Released 23 november?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Terminus
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RE: Released 23 november?

Post by Terminus »

ORIGINAL: wodin

Manual printing? Are you saying we can buy the game with a manual?

If you look at the game's product page...
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Terminus
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RE: Released 23 november?

Post by Terminus »

ORIGINAL: british exil

Wodin the manual has so many pages, you'll be wondering if you've just ordered the Encylopedia Britannica with your game.

That's maybe just a little bit of an overstatement...
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Terminus
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RE: Released 23 november?

Post by Terminus »

One of my favourite aspects of the game is the ability to attach support units to divisions. Almost endless scope for experimentation and customization there.
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british exil
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RE: Released 23 november?

Post by british exil »

ORIGINAL: Terminus

ORIGINAL: british exil

Wodin the manual has so many pages, you'll be wondering if you've just ordered the Encylopedia Britannica with your game.

That's maybe just a little bit of an overstatement...




Ok maybe just a little bit.

Mat
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RE: Released 23 november?

Post by jaw »

ORIGINAL: Terminus

I hope I will never have a brain fart loud enough to write something as stupid as "jaw's" last post.


A month from now you will be apologizing to me.
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RE: Released 23 november?

Post by jimbo12 »

Jaw!

He sounds young to me! I've got 40 years in this hobby and I believe this game will be what I dreamed about all those years ago. No counters for the dog to run over, a great AI and maybe some PBEM if my schedule allows. I enjoyed WIR but it was not like WITE (SPI) which at the time was stae of the art. I think I get to play at my own pace without the time commitment which was so easy when I was blowing off college. You get a feel for people if you read this forum and all the info points to an amazing game. I pretty sure I won't be giving up sex but I don't think it's a requirement to download the game. ( wife laughing in the background )Again many thanks to all of you who have worked to bring this game to the market.

Jimbo

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RE: Released 23 november?

Post by british exil »

ORIGINAL: jimbo12

Jaw!

He sounds young to me! I've got 40 years in this hobby and I believe this game will be what I dreamed about all those years ago. No counters for the dog to run over, a great AI and maybe some PBEM if my schedule allows. I enjoyed WIR but it was not like WITE (SPI) which at the time was stae of the art. I think I get to play at my own pace without the time commitment which was so easy when I was blowing off college. You get a feel for people if you read this forum and all the info points to an amazing game. I pretty sure I won't be giving up sex but I don't think it's a requirement to download the game. ( wife laughing in the background )Again many thanks to all of you who have worked to bring this game to the market.

Jimbo


I wonder how long she'll still be laughing for once you've bought the game, my GF is not really complaining but she moved her workplace into my room so she is still near me when I'm busy on the Eastern front.

Mat


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RE: Released 23 november?

Post by randallw »

ORIGINAL: Kulturhund

Thought I'd add that the release of WITE is especially meaningful to me as I've been an ardent fan of GG's WIR since the first rendition, back in the mid-80s, on my old Apple IIe. [8D]

I wanted to buy it but never did; the suggested price was higher than most of the other SSI titles. I believe it was $79.95. [:@]
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RE: Released 23 november?

Post by Lützow »

Since the game is almost done now, can anyone create a high resolution map - either blank or with counters at medium zoom level? Would be willing to do this myself, if somebody uploads a screenshot package and label the tiles accordingly.
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RE: Released 23 november?

Post by Terminus »

ORIGINAL: jaw

ORIGINAL: Terminus

I hope I will never have a brain fart loud enough to write something as stupid as "jaw's" last post.


A month from now you will be apologizing to me.

Considering that I spent nearly two months as a late alpha tester, I can guarantee you that I will not. It's good, and I'll be buying it, but it's not THAT good. No computer game is.
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RE: Released 23 november?

Post by jaw »

ORIGINAL: Terminus


Considering that I spent nearly two months as a late alpha tester, I can guarantee you that I will not. It's good, and I'll be buying it, but it's not THAT good. No computer game is.

And I've been working as a developer on this game for 5 years so I guess it's a question of taste. For people like Jimbo who liked the monster board games of the 70's like SPI's War in the East and GDW's Fire in the East, this game will be a very satisfying experience. It was obviously hyperbole on my part to say it was almost as good as sex but I was trying to make a point that only people who had slogged through those monster board games would truly appreciate.

My opinion is naturally biased so regard it as a "brain fart" if you wish but I don't think the serious historical gamers will be disappointed with this product.


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RE: Released 23 november?

Post by sillyflower »

ORIGINAL: Terminus

I hope I will never have a brain fart loud enough to write something as stupid as "jaw's" last post.

Why?

Is WitE better than sex?

Obviously someone has to devise a way of doing both simultaneously.
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RE: Released 23 november?

Post by sillyflower »

ORIGINAL: Erik Rutins

All kinds of promo stuff planned - we're busy getting it all together and will start posting it ASAP.
It would be fantastic to have the manual online a couple of days before release as it will take that long to print it out and read it ( or just to print if I'm at home) before I can start playing. I am not one of those who can leap in without reading the manual
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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
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RE: Released 23 november?

Post by Terminus »

ORIGINAL: jaw

ORIGINAL: Terminus


Considering that I spent nearly two months as a late alpha tester, I can guarantee you that I will not. It's good, and I'll be buying it, but it's not THAT good. No computer game is.

And I've been working as a developer on this game for 5 years so I guess it's a question of taste. For people like Jimbo who liked the monster board games of the 70's like SPI's War in the East and GDW's Fire in the East, this game will be a very satisfying experience. It was obviously hyperbole on my part to say it was almost as good as sex but I was trying to make a point that only people who had slogged through those monster board games would truly appreciate.

My opinion is naturally biased so regard it as a "brain fart" if you wish but I don't think the serious historical gamers will be disappointed with this product.



I know I will not be disappointed, and if we want to compare <expletive deleted> size, then I helped develop the biggest, baddest <expletive deleted> grognard computer wargame of them all, WitP AE.
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Terminus
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RE: Released 23 november?

Post by Terminus »

Anyway, never mind. I'm looking forward to gassing up my Panzer...[:D]
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RE: Released 23 november?

Post by Erik Rutins »

Ok, that's enough of that. Terminus, your involvement in WITP AE is precisely why you shouldn't find grognard glee surprising or unusual. [;)] Now, let's get back to discussing the game!
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RE: Released 23 november?

Post by Kubel »

Erik you tease us so well...How does WW2 in Europe sound; based on the WitE engine lets say from 1936-1946 then some way to tie the Pacific and European Theatres together in one mega (I'll need a divorce Lawyer) game.... Anyway bottom line is Matrix Rocks just keep doing what you guys do best....
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RE: Released 23 november?

Post by AZKGungHo »

We are all looking forward to this one - and the screen shot package is excellent! Saw some stuff in there I haven't seen before, just makes me want this game even more!

If it come with a printed manual then I'll actually buy the hard copy of the game and not just the download, something I haven't done in quite some time.
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RE: Released 23 november?

Post by ComradeP »

One of my favourite aspects of the game is the ability to attach support units to divisions. Almost endless scope for experimentation and customization there.

Just so people don't get confused: the Axis can attach support units to divisions, the Soviets can't. The Soviets can, for combat units, only attach support units to Corps. If you break down a mobile corps with 3 support units into 3 brigades, each brigade will have a support unit. However, breaking down a non-mobile corps, which would break down into divisions, won't allow you to keep support units attached, as divisions can't have support units attached to them even when broken down from a corps.
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RE: Released 23 november?

Post by itsjustme »

ORIGINAL: Kubel

Erik you tease us so well...How does WW2 in Europe sound; based on the WitE engine lets say from 1936-1946 then some way to tie the Pacific and European Theatres together in one mega (I'll need a divorce Lawyer) game.... Anyway bottom line is Matrix Rocks just keep doing what you guys do best....

It's already under consideration. Check the old production thread.
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