Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Mobius
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RE: Screenshot of the day...

Post by Mobius »

Juryrigged yes, but effective at clearing houses.


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RE: Screenshot of the day...

Post by Mad Russian »

I know some houses that need cleaning.....[:D]

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RE: Screenshot of the day...

Post by Mobius »

We probably have enough vehicles to reproduce almost any Ostfront scene in PCO. Even with these two rare vehicles.


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RE: Screenshot of the day...

Post by WilliePete »

Ive been following PCOstfront for a while now and think things are coming along very well. I think the models of the vehicles are top notch, and the houses/buildings and trees are quite good. The only thing I don't think that looks nice is the ground. Winter/snow of course is ok, but the splotchy green/brown ground looks pixelated and out of focus. I find it distracting and hope something can be done to it before release...
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: WilliePete

Ive been following PCOstfront for a while now and think things are coming along very well. I think the models of the vehicles are top notch, and the houses/buildings and trees are quite good. The only thing I don't think that looks nice is the ground. Winter/snow of course is ok, but the splotchy green/brown ground looks pixelated and out of focus. I find it distracting and hope something can be done to it before release...
The maps and the engine is designed to show the scenes best from above. I usually play the game as the 300' General not down at the ground level. There you have the best view of the many units you control.
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RE: Screenshot of the day...

Post by Mad Russian »

There is an almost unlimited capability with ground texturing. If you make your own scenarios you can make that ground look like whatever you like.

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RE: Screenshot of the day...

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Here is a shot of the road with a "hard" look. I can make that road look like anything from this jagged rock look down to a smooth gray ground with no features at all.

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RE: Screenshot of the day...

Post by Mad Russian »

From this view you can see that the road looks much better in the distance. Which is what Mobius was saying. It just all depends on the designers tastes in terrain and their skill with the editor to make that happen.

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RE: Screenshot of the day...

Post by Mad Russian »

Here is an example of the exact same texture that has had different settings applied to it. The texture outside the map area is the same texture as that on the map for the forested area.

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RE: Screenshot of the day...

Post by Mobius »

From above the fray you get a good view of your units. The ground mesh goes with the scene.

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RE: Screenshot of the day...

Post by Mobius »

The 6' view is better of the vehicles than is of the ground mesh. But if the ground mesh was highly detailed the high level view would probably look like a tiled floor with distinct edges or patterns.


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RE: Screenshot of the day...

Post by Mad Russian »

At no time in the history of the world have so many tanks been on the move as the first 60 days of Operation Barbarossa. There were more tanks in the two armies facing each other than in any other conflict.

Here is what a Soviet tank column on the move in the first week of July 1941 looks like.

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RE: Screenshot of the day...

Post by Mad Russian »

Here they are from the German positions looking across the field at them. The Soviets did everything they could think of to attain concentration of force. The Germans did everything they could think of to keep that from happening.

At times they both managed to achieve their objectives and at other times they just stumbled into each other.

In this fight the Germans know the Soviet tank column is coming and the Soviets know where the Germans are waiting.

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RE: Screenshot of the day...

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At times the easiest way to kill a T-34 in 1941 is with infantry assault.

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RE: Screenshot of the day...

Post by Enigma6584 »

I'm going to ask a stupid question here so please forgive the ignorance.  I've loved all the screenshots...very interested in this game...was wondering about infantry modeling.  It looks to me that the infantry modeling is much like the old combat mission series.  The full squad is not modelled visually...3 figures represent an entire squad.  Is this correct?
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RE: Screenshot of the day...

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Correct
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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: RedCharlie65

I'm going to ask a stupid question here so please forgive the ignorance.  I've loved all the screenshots...very interested in this game...was wondering about infantry modeling.  It looks to me that the infantry modeling is much like the old combat mission series.  The full squad is not modelled visually...3 figures represent an entire squad.  Is this correct?

there is an option you can set to to show more figures, typically 5. but for performance reason most leave it at 3.

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RE: Screenshot of the day...

Post by Erik Rutins »

You can have the full squad displayed, but the game files support either 5 or 3 per squad for performance reasons. If you prefer to have 10-12 per squad and your system can handle it, it's a very easy mod to make. Also, in Ostfront casualties are represented visually, so when a squad takes light casualties, about a third of the squad's models are show as casualties, etc.

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RE: Screenshot of the day...

Post by Enigma6584 »

Excellent.  Thank you for the answers.  This is going to be fun.
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RE: Screenshot of the day...

Post by Mad Russian »

When you can't stop the tank you get the infantry. In this case I have a PzIIIF with a 37mm gun targeting the infantry riding on the back of a KV-2. Anyone that has ever tried to kill a KV-2 knows how hard that can be.

Here I am attempting to run up to the KV and take it out at close range. In the meantime I'm trying to knock the infantry off the back of it.

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