As you can see from this shot there are two campaigns that have a single battle in them.

That allows for some different options than just making them a single scenario. Depends on what the goal is whether you make it a campaign or a scenario.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

Like there are two camapaigns with a single battle in them there are also two campaigns with 8 battles in them.

These are predone campaigns that have been playtested. As you can see from the SS the top button is for anyone wanting to do a random campaign. If you want a random campaign you simply click the button here and you are on your way.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by heinrich55 »

MR,
Is the random campaign generated by the computer or do you set the parameters, such as year, geographic location, troop type, etc?

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RE: Screenshot of the day...

Post by Mad Russian »

You need to ask J2D but I think it can be set up any way you like.

Good Hunting.

MR
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RE: Screenshot of the day...

Post by junk2drive »

The RBG and RBC haven't changed much since PCK. There are threads in the old forum about the details with screenshots.

Basically you pick a map and that will give you the season based on what that map was dated for. Then you can change the year. Then you can change just about everything else based on Month and Year.

EDIT here, looks more like post 26

tm.asp?m=1541002
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: heinrich55

MR,
Is the random campaign generated by the computer or do you set the parameters, such as year, geographic location, troop type, etc?

Heinrich55

For Random Campaigns, you have a series of potential choices. You can choose from several 'formations' Infantry or Panzer Divisions, or a Russian tank corp. these selections are set up for different time periods, you can select how many battles you want play within that time frame. The computer will then create the Random campaign.

You can also design your own Random Campaigns, though this isn't a trivial undertaking, it's certainly doable.

Thanks,
Rick
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RE: Screenshot of the day...

Post by heinrich55 »

Thanks guys. I just looked at the link from J2D and that post really showed the system well. It looks really sharp.

I am looking forward to playing around with it.

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RE: Screenshot of the day...

Post by Mad Russian »

Since we went a couple of days without updating this thread I'll do a series of SS on how to get out of a HT and into a building.


Here we have the HT with the squad inside sitting next to the building.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

We select the squad and tell them to unmount, to exit the HT.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

After we order them out of the HT they are sitting very close to the building.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

Now we tell them we want them to enter the building.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

The pink line shows us where the squad may enter without a movement order.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

With the building selected we tell them to enter and they have gotten out of the HT and entered the building.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

When moving a vehicle has a chance to bog. If it does it applies the same restrictions as taking a track hit. The vehicle display shows it the same as well.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

Unlike track hits which are permanent in the game you can have a vehicle unbog. When it does the track hit indicator goes away.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Mad Russian »

Nice ambush cammo pattern.

Good Hunting.

MR





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RE: Screenshot of the day...

Post by rickier65 »

You might also notice that the Track hit icon is shaded halfway as if buried in some reddish mud.

Thanks
rick
heinrich55
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RE: Screenshot of the day...

Post by heinrich55 »

I didn't notice that about the icon, Rick. Thanks for pointing that out. Nice little detail.

The model looks great. Really sharp job.

MR, thanks for the shots for unloading and dashing into the nearby house. Approximately how far can you be from the house and still enter without a special order to do so? I would guess that would save time and perhaps save casualties if you could just make it as a continuation of the unloading from the halftrack.

As to the bogging, are there any orders to try and unbog that might improve your chances, such as reversing? Or, are you just waiting while the game determines a percentage of chance for unbogging?

Heinrich55
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