ORIGINAL: witpqs
As I recall Nimitz being quoted in his bio, it was "a ship a day", so I believe that counted DE's, DD's, and so on.
This was an amphibious landing, so an APA, AKA, or even an LST would also be a "combat vessel".
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: witpqs
As I recall Nimitz being quoted in his bio, it was "a ship a day", so I believe that counted DE's, DD's, and so on.
Didn't tinker because I couldn't see what ya'll are seeing. This is what the Test-TF ammo looks like after a day of air attack. An average of 250 sorties flown against a 10 ship TF (2x SoDaks, 3x Clevelands, 5x Fletchers, all pretty hefty late 43 models). Air attacks were morning and afternoon, 4x airgroups, splitting into roughly 40 flights. 20 of the 40 got chewed on twice because they came in at altitude, so there was ‘technically’ 60 flights getting shot at by some ship or other, at some time or other.ORIGINAL: Sardaukar
As related question, did you guys tinker with the issue (or non-issue maybe) of ships running out of AAA ammo very quickly?


I think some of them can be. Here's what michaelm says about it.ORIGINAL: vonTirpitz
I certainly hope that most of the Babes changes can be integrated into current games. I just don't remember what changes can or cannot be introduced into ongoing games...
ORIGINAL: michaelm
You can add some database changes to games in play but not all as something are determined and created at the start based on the data in the scenario.
IIRC, I caused issues when I mistakenly included ship changes in the update.
This is the items that I believe can be added to a game in play.
2. Device Changes 3. Aircraft Changes 4. TO&E Changes (these will only take effect when a unit gets to its next TO&E upgrade point)5. Class changes
From 1.00.84 WhatsNew file
Also this applies to any scenario updates, not just the official ones.
The game compares the save against the current scenario tables and reports if an update is possible.
Me neither. It's a "flagged" value that just pops up. It's not relevant to anything, so there was no reason to look at it.ORIGINAL: Bradley7735
I'm not 100% sure of what decides the "sunk by" weapon.
ORIGINAL: Kaoru
Hey, out of curiousity -
Do you consider the modifications you're making to Triple-A to be an inseparable and proprietary part of the DaBabes mod?
Or are users free to - for personal enjoyment only - mirror the changes, once released, into their own private mods? Obviously actually releasing anything using the untold hours upon hours upon days of hard work that you've put into these changes would be beyond rude and into repulsive, if permission wasn't granted in advance, credit wasn't given and some sort of deal wasn't worked out, but...
If we're keeping our mod to ourselves, would you mind terribly?
Hopefully this isn't a rude question!
~Kaoru
I noticed the formula in that topic, though was hoping to be lazy and wait until the actual values had been released with a Babes scenario - though there's little enough to stop me from doing the work myself. Thank you for the heads-up, Shark. And for the lack of grumpyness, too, hah.ORIGINAL: Shark7
ORIGINAL: Kaoru
-snip-
JWE did post the formula they used for the effect in one of the threads. And while I can't say yay or nay for them, the information is now public.
Edit: And since I'm in a less than usual grumpy mood this morning (reference: Geezer Thread [:'(] ) I'll link you to the discussion: tm.asp?m=2615965
Then I shall run like an Olympic sprinter!ORIGINAL: witpqs
Previously JWE has posted - more than once - that they are pleased to have people take DBB and run with it.
Oh! Well, I feel unobservant, now. Thanks! Off to update the Babes, then. Must've missed that at some point, haa.ORIGINAL: JWE
They are already released Kaoru. All four of the babes scenarios have the new AAA values.