House combat

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Finfan
Posts: 3
Joined: Tue Nov 16, 2010 6:36 pm

House combat

Post by Finfan »

First of all good game, brings back great memories from when I played the earlier games as a kid.

I do have a question on combat involving houses. How does the cover and such work? My soldiers still take quite a few casualties whilst in houses, in some cases more than if they were in a ditch or other heavy natural cover. Also, the AI constantly shoots out of cover at my soldiers (in houses) yet I cannot see their soldiers (also in houses). I know where the enemy is as I can hear and see the gunshots, but I cant actually target them. Is the AI blindfiring at my units? It almost seems like the AI ignores the house walls or is very good, either way they inflict disproportionate losses in house-to-house combat (at same force composition and level).

If anyone could clear up this little doubt then thank you!
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: House combat

Post by xe5 »

Likely the enemy has spotted your teams and is targeting them directly.
To avoid being spotted:
a. dont Move Fast within bldgs that are in enemy LOS
b. use the Defend order rather than the Fire order. Defending teams take higher percentage shots while maintaining concealment longer.

Avoid duking it out in a bldg when the enemy has fire superiority/MGs.
Set team icon to 'Show Suppression' and withdraw (pop smoke, sneak away) teams being heavily suppressed.
Keep an unsuppressed Command team within command radius (spacebar) of your frontline teams.
Finfan
Posts: 3
Joined: Tue Nov 16, 2010 6:36 pm

RE: House combat

Post by Finfan »

I can do all that, and in fact I do, I'm quite careful with my infantry (sometimes too much!). The AIs fire at units inside houses just seems a bit too accurate, I can work out the positioning and all that fine, I just can't see the AI units within houses and it seems the AI can see mine. Or maybe theres something missing that I dont quite comprehend yet.

Thanks
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: House combat

Post by xe5 »

If youre playing with the AI difficulty at Recruit, and your difficulty set at Elite, then the AI will have advantages in troop numbers and quality, both of which assist in spotting and fire effectiveness.
If you have a 2nd PC, install the game again and play H2H with both PCs, Recruit vs Elite, to get a better feel for what causes a team to be spotted.
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