
IJ production mistakes
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- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: IJ production mistakes
ORIGINAL: RUDOLF
mine looks like this:
(HR: Any IJN fighter may upgrade to any IJN fighter)
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Does this means that I have to go through Sen Baku to get N1K1?

RE: Everybody has a chart...
I wanted to see exactly what planes need what engines. Or to be more precise, what engines go to which planes. I also wanted to define what I wanted to get rid of.
This chart was my beginning tool. My production strategy changed as I became more educated on this subject. So I will update this chart w/my changes soon.
Damian and other more experienced players just look at the numbers on tracker and figure it out. I needed yellow color code to help me see the engine changes as each model upgrades.

This is some of my changes as listed at post 255:
1. Ki45nick-increased frames from 13to15.
2. D4Y1 judy-R/D to 30
3. D4Y4 judy r/D to 30(look at the payload***)
4. Ki27 airframes turned on.
5. Ki49a Helen set to 30 per month. I may increase this later.
6. Ha31 engine increase to 70.(current 40 plus 30 per month for the Nick, may also increase this later but nick has only 5 sqns-3 in training).
7. Changed ha5 to Ha34 and expanded to 30.
8. Kotobuki change to Ha34 and expand to 25.
9. amakaze change to Ha34 and expand to 30.
10. Increased current Ha34 from 10 to 30.
11. Increased r/d on Tojo to 30.
12. Converted f1m2 pete to Ki44 tojo an increased r/d to 30.
13. Increased r/d on ki84 from 56 to 60
14. Increased r/d on ki43 to 30(probably a mistake)
15. Tojo plan starting for 60 and 30 helens(2x engines) means I will need 120 Ha34 per month. I may have to increase plant size later.
Other options. I almost increased the ki61 tony to 30 r/d per month but I have alot happening now and I want to see the effect on supply.
This chart was my beginning tool. My production strategy changed as I became more educated on this subject. So I will update this chart w/my changes soon.
Damian and other more experienced players just look at the numbers on tracker and figure it out. I needed yellow color code to help me see the engine changes as each model upgrades.

This is some of my changes as listed at post 255:
1. Ki45nick-increased frames from 13to15.
2. D4Y1 judy-R/D to 30
3. D4Y4 judy r/D to 30(look at the payload***)
4. Ki27 airframes turned on.
5. Ki49a Helen set to 30 per month. I may increase this later.
6. Ha31 engine increase to 70.(current 40 plus 30 per month for the Nick, may also increase this later but nick has only 5 sqns-3 in training).
7. Changed ha5 to Ha34 and expanded to 30.
8. Kotobuki change to Ha34 and expand to 25.
9. amakaze change to Ha34 and expand to 30.
10. Increased current Ha34 from 10 to 30.
11. Increased r/d on Tojo to 30.
12. Converted f1m2 pete to Ki44 tojo an increased r/d to 30.
13. Increased r/d on ki84 from 56 to 60
14. Increased r/d on ki43 to 30(probably a mistake)
15. Tojo plan starting for 60 and 30 helens(2x engines) means I will need 120 Ha34 per month. I may have to increase plant size later.
Other options. I almost increased the ki61 tony to 30 r/d per month but I have alot happening now and I want to see the effect on supply.
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- pauls excel.jpg (150.88 KiB) Viewed 465 times
RE: Everybody has a chart...
Am I reading this correct?


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- mer pro.jpg (83.7 KiB) Viewed 293 times
RE: Everybody has a chart...
Yes, you are reading this correctly, but this is the average over the whole war ... at the end of the war there will be less points needed for Naval (the blue spikes). Hence you shouldn't be cutting down on Naval production until you've brought in all the naval assets you need. Cutting production now to the average will only mean that you have to delay ships you need now.ORIGINAL: bigred
Am I reading this correct?
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Look at the main ship production screen ... this is the better idea of what you need to do now.
RE: IJ production mistakes
Emily is superior in every way. The only reason to keep Mavises in production for a time is Ha-32 engine shortages.ORIGINAL: bigred
Mavis Vs Emily
I like the details of the Emily more than the Mavis. The Emily has a payload of 4400 lbs. So I am thinking about shutting down Mavis production and converting all Mavis Sqns to Emily as time goes by.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: IJ production mistakes
may42. Partial review of engine production.


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- ha34.jpg (135.31 KiB) Viewed 293 times
RE: IJ production mistakes
According to my excel chart the Ha34 is used exclusivle for the Ki49 helen and the Tojo. Only the helen is in production, so it seems the Helen is using my engines produced.
So if you increase factory production as in this case does production stop until the factory is repaired?
If yes, then it is important for large production runs to use two factories. this way you can increase production on one factory while the other continues to provide units for plane completion.
Edit- I converted 2 different engine factories to Ha34, so not a mistake. Just a happenstance.

So if you increase factory production as in this case does production stop until the factory is repaired?
If yes, then it is important for large production runs to use two factories. this way you can increase production on one factory while the other continues to provide units for plane completion.
Edit- I converted 2 different engine factories to Ha34, so not a mistake. Just a happenstance.

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- pauls excel.jpg (150.88 KiB) Viewed 297 times
RE: IJ production mistakes
ORIGINAL: bigred
So if you increase factory production as in this case does production stop until the factory is repaired?
If yes, then it is important for large production runs to use two factories. this way you can increase production on one factory while the other continues to provide units for plane completion.
No, production does not stop when you've expanded or are repairing a factory. The only time it is stopped is if you set it to halt production or 0(30) or there's not enough HI points or it is R&D.
RE: IJ production mistakes
r/d army production frames may42.


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RE: IJ production mistakes
production frames army may42. Note the Oscar has 3 factories as all others only have one factory.


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- production..es may42.jpg (91.62 KiB) Viewed 294 times
RE: IJ production mistakes
This screen print is a comparision of my R&D versus another player posted about the same game time. Note my R/D on the left. I have many more planes in R/D than my counterpart from another game. Seems my counterpart streamlined his R/D and has eliminated some plane research. In other instances I see wide differentials in my research in comparison.
Is this targeted research? Seems all his planeR/D can be placed on one page as I must scroll down one extra page.
I do not see the A6M8 on his screen, I am sure I set the correct tracker page.

Is this targeted research? Seems all his planeR/D can be placed on one page as I must scroll down one extra page.
I do not see the A6M8 on his screen, I am sure I set the correct tracker page.

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- compare frame fatr.jpg (230.13 KiB) Viewed 293 times
RE: IJ production mistakes
page 2, more issues. Note the small box of research used by my shadow jap versus the full page I am using. Looks as if I need to consolidate research. I have already adjusted current frame and engine production.
A thought crossed my mind about Damian upgrading Tracker to help fix the airframe/engine decision process. I suggest the astute jap player will master the issues and cause his allied opponents extreme problems. Failure to master the jap production model will make 44/45 very unpleasant. Not sure it is a good idea for Damian to upgrade this part of his tracker.
I am researching the oscar 2b and my shadow is researching the 2a. Tojo looks the same.
Massive research differentials are obvious.

A thought crossed my mind about Damian upgrading Tracker to help fix the airframe/engine decision process. I suggest the astute jap player will master the issues and cause his allied opponents extreme problems. Failure to master the jap production model will make 44/45 very unpleasant. Not sure it is a good idea for Damian to upgrade this part of his tracker.
I am researching the oscar 2b and my shadow is researching the 2a. Tojo looks the same.
Massive research differentials are obvious.

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- compare ai..e fatr 2.jpg (224.75 KiB) Viewed 293 times
RE: IJ production mistakes
More may industry reports. I am loking at the heavy industry pilot subtraction from the 1st of may. Looking at the trend I see a break even situation every month. Somewhere someone said to have 1m Hi points stored by the end of 43. Hmmm.


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- may 42 industry.jpg (164.52 KiB) Viewed 293 times
RE: IJ production mistakes
ORIGINAL: bigred
More may industry reports. I am loking at the heavy industry pilot subtraction from the 1st of may. Looking at the trend I see a break even situation every month. Somewhere someone said to have 1m Hi points stored by the end of 43. Hmmm.
Shave some fat and you'll be ok.
Reduce Arm by half -300 and watch
Navy by -124 (unless you're keeping these points for a rainy day / going to accelerate something)
Merchant by -258 (ditto)
Arm 300*6 = 1800 (and monitor)
Navy 124*3 = 372
Merch 258*3 = 774
save = 2946 HI points / day
*30 days = 88380 / month
RE: IJ production mistakes
This excel sheet is /will be my proposed future R/D.
edit- I suspect this is too many increases at one time to R/D.

edit- I suspect this is too many increases at one time to R/D.

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RE: IJ production mistakes
I already see one problem. the A7m3 is carrier capable w/gun=24. The A7m3-j is a land based interceptor..w/gun=30. So will all my carriers be sunk in 44? may have to change this, 90 a7m3/ 30 a7m3-j.
RE: IJ production mistakes
ORIGINAL: bigred
I already see one problem. the A7m3 is carrier capable w/gun=24. The A7m3-j is a land based interceptor..w/gun=30. So will all my carriers be sunk in 44? may have to change this, 90 a7m3/ 30 a7m3-j.
Take note that if you are playing with PDU ON, only the land-based planes can upgrade to A7M3-J.
IJN Land based air squadrons come in two flavours, one are the "Carrier Capable", mainly every A6Mx plane except for the A6M3, and the "Non-Carrier Capable" are the A6M3, N1Jx and J2Mx series, plus J7W1 and J8M1
As a land interceptor J7W1 is simple better in all aspects over A7M3-J.
But A7M3-J has the use of allowing several carrier capable A6Mx series land based squadrons upgrade to "Non Carrier Capable" thus allowing a switch to the more capable J7W1 and N1K5-Js

RE: IJ production mistakes
Thanks for the comment Bliztk. I have never played a 44 game and this is my first IJ AE so I have no clue. I would think w/ a gun value of 30 the A7M3-j would deal out some damage(higher than the 24 of the P47/Hury2b.)
ORIGINAL: Bliztk
ORIGINAL: bigred
I already see one problem. the A7m3 is carrier capable w/gun=24. The A7m3-j is a land based interceptor..w/gun=30. So will all my carriers be sunk in 44? may have to change this, 90 a7m3/ 30 a7m3-j.
Take note that if you are playing with PDU ON, only the land-based planes can upgrade to A7M3-J.
IJN Land based air squadrons come in two flavours, one are the "Carrier Capable", mainly every A6Mx plane except for the A6M3, and the "Non-Carrier Capable" are the A6M3, N1Jx and J2Mx series, plus J7W1 and J8M1
As a land interceptor J7W1 is simple better in all aspects over A7M3-J.
But A7M3-J has the use of allowing several carrier capable A6Mx series land based squadrons upgrade to "Non Carrier Capable" thus allowing a switch to the more capable J7W1 and N1K5-Js
RE: IJ production mistakes
Am I correct to think I can convert my discontinued R/D factories to support , in modest numbers, the R/D of my chosen future frames?
Answer, Cost 100 supply to expand, cost 1000/point to repair.
Also note I chose 30 as a break point for R/D because of earlier discussion(someone on one thread said 30 is the best number).
I also have a long term issue w/ selection of my army transport as I may need to start ki49 r/d. Ki49 has armor.
Answer, Cost 100 supply to expand, cost 1000/point to repair.
Also note I chose 30 as a break point for R/D because of earlier discussion(someone on one thread said 30 is the best number).
I also have a long term issue w/ selection of my army transport as I may need to start ki49 r/d. Ki49 has armor.



