How to force a retreat

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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dbz
Posts: 37
Joined: Tue Nov 02, 2010 4:48 am

How to force a retreat

Post by dbz »

To save your battle group from being massacred;
return all your units to the force pool and select 3 ad-hoc units.
Then during the battle,
hide 1 unit by the exit VL and do a banzai charge of the light brigade with the other 2 units.
The force morale will break and the battle will end.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: How to force a retreat

Post by xe5 »

More cost effective to 'kamikaze' with a BG consisting of a single Ersatz.
dbz
Posts: 37
Joined: Tue Nov 02, 2010 4:48 am

no off-map German Exit (retreat) locations

Post by dbz »

Strategic areas with no off-map German Exit (retreat) locations

00-Valkenswaaard
01-Eindhoven
04-Nederwetten


13-Uden
15-Grave
16-Overasselt
17-Heuman Bridge
63-Ravenstein


29-Beek
31-Nijmegen Bridge
35-Bemmel
36-Doornenburg


dbz
Posts: 37
Joined: Tue Nov 02, 2010 4:48 am

RE: How to force a retreat

Post by dbz »

Is their a danger that if the unit (single Ersatz) is completley destroyed,
will the Battle Group be disbanded?
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: How to force a retreat

Post by xe5 »

Yes, per 15.4 Morale Failure (p.49) there is a risk of being disbanded -

"If one side destroys all enemy units, they hold the field, and the enemy Battle Group is disbanded. This very rarely happens because the losing side generally flees from morale failure first."

A problem with retuning units from the active roster to the forcepool is that, after the battle, the game will automatically refill the active roster.
Often when I clear all but one team out of the active roster I would like those Battlegroup Points to be available in subsequent battles to purchase
reserve units when using that BG in Reserve.
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