Status??

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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Obsolete
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RE: Status??

Post by Obsolete »

I have owned this game for many years but only got to round looking at it in detail and playing it recently.

If there is something I did that seems weird in my AARs, let me know. I am always looking to improve my (optimal) play, and happy to stumble upon anything that may be new or useful down the road.
I like the look of this game, and I hope it's release is on the "soon" side of things.

Pretty much so.  Last week we had the 7'th draft of the manual floating around.

In the meantime, my newest AAR tool I picked up has been PhotoScape.  I just started using the basics but so far I like it a lot. I'll try to master it a bit more in a possible NEXT AAR.

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sabre1
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RE: Status??

Post by sabre1 »

So what is the status on this game?
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sabre1
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RE: Status??

Post by sabre1 »

Sheesh, it seemed like this game was going to be released soon. It's dead silent in here.
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Erik Rutins
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RE: Status??

Post by Erik Rutins »

It's still coming, we just have a few releases that are ahead of it in the queue.
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sabre1
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RE: Status??

Post by sabre1 »

Thanks Erik. This game seems like the old style that I much prefer in my old age.
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DampSquib
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RE: Status??

Post by DampSquib »

Looks clear as a bell to me...no horrid colours for tiles or background.
Will it get a printed manual...????

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Obsolete
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RE: Status??

Post by Obsolete »

The manual is having a final look over right now (I HOPE it's the final!). There's been quite a few revisions. Though to be honest the original one was rather quite good as well, particularly when you stack it up to the other manuals out there. 


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jamespcrowley
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RE: Status??

Post by jamespcrowley »

I do hope that this game is not going in the same direction as Heroes of Stalingrad and Combined Arms, i.e. nowhere [:(]
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Jim
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RE: Status??

Post by Obsolete »

LOL, no, they are not even in the same group. Combat Command actually did have a release a decade ago, remember? It actually HAS GONE TO PUBLISH before.

As for what has happened with BATTLEFIELDS (Combined Arms?), I really don't know. I think there are A.A.R.s from 10 years ago or so, but for some reason there hasn't been much a peep on that title since 2004 or so.
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RE: Status??

Post by jamespcrowley »

ORIGINAL: Obsolete

LOL, no, they are not even in the same group. Combat Command actually did have a release a decade ago, remember? It actually HAS GONE TO PUBLISH before.

I hope that will make a difference but, aside from your sterling efforts, there does not appear to be any other news forthcoming.

I posed a question in another thread about the number of scenarios that will come with the game but I have thought of a few more.

Given the scale of (I think) 500m per hex, is there ranged direct fire i.e. a Panther Co. should be able to fire up to four or five hexes. Also what differentiates tank quality, say a Stuart from a Tiger?

Is there a detailed game description anywhere which describes the detail of the game mechanics. I've gleaned some from your excellent AARs but would like to know a bit more.
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Jim
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RE: Status??

Post by jamespcrowley »

Hmmmm.... I'm starting to think 'Dodo land' [:(]
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sabre1
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RE: Status??

Post by sabre1 »

Come on, release the game. <G>
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Tim Coakley
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RE: Status??

Post by Tim Coakley »

Working on the gold version now...will see this one very soon.

Tim
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RE: Status??

Post by sabre1 »

Thanks Tim for the update...
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Obsolete
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RE: Status??

Post by Obsolete »

i.e. a Panther Co. should be able to fire up to four or five hexes. Also what differentiates tank quality, say a Stuart from a Tiger?

Well, of COURSE you just happened to have brought up one of those never-ending-controversial elements to any war-game when it comes to ranges. Rule-of-thumb, is your maximum ranges for direct fire is going to be 3 hexes.&nbsp; If you want to use in-direct, you can hit 24 hexes, or actually 9999 hexes depending on what the designer chose for his limits. Or hell, just use offboard support and have an infinite range.

That being said.... lets get back to the ranges of Direct Fire. Yes, I know clear well that a Tiger with an 88 should be able to give lethal damage at a larger distance than a Sherman.&nbsp; That is however, assuming you don't have things in the way, and other such things working for you.

You also wanted to know what distinguishes one tank from another IIRC.&nbsp; A lot is up to the scenario designer. There are actual tables for armour rating values to use as a guide, and after a few calculations, each scenario designer does a simple bit of math and pics values that he&nbsp; feels is the most REALISTIC for that design of a tank.&nbsp; You also determine what firepower your individual tank companies have, including their movement range, etc.&nbsp; You can even specify as to how many HITS they can take, which generally correlates to the group size.

I will try to follow up on this soon with more specifics for you.



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Obsolete
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RE: Status??

Post by Obsolete »

Since I don't always explain on forums things very well, here's a scan from the original docs which lists tables for scenario designers to use as a guide for their fancy-smancy armoured units.

http://img651.imageshack.us/i/pages4243.jpg/

Click the zoom icon to read it well.

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