Last Stand Arnhem v5.60.02 Public Beta (Updated)

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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e_barkmann
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by e_barkmann »

That particular voice queue (German equivalent of 'we're under fire') has an radio transmission sound at the beginning.  And that's what threw me, that sounds more like a friendly side communication.
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mooxe
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by mooxe »

ORIGINAL: topper6

A thought and suggestion. When you are playing the game, could you not put the "Allies attacking, Meeting engagement, Axis attacking"-screen BEFORE the screen where you select your troops, so you know if you are selecting for offensive troops or defensive ones?

Regards, Henrik.

This can be fixed by showing the deploy zones for the initial engagement. Accurate deploy zones are only shown on meeting engagements where two BGs enter an empty map on the same strategic turn.
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RD Oddball
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by RD Oddball »

ORIGINAL: Chris Merchant

That particular voice queue (German equivalent of 'we're under fire') has an radio transmission sound at the beginning.  And that's what threw me, that sounds more like a friendly side communication.

Thanks for pointing that out. Will look at it.
Tejszd
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by Tejszd »

[/quote]
As it's a more or less public beta I think feedback is important?

Yes, feedback on the these beta releases is definitely important! The more things reported with details on how to recreate the problem the quicker they can be addressed/fixed....
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by zon »

Speaking of voice cues, Polish forces still have some Russians hanging about who are responsible for such outbursts as "Corporal," "We're Busy," and "Enemy Spotted."
econwatson
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by econwatson »

I joined to say I really admire the work you are doing. I remember getting this game when I was 8 years old and fell in love with it. Here are my gripes though.

1. Germans shout "Granate!" when they are getting shot at regardless of distance! I'm sure you know this means grenade so you should probably get rid of that unless you can make it so they shout it when grenades are actually being thrown.
2. Machine gun sounds not consistent with the amount of rounds expended. I think its the Bren gun in particular. Perhaps for others.
3. It'd be cool if you could put in unit descriptions again like in the original CC2 game.

Apart from that keep up the good work!
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RD Oddball
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by RD Oddball »

Thanks for the feedback and suggested tweaks. Good suggestions. Glad to hear you're enjoying it.
boldrobot
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by boldrobot »

If I update the game in the middle of a campaign, can I continue with that campaign, or do I need to start a new one?
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RD Oddball
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by RD Oddball »

It's always recommended to start new campaigns or operations since data conflicts can exist if data has been changed within the update. You can always try it but if you think you might want to return to the original GC or op back it up (make a copy) before trying it in the new build.
zon
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by zon »

Minor annoyance: Typing to an opponent in H2H while on the strat screen turns all the movement arrows on and off every time you press the space bar. Probably should be disabled while in chat mode.
topper6
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by topper6 »

Experiencing the same problem.
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RD Oddball
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by RD Oddball »

Good suggestion. Thanks!
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Andrew Williams
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by Andrew Williams »

No error message if 02b plays 021b H2H
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zon
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by zon »

AT gun crews can shoot and reload as they're pushing their guns.
cato13
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by cato13 »

any word when this update will be officially released? ive been holdin of startin a multiplayer campaign until the update it out.
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RD Oddball
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RE: Last Stand Arnhem v5.60.02 Public Beta

Post by RD Oddball »

Should be soon but nothing specific. They're working through a backlog of projects and this one is on the list.
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