Also all that supply that is being destroyed is from that sub that is sitting outside Oslo. The AS range is pretty big.

Moderator: Vic
ORIGINAL: 82ndtrooper
what does the lend lease supply things that the allies can produce do ?
ORIGINAL: 82ndtrooper
and here notice the activation number is -25 ???? is that an error or did you design it to go in the negative ?
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ORIGINAL: GrumpyMel
We'll see what happens. Bare in mind that you can also tweak supply settings for units and determine which ones you want to feed and which ones you don't. One potential strategy is to pick the parts of your army that you think are not likely to get hit and just let them starve while you devote production to raising your war-footing, etc. You could even strat move units that you designate as non-combat ready to the rear and use them as a sort of reserve force.
It's entirely possible that 20 warfooting is too low...but that's what play-testing is all about. Bare in mind that 20 percent war footing does NOT mean that your units are fighting at 20 percent combat effectiveness. They would actualy be fighting at 60 percent. The formula is (100 + war footing)/2. Still no match for a german unit man for man, especialy if it's got experience.... but you should be able to afford to loose alot more men then germany can.
ORIGINAL: RufusTFirefly
ORIGINAL: GrumpyMel
We'll see what happens. Bare in mind that you can also tweak supply settings for units and determine which ones you want to feed and which ones you don't. One potential strategy is to pick the parts of your army that you think are not likely to get hit and just let them starve while you devote production to raising your war-footing, etc. You could even strat move units that you designate as non-combat ready to the rear and use them as a sort of reserve force.
It's entirely possible that 20 warfooting is too low...but that's what play-testing is all about. Bare in mind that 20 percent war footing does NOT mean that your units are fighting at 20 percent combat effectiveness. They would actualy be fighting at 60 percent. The formula is (100 + war footing)/2. Still no match for a german unit man for man, especialy if it's got experience.... but you should be able to afford to loose alot more men then germany can.
Please dont get me wrong. I am not complaining about the scenario. It is a great scenario and a lot of fun to play. And I enjopy having 82ndTrooper as opponent, how is doing very well attacks that force me to do my best to delay his advances.
I have pointed out what I guess might cause Russia to loose the war to show where a fine tuning might be necessary, but it is just my opinion. I might be completely wrong and only be too cautious. I really appreciate that there are comments of other palyers here and I think it is a very good discussion we have. It might help Grumpy to improve the scenario as well as I am still learning a lot. So keep on with comments and critics. I will write about my strategy and the result, so you can judge how the way Russia survives this war or not is influeneced by scenario setting and by my kind of strategy and performance.
Another reason why I want to describe the situation of Russia in detail is to give all readers an impression how it plays on Russian side and give an idea about the caracter of the scenario. And that is what 82ndTrooper does as well - thats why we posted screenshots of the fighters, for example.
It is too early to post some screenshots from Russia or the eastern part of the Med Sea, but I have saved some and will place them here when we have done some more turns. Meanwhile Greece, Sweden and Norway are fighting to survive but loose more and more ground. In the background Britain and the remaining French colonies prepare for a return to the continent. But it is a long term strategy and I am really curious to see whether it will work or not.