DaBigBabes Release

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JWE
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RE: DaBigBabes Release

Post by JWE »

oops
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witpqs
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RE: DaBigBabes Release

Post by witpqs »

ORIGINAL: JWE

DaBigBabes – Release v02. Files are in three consecutive posts, Dec. 7 start, Dec. 8 start and Ship Art. If scenario files require modification, the version number will cycle, the old file set removed and replaced by the new, and a title changelog put in the post.

Patch 4, or later, is “Required !!”. The Japanese AI files function fairly well. The Allied AI files not at all.

DaBigBabes_AE_Scen028_v01 : 07/02/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v02 : 07/22/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v03 : 09/04/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v03a : 09/05/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with

DaBigBabes_AE_Scen028_v04 : 10/29/10 : Full Campaign; Dec. 7 Start - Enhanced AAA

Don't forget to download the ship art.

JWE - This file is calling itself scenario 29 when you click on the attachment pop-up. (29 also calls itself 29, which I assume it is.)

Edit to Add: The files inside the zip are named 28, so it looks like the zip is just named wrong.
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JWE
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RE: DaBigBabes Release

Post by JWE »

The file is actually named correctly.

BigBabes_AEScen028_v04 10_29.zip

What you see is a foreshortened name (with a couple dots in the middle) that shows the 10_29 at the end (which is the date stamp). [;)]
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witpqs
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RE: DaBigBabes Release

Post by witpqs »

ORIGINAL: JWE

The file is actually named correctly.

BigBabes_AEScen028_v04 10_29.zip

What you see is a foreshortened name (with a couple dots in the middle) that shows the 10_29 at the end (which is the date stamp). [;)]

Doh!

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Herrbear
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RE: DaBigBabes Release

Post by Herrbear »

Thank you JWE.
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Nomad
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RE: DaBigBabes Release

Post by Nomad »

What is the proper procedure for updating in a PBEm game?
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JWE
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RE: DaBigBabes Release

Post by JWE »

ORIGINAL: Nomad
What is the proper procedure for updating in a PBEm game?
Not exactly sure since we play H2H with an open file. I believe the Japanese player goes first and hits yes when prompted at the select savegame screen to update. I think the Allied player just gets a warning "scenario data has changed" or somesuch. Michaelm would know for sure, since he put it in place.

Check out Admiral DadMan's sticky at the top of the main forum "Update Procedure for PBEM". I know it's about updating the executable, but the same general sequence should apply for updating data.

Ciao. J
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Local Yokel
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RE: DaBigBabes Release

Post by Local Yokel »

ORIGINAL: JWE

Shore Party:
Shore Party is a sub-set of Nav Sup. Nav Sup does many things that are not appropriate to the stock devices. Shore Party devices assist in loading/unloading but do not assist in repairing or rearming. Repair/rearm points were very far and few between, for both sides, and thus with BigBabes, but both sides recognized an imperative for stevedoring and non-integral lift capability. Thus Shore Partys and a skoosh of code that lets them give an unload bonus to ‘local’ amphib TFs.

John, I like very much the idea of distinguishing in this way between different trades such as stevedores, ship repairers and ammunition handlers, but I'm having a problem seeing how the distinction is drawn, as I haven't found any Japanese squads in the Devices table that are actually named 'Shore Party'. The nearest thing I have seen appears to be the IJA Shipping Engineer Squad. Are these the shore parties in question, or are some devices named 'Naval Support' made more/less capable than others of the same name, e.g. by reference to the unit to which they are attached?

If the NavSup devices that assist the re-arming of ships have become scarcer then it becomes all the more vital to be able to identify the units to which they are assigned, so that they can be deployed most efficiently.

On a completely unrelated point, I see that most of the Japanese Home Islands base forces containing 90 Aviation Support in their TOE are located at places having small airfield values - usually 2. It seemed a bit counter-intuitive for so many specialist aircraft maintainers to be posted to small airbases, and I note that they are all static units, so you can't move them to locations with bigger airfields. Was this an oversight or (as I suspect) a cunning ploy obliging the Japanese player to enlarge certain bases in order to get full value from the aviation support they contain?
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JWE
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RE: DaBigBabes Release

Post by JWE »

ORIGINAL: Local Yokel
John, I like very much the idea of distinguishing in this way between different trades such as stevedores, ship repairers and ammunition handlers, but I'm having a problem seeing how the distinction is drawn, as I haven't found any Japanese squads in the Devices table that are actually named 'Shore Party'. The nearest thing I have seen appears to be the IJA Shipping Engineer Squad. Are these the shore parties in question, or are some devices named 'Naval Support' made more/less capable than others of the same name, e.g. by reference to the unit to which they are attached?
G'day to ya Mr Palmer,
It's in the Device file. Go to Devices and look at some Squads. At the bottom of the main scroll list, there's a column of five or so check boxes - the bottom one is Shore Party. So your Ship Eng Sqds should have Shore Party checked.
If the NavSup devices that assist the re-arming of ships have become scarcer then it becomes all the more vital to be able to identify the units to which they are assigned, so that they can be deployed most efficiently.
Anything that is Naval Support is called Naval Support. There's no way to call or name NavSup anything else.
On a completely unrelated point, I see that most of the Japanese Home Islands base forces containing 90 Aviation Support in their TOE are located at places having small airfield values - usually 2. It seemed a bit counter-intuitive for so many specialist aircraft maintainers to be posted to small airbases, and I note that they are all static units, so you can't move them to locations with bigger airfields. Was this an oversight or (as I suspect) a cunning ploy obliging the Japanese player to enlarge certain bases in order to get full value from the aviation support they contain?
Wish it was a cunning ploy, and maybe it was on the part of the Air people. I think a lot of those are training bases that were established as time went on. Many don't come into play for some time. Knowing the Air people as I do, I would expect some sort of underhanded sneakiness on their part. I'll ask the question, but I'll bet it's because they are just as mentally deranged and sadistic as I.


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Local Yokel
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RE: DaBigBabes Release

Post by Local Yokel »

ORIGINAL: JWE
ORIGINAL: Local Yokel
John, I like very much the idea of distinguishing in this way between different trades such as stevedores, ship repairers and ammunition handlers, but I'm having a problem seeing how the distinction is drawn, as I haven't found any Japanese squads in the Devices table that are actually named 'Shore Party'. The nearest thing I have seen appears to be the IJA Shipping Engineer Squad. Are these the shore parties in question, or are some devices named 'Naval Support' made more/less capable than others of the same name, e.g. by reference to the unit to which they are attached?
G'day to ya Mr Palmer,
It's in the Device file. Go to Devices and look at some Squads. At the bottom of the main scroll list, there's a column of five or so check boxes - the bottom one is Shore Party. So your Ship Eng Sqds should have Shore Party checked.
Aha, got it! So, it's a value stored in the Attributes bitfield - no wonder I didn't see it; I had only looked at Japanese units. [:o]

You might want to take a look at devices 1065 and 1197. Actually, I can see an LVT-2 could well be used to assist (un)loading operations through the surf so the shore party attribute may well have been intentional for this. However, I'm struggling to see how a 5.25" DP gun would qualify!

Oh, and the IJA Shipping Eng Squads (Device 698) don't have the shore party attribute - so far as I can see none of the Japanese units do. Possibly not as intended?
If the NavSup devices that assist the re-arming of ships have become scarcer then it becomes all the more vital to be able to identify the units to which they are assigned, so that they can be deployed most efficiently.
Anything that is Naval Support is called Naval Support. There's no way to call or name NavSup anything else.
So just a case of there being fewer of them, I take it? That's fine; just needed to be sure of what I was looking for.
On a completely unrelated point, I see that most of the Japanese Home Islands base forces containing 90 Aviation Support in their TOE are located at places having small airfield values - usually 2. It seemed a bit counter-intuitive for so many specialist aircraft maintainers to be posted to small airbases, and I note that they are all static units, so you can't move them to locations with bigger airfields. Was this an oversight or (as I suspect) a cunning ploy obliging the Japanese player to enlarge certain bases in order to get full value from the aviation support they contain?
Wish it was a cunning ploy, and maybe it was on the part of the Air people. I think a lot of those are training bases that were established as time went on. Many don't come into play for some time. Knowing the Air people as I do, I would expect some sort of underhanded sneakiness on their part. I'll ask the question, but I'll bet it's because they are just as mentally deranged and sadistic as I.
And it was exactly with an eye to setting up good training bases that I was checking Home Islands base forces having plenty of aviation support. Probably need to expand the airfields concerned with all those Korean labourers...

Fantastic to get so quick a response - thank you very much, John!
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JWE
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RE: DaBigBabes Release

Post by JWE »

ORIGINAL: Local Yokel
You might want to take a look at devices 1065 and 1197. Actually, I can see an LVT-2 could well be used to assist (un)loading operations through the surf so the shore party attribute may well have been intentional for this. However, I'm struggling to see how a 5.25" DP gun would qualify!
Well, there's two different LTVs; Amph-Tank (not Shore Party) and Amph-Trac (is Shore Party).
Oh, and the IJA Shipping Eng Squads (Device 698) don't have the shore party attribute - so far as I can see none of the Japanese units do. Possibly not as intended?
I'll look. Am out of town with just the laptop, so don't have my AE install. Working from memory and ... well, you know how that goes for us Silver Citizens. Will be back in harness Monday nite.

Ciao. John
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Local Yokel
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RE: DaBigBabes Release

Post by Local Yokel »

Thanks, John.
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Mac Linehan
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RE: DaBigBabes Release

Post by Mac Linehan »

John -

It's Saturday, there is a new Babes release, I'm itching to play and.... my INTERNET server went out last nite till noon Sat.

All is well now, yet another big "Thank You" to the Babes Team for this outstanding mod.

Local Yokel - your questions (and JWE's answers) helped to give me a clearer understanding of the changes in Babes. Thank You Sir(s)!

Mac

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RE: DaBigBabes Release

Post by Sardaukar »

Really looking forward to play with these changes..and I haven't touched stock scenarios after DaBigBabes (escept for Newbie AAR purposes). [8D] If Allied AI would work, this should replace the Grand Campaign scenario, plays lot more historically. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Local Yokel
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RE: DaBigBabes Release

Post by Local Yokel »

I've been using DaBigBabes as the starting point for some further modifications, and applied the shore party attribute to the IJA Shipping Eng Squads - they then show up on the display for the bases where they're located, as shown. Would be good to see this incorporated into the official version.

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RE: DaBigBabes Release

Post by witpqs »

ORIGINAL: JWE
ORIGINAL: Local Yokel
You might want to take a look at devices 1065 and 1197. Actually, I can see an LVT-2 could well be used to assist (un)loading operations through the surf so the shore party attribute may well have been intentional for this. However, I'm struggling to see how a 5.25" DP gun would qualify!
Well, there's two different LTVs; Amph-Tank (not Shore Party) and Amph-Trac (is Shore Party).
Oh, and the IJA Shipping Eng Squads (Device 698) don't have the shore party attribute - so far as I can see none of the Japanese units do. Possibly not as intended?
I'll look. Am out of town with just the laptop, so don't have my AE install. Working from memory and ... well, you know how that goes for us Silver Citizens. Will be back in harness Monday nite.

Ciao. John

Is this stuff good to go with, or should I await an adjustment?
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Local Yokel
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RE: DaBigBabes Release

Post by Local Yokel »

What you see in my previous post is strictly the product of some private tinkering by me with the current release of DaBigBabes, but if officially applied would yield a modest increase in Japanese stevedoring capability.
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RE: DaBigBabes Release

Post by witpqs »

ORIGINAL: Local Yokel

What you see in my previous post is strictly the product of some private tinkering by me with the current release of DaBigBabes, but if officially applied would yield a modest increase in Japanese stevedoring capability.

OK. I appreciate that, I'm wondering if the current release is "as intended" on those items or is needing adjustment?
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JWE
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RE: DaBigBabes Release

Post by JWE »

ORIGINAL: witpqs
ORIGINAL: Local Yokel
What you see in my previous post is strictly the product of some private tinkering by me with the current release of DaBigBabes, but if officially applied would yield a modest increase in Japanese stevedoring capability.
OK. I appreciate that, I'm wondering if the current release is "as intended" on those items or is needing adjustment?
Current release is "as intended". It's conservative because it has to go to a wide group, most of whom don't post. We try our best to put all the info out there, so that private tinkering derives from a standard basis. If we all understand the playground, tinkering is a rational and rewarding exercise.
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RE: DaBigBabes Release

Post by witpqs »

Thanks!

Continuous improvement understood and appreciated, which of course is different than fixing miscellaneous errors (hence the question). Looking to get a PBM going with scenario 28.
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