Counter Mod

Post new scenarios and mods here to share with other gamers.
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Counter Mod

Post by Magpius »

[font="Arial"]Here's one you all might like.
I've moved away from the Nato look for something more like the old strategic command 1.
Thanks.[/font]
Please note, country colours are changed in the scenario folder countries.csv file. I can post colour codes to match the picture if required.

Image
(Picture from the Guam Scenario)
Attachments
pic.jpg
pic.jpg (167.5 KiB) Viewed 926 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Counter Mod

Post by Magpius »

[font="Arial"]Here is the zip.[/font]
(Also working on putting this back into TOW.)
Attachments
UnitsSkinSOPAgent.zip
(217.53 KiB) Downloaded 102 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Counter Mod

Post by Magpius »

Here is the sample sheet.

Image
Attachments
example.jpg
example.jpg (76.95 KiB) Viewed 919 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Counter Mod

Post by doomtrader »

This looks amazing!
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: Counter Mod

Post by Rasputitsa »

Thanks, nice job as usual.

I would be interested in how the 'countries.csv' file is edited, as I would like to try some unit colour changes. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Counter Mod

Post by Tomokatu »

Rasputitsa, there's a general modding tutorial on Wastelands' own forum
http://forum.wastelands-interactive.com/viewtopic.php?t=1865
but you might need to register and ask the developers' team directly if that doesn't satisfy your needs.
 
At the very least you'll need tools. Firstly, a text editor which does NOT insert unwanted or hidden characters and then a spreadsheet reader and/or editor which can distinguish semi-colon separated values.
For every action, there is an equal and opposite malfunction
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: Counter Mod

Post by Rasputitsa »

Thanks for the info. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Country Colours

Post by Magpius »

Here are the country colours I use for SOP.
It will of course come down to personal preferences.
I prefer a lighter colour palette, as the counters end up less colour intense and a little more like cardboard counters.
All you need to do is open the countries.csv file in each scenario folder, and modify the code highlighted. NB: Just the 1st colour code only, the others are not currently used.
-Enjoy

Image
Attachments
countries.jpg
countries.jpg (105.52 KiB) Viewed 922 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Country Colours

Post by Magpius »

[font="times new roman"]There may be a unit tweak in the works, as I have not tested this mod, particularly when the units have double digit values, it may encroach on level indicators etc...
(only a matter of altering a couple of .csv files).
[/font]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Frido1207
Posts: 455
Joined: Thu Nov 16, 2006 10:44 am
Location: Lower Saxony, Germany

RE: Country Colours

Post by Frido1207 »

Beautiful looking counters.
Fantastic work.
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Country Colours

Post by Razz1 »

Is used that green for USA but it is very difficult to see the ships when zoomed out.

It was hell playing as Japanese as every turn you had to zoom in and move arounfd the map to see the ships.

The darker blue is much better for PBEM
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Country Colours

Post by Magpius »

As I said, the colours are personal preference, I play on my map mod, that compliments lighter coloured tiles.

To each their own.

If you prefer darker colours, then you could invert the .png symbols, (from black to white), and mod the unit values in the .csv file, and you'd be good to go.
I've seen plenty of mods here that stem from my original set, and freely encourage anyone to do so.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: Country Colours

Post by Rasputitsa »

Thanks very much for the graphic, it will be very useful. I also prefer lighter colours, using a lighter map pallete. It is a matter of personal preference and it is nice to be able to be able to choose. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
axisandallies
Posts: 329
Joined: Sun Sep 20, 2009 11:30 pm

RE: Counter Mod

Post by axisandallies »

ORIGINAL: Agent S

[font="Arial"]Here is the zip.[/font]
(Also working on putting this back into TOW.)
Yes but when?
Stupid rebellion, anyhow....D. Vader
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Counter Mod

Post by Magpius »

Soon; finishing some terrain tweaks for TOW too.
Once they are done, I'll include the unit mod with them.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
axisandallies
Posts: 329
Joined: Sun Sep 20, 2009 11:30 pm

RE: Counter Mod

Post by axisandallies »

Thank You Agent S. I seem to have a problem getting this to show up in the SOTP units files. I downloaded the file and put it into the data gxf folder but no luck!? Am I doing this wrong? TOW is one of my all time favorite games. I enjoy this game to.
Stupid rebellion, anyhow....D. Vader
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Counter Mod

Post by Magpius »

A+A,
This sounds obvious, but sometimes even the most basic can be overlooked...
you need to place these into a new folder.
data/gfx/[UnitsSkin]Agent
once done it should be selectable.
I hope this is not teaching you to suck eggs.
TOW mod soon, I agree, it is a fun game.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1749
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Counter Mod

Post by Magpius »

...and they wont work in TOW yet until I check the .csv files, as they are different in both games.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
axisandallies
Posts: 329
Joined: Sun Sep 20, 2009 11:30 pm

RE: Counter Mod

Post by axisandallies »

Thank you Agent S![:D]
Stupid rebellion, anyhow....D. Vader
SeaMonkey
Posts: 796
Joined: Sun Feb 15, 2004 3:18 am

RE: Counter Mod

Post by SeaMonkey »

If you remember Agent, jbrunnel's counter mod was the best, IMO, for SC1. The counters, except infantry, changed as the tech levels advanced. For instance, Pz1 for 0 tech, Pz11 for 1, PzIII, for 2, PzIV = tech level 3, 4th level was the Tiger 1, and 5th level was the Panther. These were all nation specific for the types that were introduced throughout the war.

Overall a very nice touch, to bad the game doesn't play as well as SC.[;)]
Post Reply

Return to “Mods and Scenarios”