Command & Control

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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wissooner
Posts: 22
Joined: Sun Jun 08, 2003 11:52 pm
Location: Norman, OK

Command & Control

Post by wissooner »

This has probably been asked before, so I apologize in advance.

Are there any command & control rules in the game? Like for routing supply or controlling movement. Its been a long time since I played the original and I have forgotten what role the HQ's play in the game.
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british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: Command & Control

Post by british exil »

C&C is very important.

If you just charge ahead, sooner or later your advancing units become severed with it's parent HQ. Thus they won't be getting enough if any supplies. Fuel, ammunition and other supplies needed will just run out.
They will no longer be able to move or defend themselves.
Below are some info's from the manual regarding C&C and supplies.
The hierarchal organization that determines the subordination of one unit to another to allow the flow of orders and support. The chain of command starts with a High Command level headquarters unit and is defined by the attachment of other headquarters, support, combat and air group units to form either a direct link or a series of linked headquarters units by which the leaders in command of the headquarters units exert command and control. The Order of Battle displays the current chain of command for the phasing player’s forces.
The method by which forces are controlled to allow orders and information to flow up and down the chain of command. In Gary Grigsby’s War in the East, C2 is exercised by the leaders in the headquarters units that other units are attached to through the use of leader rating checks.
Supplies: The type of supply used for food, maintenance and horse fodder. Ammunition, though a separate type of supply, is not produced separately, but is broken out from supplies based on unit need. Also referred to as general supplies.
Supply: The overall term for consumable logistical items required by units to function effectively. There are three types of supply; general supplies, ammunition, and fuel.

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