WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Moss Orleni
Posts: 201
Joined: Mon Nov 03, 2008 8:36 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by Moss Orleni »

Aaah... no more sleepless nights...[:)]

Damian: I know, but because I expect the next tracker update to precede the next AE patch, it will still be very useful!

Thx to both of you & cheers,

Moss
Bahnsteig
Posts: 70
Joined: Wed Aug 18, 2004 5:19 pm
Location: Croatia\Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by Bahnsteig »

Hi,

Im too lazy to search 63 sides so Ill ask here for my minor problem. Tracker worked always nice for me but now I get this message: "Der Befehl "java" ist entweder falsch geschrieben oder konnte nicht gefunden werden."
Java and [font="courier new,monospace"]vcredist_x86.exe [/font]have been reinstalled but nothing changed. I had this problem once but I cannot remember how I solved it. Or do I need the file vcredist_x64.exe?
OS is WIN7 and Tracker 1.61
1.60 is still working fine on my notebook using vista.

Thx for the good work :)
[font="courier new,monospace"][/font]
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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Bahnsteig

Hi,

Im too lazy to search 63 sides so Ill ask here for my minor problem. Tracker worked always nice for me but now I get this message: "Der Befehl "java" ist entweder falsch geschrieben oder konnte nicht gefunden werden."
Java and [font="courier new,monospace"]vcredist_x86.exe [/font]have been reinstalled but nothing changed. I had this problem once but I cannot remember how I solved it. Or do I need the file vcredist_x64.exe?
OS is WIN7 and Tracker 1.61
1.60 is still working fine on my notebook using vista.

Thx for the good work :)
[font="courier new,monospace"][/font]
No this is a java pathing problem (according to babelfish). Look here for answers under "Java not found"
Bahnsteig
Posts: 70
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Location: Croatia\Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by Bahnsteig »

Thx,

copying java.exe solved the problem.


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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Bahnsteig
Thx,

copying java.exe solved the problem.
No worries ...

Here is some work on the AirGroups screen & included in TF airgroups too ... Showing CAP % etc

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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

With the help of Nemo121; I found a number of errors on the LCUProduction screen. I've cleaned it up a little, standardised some and fixed these bugs:
1. LCU's AV, LoadCost and Percent is now the same as the LCU screen.
2. Removed APLoad.
3a. LCU's with disabled sqd incorrectly showed Manpower use; there is none when they are disabled.
3b. Arm and Veh are correct.
4. Added InPool in the bottom, but I might take is out and show the TOE numbers total instead.
5. Calculations for the Delay and Reinf Need were wrong (shift up)

Some problems still remain and I'm trying to think of some solutions. Here are the problems (I'm still testing and some of this below is just what I think is happening):
1. when a LCU arrives and there are enough devices in pool then no Points are used.
2. When a LCU arrives at less than TOE, the points are removed but as it fills out no more points are expended.
3. When a LCU is damaged, the total points are removed, it fills out over time with no further expenditure.
3. IF there aren't enough points then it draws points each turn until full.

Other things (I think - still testing)
1. Devices built (build rate) cost HI not ARM/VEH points.

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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

Forgot to show - I've included supply use / day for plane operations ... even though Base Supply need includes this calculation, I wanted to break it down more.

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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

I doubt this history will ever make it into Tracker, cause the DB will explode. What I was thinking though is not the histories as seen here, but just the current levels of skills for airgroups probably on the large Table. Would it be useful to see and use? Or can we do without it?

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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Moss Orleni
Aaah... no more sleepless nights...[:)]

Damian: I know, but because I expect the next tracker update to precede the next AE patch, it will still be very useful!

Thx to both of you & cheers,

Moss
Moss -
thanks. Hopefully we'll beat the next AE patch. I'm still working on the aircraft upgrade paths and some changes/additions to the Industry Screens. And still testing LCU Production. Screen shots when I'm satisfied with them.

Cheers
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Bliztk
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Bliztk »

In the aircraft comparation table could a new field called "True Gun Value" be added.

TGV should be gun value multiplied by the accuracy of the gun / 100

Because sometimes planes armed with 57mm gun or 40mm guns appear to be more effective than the planes armed with lower cal guns, which is untrue
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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Bliztk

In the aircraft comparation table could a new field called "True Gun Value" be added.

TGV should be gun value multiplied by the accuracy of the gun / 100

Because sometimes planes armed with 57mm gun or 40mm guns appear to be more effective than the planes armed with lower cal guns, which is untrue

Bliztk - where did you get this formula ? I know something better is probably needed than out generic "gunValue", but there are a number of different formula's floating around; including witpStaff's
OPGV: Contains the “Offensive Penetrating Gun Value” which trys to represent the ability of the
plane class to shoot forward. The formula used to calculate it is:
SQRT(effect*accuracy*LOG(range))*(1+penetration)*number_of_forward_guns/2
This shows that the penetration capability of a gun plays an important role (thus the name)
in contrast to WitP's numbers which IIRC only take effect and number into account.


Here is your calculated field:
I-16-III TGV= 4.32
I-15-III TGV= 4.32
H81-A3 TGV= 4.54
Hawk 75M TGV= 2.8
P-40E Warhawk TGV= 5.22
P-40N Warhawk TGV= 5.22
P-43A-1 Lancer TGV= 3.48
P-66 Vanguard TGV= 4.54
P-51D Mustang TGV= 5.22
Corsair II TGV= 5.22
Corsair IV TGV= 5.22
Corsair V TGV= 5.22
Hellcat I TGV= 5.22
Hellcat F.II TGV= 5.22
Seafire IIC TGV= 4.8
Seafire L.III TGV= 4.8
Seafire F.XV TGV= 4.8
Sea Hurricane Ib TGV= 5.44
Martlet II TGV= 3.48
Martlet IV TGV= 5.22
Wildcat V TGV= 3.48
Wildcat VI TGV= 3.48
Blenheim IF TGV= 4.08
Buffalo I TGV= 3.48
Hurricane I Trop TGV= 5.44
Hurricane IIa Trop TGV= 5.44
Hurricane IIb Trop TGV= 8.16
Hurricane IIc Trop TGV= 4.16
Mohawk IV TGV= 4.08
Mustang IV TGV= 5.22
Spitfire Vc Trop TGV= 4.8
Spitfire VIII TGV= 4.8
Spitfire F.XIV TGV= 4.8
Spitfire FR.XIVe TGV= 3.82
Tempest F.2 TGV= 4.16
Thunderbolt I TGV= 6.96
Thunderbolt II TGV= 6.96
B-339D TGV= 3.14
CW-21B Demon TGV= 2.8
75A-7 Hawk TGV= 2.8
Hurricane IIb Trop TGV= 8.16
P-40E Warhawk TGV= 5.22
B-339-23 TGV= 3.48
Kittyhawk IA TGV= 5.22
Kittyhawk III TGV= 5.22
Kittyhawk IV TGV= 5.22
P-51D Mustang TGV= 5.22
P-39D Airacobra TGV= 4.74
Spitfire Vc Trop TGV= 4.8
Spitfire VIII TGV= 4.8
Hurricane XIIb TGV= 8.16
Kittyhawk I TGV= 5.22
Kittyhawk III TGV= 5.22
Kittyhawk IV TGV= 5.22
F4U-1D Corsair TGV= 5.22
Kittyhawk IA TGV= 5.22
Kittyhawk III TGV= 5.22
Kittyhawk IV TGV= 5.22
P-51D Mustang TGV= 5.22
A-36 Mustang TGV= 5.22
F-6C Mustang TGV= 3.48
F-6D Mustang TGV= 5.22
P-26A TGV= 1.57
P-35A TGV= 3.14
P-36A Mohawk TGV= 1.57
P-38E Lightning TGV= 4.52
P-38F Lightning TGV= 4.52
P-38G Lightning TGV= 4.52
P-38H Lightning TGV= 4.52
P-38J Lightning TGV= 4.52
P-38L Lightning TGV= 4.52
P-39D Airacobra TGV= 4.74
P-39N1 Airacobra TGV= 4.74
P-400 Airacobra TGV= 5.58
P-40B Warhawk TGV= 4.54
P-40E Warhawk TGV= 5.22
P-40K Warhawk TGV= 5.22
P-40N1 Warhawk TGV= 3.48
P-40N5 Warhawk TGV= 5.22
P-40N26 Warhawk TGV= 5.22
P-43 Lancer TGV= 3.14
P-43A-1 Lancer TGV= 3.48
P-47D2 Thunderbolt TGV= 6.96
P-47D25 Thunderbolt TGV= 6.96
P-47N Thunderbolt TGV= 6.96
P-51A Mustang TGV= 3.48
P-51B Mustang TGV= 3.48
P-51D Mustang TGV= 5.22
P-51H Mustang TGV= 5.22
P-80A Shooting Star TGV= 5.22
P-82B Twin Mustang TGV= 5.22
I-15bis TGV= 4.32
I-153 TGV= 4.32
I-16m24 TGV= 4.32
La-5FN TGV= 1.92
La-7 TGV= 1.92
LaGG-3 TGV= 1.86
MiG-3 TGV= 3.06
Yak-7B TGV= 2.76
Yak-9 TGV= 2.04
Yak-9D TGV= 2.04
Yak-9U TGV= 2.76
F2A-2 Buffalo TGV= 3.48
F2A-3 Buffalo TGV= 3.48
F4F-3A Wildcat TGV= 3.48
F4F-3 Wildcat TGV= 3.48
F4F-3P Wildcat TGV= 3.48
F4F-4 Wildcat TGV= 5.22
FM-1 Wildcat TGV= 3.48
FM-2 Wildcat TGV= 3.48
F4U-1 Corsair TGV= 5.22
F4U-1A Corsair TGV= 5.22
F4U-1D Corsair TGV= 5.22
F4U-4 Corsair TGV= 5.22
F2G-1 Corsair TGV= 3.48
F6F-3 Hellcat TGV= 5.22
F6F-5 Hellcat TGV= 5.22
F8F-1 Bearcat TGV= 3.48
FR-1 Fireball TGV= 3.48
SNJ-3 Texan TGV= 1.4

A5M4 Claude TGV= 1.08
A6M2 Zero TGV= 2.84
A6M3 Zero TGV= 2.84
A6M3a Zero TGV= 2.92
A6M5 Zero TGV= 2.92
A6M5b Zero TGV= 3.25
A6M5c Zero TGV= 4.45
A6M8 Zero TGV= 3.58
A7M2 Sam TGV= 3.68
A7M3-J Sam TGV= 4.5
J2M2 Jack TGV= 2.84
J2M3 Jack TGV= 3.6
J2M5 Jack TGV= 3.6
J7W1 Shinden TGV= 3.0
J8M1 Shusei TGV= 1.5
N1K1-J George TGV= 4.68
N1K2-J George TGV= 3.68
N1K5-J George TGV= 5.42
Ki-27b Nate TGV= 1.08
Ki-43-Ia Oscar TGV= 1.08
Ki-43-Ib Oscar TGV= 1.41
Ki-43-Ic Oscar TGV= 1.74
Ki-43-IIa Oscar TGV= 1.74
Ki-43-IIb Oscar TGV= 1.74
Ki-43-IIIa Oscar TGV= 1.74
Ki-43-IV Oscar TGV= 2.24
Ki-44 Tojo TGV= 2.82
Ki-44-IIa Tojo TGV= 2.82
Ki-44-IIb Tojo TGV= 1.9
Ki-44-IIc Tojo TGV= 3.48
Ki-46-IIIb Dinah TGV= 0.58
Ki-61-Ia Tony TGV= 2.82
Ki-61-Ib Tony TGV= 3.48
Ki-61-Ic Tony TGV= 3.42
Ki-61-Id Tony TGV= 3.98
Ki-61-II KAI Tony TGV= 3.98
Ki-83 TGV= 3.54
Ki-84a Frank TGV= 3.98
Ki-84b Frank TGV= 4.48
Ki-84r Frank TGV= 3.98
Ki-93-Ia TGV= 3.37
Ki-94-II TGV= 3.54
Ki-100-I Tony TGV= 3.98
Ki-100-II Tony TGV= 3.98
Ki-102a Randy TGV= 2.36
Ki-201 Karyu TGV= 3.54
Ki-202 Shusei TGV= 1.3

Compare the Buffalo's to the Zero / Oscar V Warhawk/Aircobra... and others; it doesn't look right IMO. I still think something better might be hatched up (or can you justify it) & I don't want to put in something else that I'm unsure of.
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Bliztk
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Bliztk »

Formula is mine [:'(]

I think that penetration is not as important. Only two Soviet planes have a "3" armor and only two planes (Hurricane IId Trop and Hurricane IV) that have a "2" armor value arrive before mid-late 1945.

Every other plane have armor values of 1 or 0.

But your formula is more mathematical than mine [:'(]
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Mac Linehan
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RE: WitPTracker and 64-bit Windows 7

Post by Mac Linehan »

Herwin and Daimien -

Am running AE on Win7. Searched forum for setup path; found this:

java -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause

Works like a charm. You two are awesome. I can but gravel at the feet of the Masters....
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n01487477
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RE: WitPTracker and 64-bit Windows 7

Post by n01487477 »

ORIGINAL: Mac Linehan

Herwin and Daimien -

Am running AE on Win7. Searched forum for setup path; found this:

java -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause

Works like a charm. You two are awesome. I can but gravel at the feet of the Masters....
Thanks for the kind words Mac,
Floyd will be impressed though ... Herwin is not part of the Tracker Boys Team [;)]

[edit] Usually 64bit OS needs a different configuration than you are running; guess you are using 32 bit Java (which in all instances you need to)
Cheers
Mac Linehan
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RE: WitPTracker and 64-bit Windows 7

Post by Mac Linehan »

ORIGINAL: n01487477
ORIGINAL: Mac Linehan

Herwin and Daimien -

Am running AE on Win7. Searched forum for setup path; found this:

java -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause

Works like a charm. You two are awesome. I can but gravel at the feet of the Masters....
Thanks for the kind words Mac,
Floyd will be impressed though ... Herwin is not part of the Tracker Boys Team [;)]

[edit] Usually 64bit OS needs a different configuration than you are running; guess you are using 32 bit Java (which in all instances you need to)
Cheers

Damien -

Pardon me for not communicating clearly; you and Floyd are the Tracker Boys, I was also thanking Herwin for contacting you and working thru the problem.

A contrite Mac
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Zigurat666
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Zigurat666 »

Hello
For a while I,ve been dealing with the lack of regions listed in the tracker( I am Japan). The only ones I have are Japan. So I had a look in the menus and saw that you could create region definitions but I dont know how to add bases to them?
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Nomad
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

Morning Floyd and Damien. I was wondering if you can add something if possible. On the Industry screen, Global tab. You compute the total supply and total fuel at both bases and loaded on TFs. Is it possible to have a column for the total fuel in ships bunkers and total supply that LCUs have? And then the total would include those. My total numbers fluctuate and I think mostly because ships are refueling and LCUs are drawing supply.
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witpqs
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RE: WitPTracker AE Release 1.6.1 Available!

Post by witpqs »

ORIGINAL: Zigurat666

Hello
For a while I,ve been dealing with the lack of regions listed in the tracker( I am Japan). The only ones I have are Japan. So I had a look in the menus and saw that you could create region definitions but I dont know how to add bases to them?

A few weeks ago I went through the list of Scenario 28 bases (which adds a small number to Scenario 1) and found a couple of errors in the region definitions. Attached here is the corrected file I exported.

EDIT: BTW, even though I looked at Scenario 28, this file might/should be good for all 4 DB scenarios.
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Zigurat666
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Zigurat666 »

Much thanks,for now it looks like a lot has been added. I am tracking scenario 1 and you quote scenario 28 so I dont know what the difference is but very good nonetheless...

ORIGINAL: witpqs
ORIGINAL: Zigurat666

Hello
For a while I,ve been dealing with the lack of regions listed in the tracker( I am Japan). The only ones I have are Japan. So I had a look in the menus and saw that you could create region definitions but I dont know how to add bases to them?

A few weeks ago I went through the list of Scenario 28 bases (which adds a small number to Scenario 1) and found a couple of errors in the region definitions. Attached here is the corrected file I exported.

EDIT: BTW, even though I looked at Scenario 28, this file might/should be good for all 4 DB scenarios.
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Zigurat666
Posts: 378
Joined: Thu Sep 25, 2008 11:07 pm

RE: WitPTracker AE Release 1.6.1 Available!

Post by Zigurat666 »

As an added bonus I didnt even have to restart tracker :)
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