ORIGINAL: Nemo121
Now onto Tracker....
I'm having difficulty understanding my manpower, armaments etc requirements...
In the picture below the 120th Division has 100% of its TO&E but 75% of this TO&E is disabled with 25% of its constituent squads etc being intact. That's fine and I can understand that from the screen. My problem is the Man Reinforcement Points... I'm assuming this means Manpower Reinforcement Points... But since the unit is at 100% TO&E strength ( albeit 75% disabled ) shouldn't it just require time and supply to repair? I thought disabled squads didn't require any manpower to repair. Am I wrong in this?
I'll double check this for you, but I think that I'm right. BTW - LCU Production (esp. replenishment of on-map lcu's) is an inexact science because of pools & other variables I still can't understand completely. But I know if I have Points in pool I usually get the reinforcement unit at 100% TOE or what it has been defined in the editor.
ORIGINAL: Nemo121
And now for Armaments Points.
The delayed units do require 5,687 Armament Points. They tally nicely.
The problem is with the on-map units and their requirement for armament reinforcement points. According to Tracker this is 723,935. When I check the actual Arm Reinforcement POints column though it tabulates as about 6,000.
The vehicle reinforcement points required tabulate to about 13,000 ( I didn't check them precisely ).
So, I wonder has tracker just shifted the columns so that in the reinforcement needed column at the top the manpower should be 724,000, the armament should be about 6900 and the vehicles should be about 13,800?
This is a Tracker bug, I changed the screen from 1.5 to 1.6.1 and I never rechecked it properly. I've fixed it below (pic) and you can see you're right. It's a shift in column.
Also, for the 23rd Division surely the strength of 91% doesn't tabulate with the actual TO&E ( I've checked and the TO&E is correct in-game... that unit is about 80% destroyed with some 99 support squads and 92 IJA infantry squads ( obviously some got repaired overnight )....
Anyways, my question is whether or not I'm failing to understand something in Tracker, whether this is a general bug OR whether my install got corrupted somehow?
Another general bug here; unfortunately I show destroyed in the bottom screen but never went to the extent of changing the calculation. My bad. It is just calculating against disrupted. However the LCU screen has the correct values. And I'll fix this for next release. See picture
That looks to tabulate better with what my eyes are showing me should be required... I still can't figure out the disablements though. Is it a bug in tracker or does AE really require manpower to repair disabled squads? It is a nice touch if it does. Realistic too, I just remember WiTP working differently and hadn't realised this might have changed.
Yep, I'm on it and will let you know shortly.
[edit] Firstly you are correct, disabled sqd's don't require manpower to become active again. Somehow this has fallen through the cracks and this screen is one big ball of festering bugs when it comes to manpower. Vehicle and Armament look right though as they are dealt with differently. Back to the drawing board and some testing [sigh].
On a side note, WOW you start this scenario with very few Manpower points. It' never usually manpower that is the problem.
