Are bonuses in races.txt limited to 100%?

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Lonck
Posts: 106
Joined: Tue Nov 23, 2010 4:12 pm

Are bonuses in races.txt limited to 100%?

Post by Lonck »

I tried to increase resource extraction to 200 but on the in-game info page of the race it says 100%. Does this mean that bonuses are capped at 100%? or is it capped only at the info screen but in game it is actually 200%?
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Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Are bonuses in races.txt limited to 100%?

Post by Igard »

The value you can input is 0-100, so I'd imagine putting 200 makes no difference. You would have to test this to be completely sure.
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adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: Are bonuses in races.txt limited to 100%?

Post by adecoy95 »

ORIGINAL: Igard

The value you can input is 0-100, so I'd imagine putting 200 makes no difference. You would have to test this to be completely sure.

i tested putting race pop growth to 20 times normal and it stayed at 1.5 in game, it could be a ui limitation but i really doubt it, so your probably right
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Igard
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Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Are bonuses in races.txt limited to 100%?

Post by Igard »

Cool adecoy, thanks.[;)]
Lonck
Posts: 106
Joined: Tue Nov 23, 2010 4:12 pm

RE: Are bonuses in races.txt limited to 100%?

Post by Lonck »

I changed it to 10.14 and new colonies get a 200% pop growth.  It doesn't work for the original world you start with.
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