Steppe Terrain

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Mad Russian
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RE: Steppe Terrain

Post by Mad Russian »

I left the elevation alone. MM asks if you want to smooth the map when it first makes it and I always tell it no.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Steppe Terrain

Post by Mad Russian »

The last step before beginning to assign textures is to take off all the bright green and use it only for the small patch of woods.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Steppe Terrain

Post by Mad Russian »

After a few tries with the textures this is what I have at the moment.

2 road textures.
2 field textures.
1 tree texture.
1 balka texture
8 steppe textures
1 village/farm texture.

15 colors on the map and 15 textures assigned to them. Many of the steppe textures are the same. The shadow across the map added at least 4 colors and made me duplicate at least 4 of the textures.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Steppe Terrain

Post by Mad Russian »

:Here is what the terrain map looks like after I touched it up and smoothed it gently twice.

Dark is low and light is high.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Steppe Terrain

Post by Mad Russian »

Here is the terrain map overlaid over the height map so you can get an idea of how it all comes together and how you can "look through" the terrain to see the height to make your adjustments.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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