
IJ production mistakes
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: R&D choices
Thought this important. Dont recall any r/d alterations so I figure the R/A senario 70 did it for me.


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RE: R&D choices
They start fully repaired so Engine R&D happens pretty quickly ... (I guess the same model as Aircraft R&D is applied) ... you've done nothing this is a usual thing for most gamesORIGINAL: bigred
Thought this important.
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RE: short base oil for HI
Harbin is short oil as I drew oil from Port Arthur and sent to HI? I know about the Hodiki issue.


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RE: short base oil for HI
turn 140 resource situation. Progress w/ spply. Java about to fall.


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RE: short base oil for HI
I guess you mean fuel cause that is what is short? What are your fuel levels in Manchuria/Korea? How many ships have you disbanded in PortAthur and other bases drawing fuel away from Harbin?ORIGINAL: bigred
Harbin is short oil as I drew oil from Port Arthur and sent to HI? I know about the Hodiki issue.
I know that this has been brought up with the Devs before about fuel movement ... I'd watch it closely and if it persists when you are satisfied you've done all that is necessary; post it onto them in the tech section. I've doubts it is working properly all the time with bases at long range and a draw fuel button or small code fix might be required.
RE: short base oil for HI
Food for thought:
quote:
ORIGINAL: crsutton
What we have now is the "tojo gap" where it can be produced in tremendous numbers and owns the skies from mid 1942 until mid 1943. There are just not enough P38s or coursairs to counter it and the P47 is the first real fighter in numbers that can go head to head with it. Too bad, as the tony was a important Japanese fighter, and it would be fun to see it in the game. Unless things change I don't think we will see it much at all.
And still Japan side dont have enough pilots and dont have enough fighters to fight on equal with Allies from the begining of 1943.
Allies produce in 1943 such numbers of fighters :
45 F4F2 , AT 4/43 they start to produce 130 F6F3
30 f4u-1 and then 78
25 f-39D
65 P40K
20 F-39G
18 Spitfire
42 Kittyhawk
36 Hurricanes
and around 35 chinise and canada fighters.
At sum it is around 440-450 fighters per month
And around 40 unstoppable B-24.
For example in my pmeb game 12/42 I produce 112 A6M2, 112 Oscar 2a, 72 Tojo, 24 A6M3a, 13 Ki-45a and soon will be 38 Tony.
Around 350 fighters per month.
RE: Future fighter needs
this is the current list of active army fighter sqn's on map. Really need to make some strategic decisons.


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RE: Future fighter needs
I recognize earlier in this thread i increased mavis production. Now I see emily production way out of wack, which I did turn off. Another mistake. I will need to plot all plane changes in writing in advance before I make any changes.
RE: Future fighter needs
Just export the Air Production table to csv and open with excel & print; this will give you something to doodle on. Good luck.ORIGINAL: bigred
I recognize earlier in this thread i increased mavis production. Now I see emily production way out of wack, which I did turn off. Another mistake. I will need to plot all plane changes in writing in advance before I make any changes.
RE: IJ production mistakes
As I look thru the factory base I note the Ha-5 produces for the sally 1, topsy, ann, and mc21 sally. The sally2 and 3 models use the Ha32 engine, which is work horse for many models. This causes me to wonder about my factory allowcation needs and if I should have shuttered or not increased the Ha5 factory.
I wonder who had the mind to create this frame/engine program?
I wonder who had the mind to create this frame/engine program?
RE: IJ production mistakes
Tracker engine screen (actually most of the production stuff ) - I created it ... Do you not like it ?ORIGINAL: bigred
As I look thru the factory base I note the Ha-5 produces for the sally 1, topsy, ann, and mc21 sally. The sally2 and 3 models use the Ha32 engine, which is work horse for many models. This causes me to wonder about my factory allowcation needs and if I should have shuttered or not increased the Ha5 factory.
I wonder who had the mind to create this frame/engine program?
I already noted a while ago what I'd do back here
I never talked about increasing the Ha-5; but I did say you need to be mindful of the future needs.
The screen works on the data you've inputed into AE aircraft production and then extrapolates. That is why you need to think about these figures and plan for the future... then this screen will really help you determine the engine use.
[edit] Send me a turn if you want my analysis
RE: IJ production mistakes
Of course I like it. I am amazed at the complexity.ORIGINAL: n01487477
Tracker engine screen (actually most of the production stuff ) - I created it ... Do you not like it ?ORIGINAL: bigred
As I look thru the factory base I note the Ha-5 produces for the sally 1, topsy, ann, and mc21 sally. The sally2 and 3 models use the Ha32 engine, which is work horse for many models. This causes me to wonder about my factory allowcation needs and if I should have shuttered or not increased the Ha5 factory.
I wonder who had the mind to create this frame/engine program?
I already noted a while ago what I'd do back here
I never talked about increasing the Ha-5; but I did say you need to be mindful of the future needs.
The screen works on the data you've inputed into AE aircraft production and then extrapolates. That is why you need to think about these figures and plan for the future... then this screen will really help you determine the engine use.
[edit] Send me a turn if you want my analysis
RE: IJ production mistakes
ORIGINAL: n01487477
Some thoughts about your air production as it stands.
Avail
Aichi Ha-60: just became avail building 125/mth; you need to go through and set a production number for your D4Y1's in AE. It is a start up (not an upgrade) so setting this number in AE will then translate better in these screens. At present you have 2 building (not actually cause R&D) and 7 repairs.
Amakaze: I'd change the small factory to another type turn on and expand.(future proof?)
Hitchi: enough in pool and I'd change the factory to another engine type turn on.(future proof?)
Kawasaki: nothing
Ha-31: keep (you're losing engines here; no biggy) and expand to 70 in the next few months. The ki-45 KA1C Nick 43/5 becomes avail and will use & there is (14 upgraded) from previous models. Unfortunately the calculator only looks at one upgrade iteration not KA1a -> KA1b -> c. I guess you want to build more than that too ... go and set a number in AE.
Ha-32: you're down here 92/mth, this all depends on what you decide to do with your build here. You could turn off some Betty production as you have a nice pool already (215). And that would make you in balance.
Ha-33: In surplus (56)
ha-5: I'd change the small factory to another type turn on and expand.(future proof?)
ha-34: in deficit (-18); use some of the surplus engine factories avail or expand this one to at least 40. But once again look at the numbers of planes you want to build here.
ha-35: surplus and no probs. I'd turn off for a month, but I know many JFB's like engines in the bank.
Hikari: nothing
Kotobuki: Turn off or change the factory to something else. Turn back on Nate factory and build until all used.
Nearly avail R&D
Ha-60: keep and because you will be equal with production when it comes online 43/2 Ki-61-1a Tony. But depending on if you expand Tony Ki-61, then you'll have to increase this too.
ha-45: 30 here R&D; George, francis, Frank ... need I say more. Think about the surplus engine factories you have. Set up you plane build numbers.
ha-44: expand or use some of the surplus engine factories; Set your Jill numbers.
...
In the end I'll improve tracker to have a proper plane/engine calculator where you dial in the numbers you want and it will spit out for you ... until then you need to do some real thinking.[8D]
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1. Ki45nick-increased frames from 13to15.
2. D4Y1 judy-R/D to 30
3. D4Y4 judy r/D to 30(look at the payload***)
4. Ki27 airframes turned on.
5. Ki49a Helen set to 30 per month. I may increase this later.
6. Ha31 engine increase to 70.(current 40 plus 30 per month for the Nick, may also increase this later but nick has only 5 sqns-3 in training).
7. Changed ha5 to Ha34 and expanded to 30.
8. Kotobuki change to Ha34 and expand to 25.
9. amakaze change to Ha34 and expand to 30.
10. Increased current Ha34 from 10 to 30.
11. Increased r/d on Tojo to 30.
12. Converted f1m2 pete to Ki44 tojo an increased r/d to 30.
13. Increased r/d on ki84 from 56 to 60
14. Increased r/d on ki43 to 30(probably a mistake)
15. Tojo plan starting for 60 and 30 helens(2x engines) means I will need 120 Ha34 per month. I may have to increase plant size later.
Other options. I almost increased the ki61 tony to 30 r/d per month but I have alot happening now and I want to see the effect on supply.
RE: IJ production mistakes
Made some more production changes today. Turned off the upgrade for the Ki-45 1a. Reference this thread.
tm.asp?m=2609255
Other changes as listed on the SP.

tm.asp?m=2609255
Other changes as listed on the SP.

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RE: IJ production mistakes
I stopped upgrade for the Ki 45 Nick because of these statistics. Note the gun accuracy ratings of the 1a model.


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RE: IJ production mistakes
Tracker does not indicate the differentials expressed in the game data screen. Note circled weapon systems on the SP.


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RE: IJ production mistakes
Mavis Vs Emily
I like the details of the Emily more than the Mavis. The Emily has a payload of 4400 lbs. So I am thinking about shutting down Mavis production and converting all Mavis Sqns to Emily as time goes by.
Will the converted Mavis sqn's upgrade to the emily-v2?
Is there any downside to switching all Mavis production to Emily then free up the Mavis factory for something else?

I like the details of the Emily more than the Mavis. The Emily has a payload of 4400 lbs. So I am thinking about shutting down Mavis production and converting all Mavis Sqns to Emily as time goes by.
Will the converted Mavis sqn's upgrade to the emily-v2?
Is there any downside to switching all Mavis production to Emily then free up the Mavis factory for something else?

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RE: IJ production mistakes
Thanks to Amoral for this tidbit of data. It is time to revisit this subject. 6may42.

- Next thing, Amoral mentioned G3M3 Nell with radar in 42/5. Actually that is a common mistake by players, that radar becomes operational in 44/6. However even without that radar I consider G3M3 to be superior to G4M1 Betty so here is how I produce them:
41/12 - producing G4M1, G3M2 stopped but factory not converted, waiting for 42/5
42/5 - converting G3M2 to G3M3 (should happen automatically, you can do it manually once May starts for no cost) and starting its production, stopping G4M1
44/1 - stopping G3M3 and converting those factories to something else, starting G4M2 production

that radar becomes operational in 44/6
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